mirror of
https://github.com/Rogiel/l2jserver2
synced 2025-12-10 09:22:49 +00:00
@@ -37,6 +37,7 @@ import com.l2jserver.game.net.packet.client.CharacterRequestActionUse;
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import com.l2jserver.game.net.packet.client.CharacterRequestBypass;
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import com.l2jserver.game.net.packet.client.CharacterRequestInventoryPacket;
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import com.l2jserver.game.net.packet.client.CharacterRequestMovePacket;
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import com.l2jserver.game.net.packet.client.CharacterRequestOpenMap;
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import com.l2jserver.game.net.packet.client.CharacterSelectPacket;
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import com.l2jserver.game.net.packet.client.CharacterValidatePositionPacket;
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import com.l2jserver.game.net.packet.client.EnterWorld;
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@@ -178,6 +179,8 @@ public class Lineage2PacketReader extends OneToOneDecoder {
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return CharacterAppearingPacket.class;
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case CharacterRequestActionUse.OPCODE:
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return CharacterRequestActionUse.class;
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case CharacterRequestOpenMap.OPCODE:
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return CharacterRequestOpenMap.class;
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default:
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logger.warn("Unknown opcode: 0x{}", Integer.toHexString(opcode));
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break;
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@@ -29,6 +29,7 @@ import com.l2jserver.model.id.object.ActorID;
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import com.l2jserver.model.id.object.provider.ObjectIDResolver;
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import com.l2jserver.model.world.L2Character;
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import com.l2jserver.model.world.capability.Actor;
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import com.l2jserver.service.game.character.ActorIsNotAttackableServiceException;
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import com.l2jserver.service.game.character.CannotSetTargetServiceException;
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import com.l2jserver.service.game.character.CharacterService;
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import com.l2jserver.util.dimensional.Coordinate;
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@@ -129,6 +130,8 @@ public class CharacterAttackRequestPacket extends AbstractClientPacket {
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charService.attack(character, actor);
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} catch (CannotSetTargetServiceException e) {
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conn.sendActionFailed();
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} catch (ActorIsNotAttackableServiceException e) {
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conn.sendActionFailed();
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}
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}
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}
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@@ -23,6 +23,8 @@ import com.l2jserver.game.net.Lineage2Connection;
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import com.l2jserver.game.net.packet.AbstractClientPacket;
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import com.l2jserver.model.world.L2Character;
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import com.l2jserver.model.world.L2Character.CharacterMoveType;
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import com.l2jserver.service.game.character.CharacterAlreadyRunningServiceException;
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import com.l2jserver.service.game.character.CharacterAlreadyWalkingServiceException;
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import com.l2jserver.service.game.character.CharacterService;
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/**
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@@ -101,10 +103,16 @@ public class CharacterRequestActionUse extends AbstractClientPacket {
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// TODO
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break;
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case WALK_RUN:
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if (character.getMoveType() == CharacterMoveType.WALK) {
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charService.run(character);
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} else {
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charService.walk(character);
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try {
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if (character.getMoveType() == CharacterMoveType.WALK) {
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charService.run(character);
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} else {
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charService.walk(character);
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}
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} catch (CharacterAlreadyWalkingServiceException e) {
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conn.sendActionFailed();
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} catch (CharacterAlreadyRunningServiceException e) {
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conn.sendActionFailed();
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}
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break;
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}
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@@ -49,7 +49,26 @@ public class CharacterRequestMovePacket extends AbstractClientPacket {
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// packet
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private Coordinate target;
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private Coordinate origin;
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private int moveMovement;
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@SuppressWarnings("unused")
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private MovementType type;
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public enum MovementType {
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MOUSE(0x01), KEYBOARD(0x00);
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public final int id;
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MovementType(int id) {
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this.id = id;
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}
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public static MovementType fromID(int id) {
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for (final MovementType type : values()) {
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if (type.id == id)
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return type;
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}
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return null;
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}
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}
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@Inject
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public CharacterRequestMovePacket(CharacterService charService) {
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@@ -65,7 +84,7 @@ public class CharacterRequestMovePacket extends AbstractClientPacket {
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// seems that L2Walker does not send this
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if (buffer.readableBytes() >= 4) {
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// 0 keyboard, 1 mouse
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this.moveMovement = buffer.readInt();
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this.type = MovementType.fromID(buffer.readInt());
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}
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}
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@@ -0,0 +1,44 @@
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/*
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* This file is part of l2jserver <l2jserver.com>.
