<?xml version="1.0" encoding="UTF-8"?>
<npc
    controller="com.l2jserver.model.world.npc.controller.BaseNPCController"
    id="35974" xsi:schemaLocation="npc ../npc.xsd"
    xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
    <info aggressive="false" targetable="true" attackable="true">
        <name display="true" send="false">Detention Camp Warden</name>
        <title send="false">Swamp Fortress</title>
        <level>75</level>
        <race>HUMAN</race>
        <sex>MALE</sex>
        <stats>
            <hp regen="8.5" max="2676.65854"/>
            <mp regen="3.0" max="1507.8"/>
            <attack critical="4" evasion="0" range="40">
                <physical speed="253.0" damage="794.70901"/>
                <magical speed="333.0" damage="542.68324"/>
            </attack>
            <defense>
                <physical value="319.24623"/>
                <magical value="233.61053"/>
            </defense>
            <move walk="50.0" run="120.0"/>
            <base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
        </stats>
        <experience>0</experience>
        <sp>0</sp>
        <collision heigth="23.5" radius="8.0"/>
    </info>
    <talk default="default">
        <chat id="default"><![CDATA[<html><body>Warden:<br>
This is a dangerous place. Don't come around here unless you have the will and skill to survive.<br>
<a action="bypass -h npc_%objectId%_Chat 0">"I heard a rumor about Rim Pailaka."</a><br>
<a action="bypass -h Quest Q511_AwlUnderFoot enter">"Let me enter"</a><br>
<a action="bypass -h npc_%objectId%_Quest">"Quest"</a>
</body></html>]]></chat>
    </talk>
    <skills>
        <skill level="1" id="4045"/>
        <skill level="1" id="4408"/>
        <skill level="1" id="4409"/>
        <skill level="11" id="4410"/>
        <skill level="11" id="4411"/>
        <skill level="11" id="4412"/>
        <skill level="11" id="4413"/>
        <skill level="2" id="4414"/>
        <skill level="3" id="4415"/>
        <skill level="14" id="4416"/>
    </skills>
</npc>
