mirror of
https://github.com/Rogiel/l2jserver2
synced 2025-12-11 09:42:54 +00:00
@@ -125,12 +125,12 @@ public class L2Character extends Player {
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*/
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private ActorID<?> targetID;
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/**
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* State if the player is being teleported
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* State of the character. Will be null if it is idle
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*/
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private CharacterState state;
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public enum CharacterState {
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TELEPORTING;
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TELEPORTING, CASTING, ATTACKING, MOVING;
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}
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/**
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@@ -0,0 +1,70 @@
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/*
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* This file is part of l2jserver <l2jserver.com>.
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*
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* l2jserver is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* l2jserver is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.model.world.character.event;
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import com.l2jserver.model.id.ObjectID;
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import com.l2jserver.model.world.L2Character;
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import com.l2jserver.model.world.Player;
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import com.l2jserver.model.world.WorldObject;
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import com.l2jserver.model.world.capability.Actor;
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/**
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* Event triggered once a character starts running
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*
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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public class CharacterRunningEvent implements CharacterEvent {
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/**
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* The character that is logging in
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*/
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private final L2Character character;
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/**
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* Creates a new instance
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*
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* @param character
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* the character
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*/
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public CharacterRunningEvent(L2Character character) {
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this.character = character;
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}
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@Override
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public Player getPlayer() {
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return character;
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}
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@Override
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public Actor getActor() {
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return character;
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}
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@Override
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public WorldObject getObject() {
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return character;
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}
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@Override
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public L2Character getCharacter() {
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return character;
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}
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@Override
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public ObjectID<?>[] getDispatchableObjects() {
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return new ObjectID<?>[] { character.getID() };
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}
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}
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@@ -0,0 +1,70 @@
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/*
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* This file is part of l2jserver <l2jserver.com>.
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*
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* l2jserver is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
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*
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* l2jserver is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.model.world.character.event;
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import com.l2jserver.model.id.ObjectID;
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import com.l2jserver.model.world.L2Character;
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import com.l2jserver.model.world.Player;
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import com.l2jserver.model.world.WorldObject;
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import com.l2jserver.model.world.capability.Actor;
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/**
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* Event triggered once a character starts walking
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*
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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public class CharacterWalkingEvent implements CharacterEvent {
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/**
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* The character that is logging in
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*/
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private final L2Character character;
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/**
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* Creates a new instance
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*
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* @param character
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* the character
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*/
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public CharacterWalkingEvent(L2Character character) {
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this.character = character;
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}
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@Override
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public Player getPlayer() {
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return character;
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}
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@Override
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public Actor getActor() {
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return character;
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}
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@Override
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public WorldObject getObject() {
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return character;
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}
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@Override
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public L2Character getCharacter() {
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return character;
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}
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@Override
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public ObjectID<?>[] getDispatchableObjects() {
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return new ObjectID<?>[] { character.getID() };
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}
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}
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