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*
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* l2jserver is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* l2jserver is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.game.net.packet.client;
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import org.jboss.netty.buffer.ChannelBuffer;
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import com.l2jserver.game.net.Lineage2Connection;
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import com.l2jserver.game.net.packet.AbstractClientPacket;
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import com.l2jserver.game.net.packet.server.CharacterOpenMap;
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/**
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* Executes an bypass command
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*
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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public class CharacterRequestOpenMap extends AbstractClientPacket {
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/**
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* The packet OPCODE
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*/
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public static final int OPCODE = 0x6c;
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@Override
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public void read(Lineage2Connection conn, ChannelBuffer buffer) {
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}
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@Override
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public void process(final Lineage2Connection conn) {
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conn.write(new CharacterOpenMap(1665));
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}
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}
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@@ -22,6 +22,7 @@ import com.l2jserver.game.net.Lineage2Connection;
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import com.l2jserver.game.net.packet.AbstractServerPacket;
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import com.l2jserver.game.net.packet.server.CharacterCreateFailPacket.Reason;
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import com.l2jserver.model.world.L2Character;
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import com.l2jserver.model.world.capability.Actor;
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import com.l2jserver.service.game.chat.ChatMessageDestination;
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import com.l2jserver.util.BufferUtils;
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@@ -39,27 +40,51 @@ public class ActorChatMessagePacket extends AbstractServerPacket {
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public static final int OPCODE = 0x4a;
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/**
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* The selected character
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* The sending actor
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*/
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private final Actor actor;
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/**
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* The message destination
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*/
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private final L2Character character;
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private ChatMessageDestination destination;
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/**
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* The message
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*/
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private String message = null;
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/**
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* The message ID
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*/
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private int messageID = 0;
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public ActorChatMessagePacket(L2Character character,
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public ActorChatMessagePacket(Actor character,
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ChatMessageDestination destination, String message) {
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super(OPCODE);
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this.character = character;
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this.actor = character;
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this.destination = destination;
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this.message = message;
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}
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public ActorChatMessagePacket(Actor actor,
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ChatMessageDestination destination, int messageID) {
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super(OPCODE);
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this.actor = actor;
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this.destination = destination;
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this.messageID = messageID;
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}
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@Override
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public void write(Lineage2Connection conn, ChannelBuffer buffer) {
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buffer.writeInt(character.getID().getID());
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buffer.writeInt(actor.getID().getID());
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buffer.writeInt(destination.id);
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BufferUtils.writeString(buffer, character.getName()); // TODO can be
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// char id!
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BufferUtils.writeString(buffer, message); // TODO can be msg id
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if (actor instanceof L2Character) {
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BufferUtils.writeString(buffer, ((L2Character) actor).getName());
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} else {
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buffer.writeInt(actor.getID().getID());
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}
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if (message != null) {
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BufferUtils.writeString(buffer, message);
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} else {
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buffer.writeInt(messageID);
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}
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}
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}
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@@ -0,0 +1,50 @@
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/*
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* This file is part of l2jserver <l2jserver.com>.
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*
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* l2jserver is free software: you can redistribute it and/or modify
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||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
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||||
* l2jserver is distributed in the hope that it will be useful,
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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||||
* GNU General Public License for more details.
|
||||
*
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||||
* You should have received a copy of the GNU General Public License
|
||||
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
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||||
*/
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package com.l2jserver.game.net.packet.server;
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import org.jboss.netty.buffer.ChannelBuffer;
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import com.l2jserver.game.net.Lineage2Connection;
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import com.l2jserver.game.net.packet.AbstractServerPacket;
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/**
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* An packet informing that the character was created with success.
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*
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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public class CharacterOpenMap extends AbstractServerPacket {
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/**
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* The packet OPCODE
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*/
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public static final int OPCODE = 0xa3;
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/**
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* The map ID
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*/
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private final int mapID;
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public CharacterOpenMap(int mapID) {
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super(OPCODE);
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this.mapID = mapID;
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}
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@Override
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public void write(Lineage2Connection conn, ChannelBuffer buffer) {
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buffer.writeInt(mapID);
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buffer.writeByte(0x00); // seven signs period
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}
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}
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Reference in New Issue
Block a user