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mirror of https://github.com/Rogiel/l2jserver2 synced 2025-12-11 09:42:54 +00:00

Open map implemented

Signed-off-by: Rogiel <rogiel@rogiel.com>
This commit is contained in:
2011-05-22 13:21:08 -03:00
parent 87ce7bb987
commit 0661b41cfd
31 changed files with 649 additions and 111 deletions

View File

@@ -125,12 +125,12 @@ public class L2Character extends Player {
*/
private ActorID<?> targetID;
/**
* State if the player is being teleported
* State of the character. Will be null if it is idle
*/
private CharacterState state;
public enum CharacterState {
TELEPORTING;
TELEPORTING, CASTING, ATTACKING, MOVING;
}
/**

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@@ -0,0 +1,70 @@
/*
* This file is part of l2jserver <l2jserver.com>.
*
* l2jserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.model.world.character.event;
import com.l2jserver.model.id.ObjectID;
import com.l2jserver.model.world.L2Character;
import com.l2jserver.model.world.Player;
import com.l2jserver.model.world.WorldObject;
import com.l2jserver.model.world.capability.Actor;
/**
* Event triggered once a character starts running
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class CharacterRunningEvent implements CharacterEvent {
/**
* The character that is logging in
*/
private final L2Character character;
/**
* Creates a new instance
*
* @param character
* the character
*/
public CharacterRunningEvent(L2Character character) {
this.character = character;
}
@Override
public Player getPlayer() {
return character;
}
@Override
public Actor getActor() {
return character;
}
@Override
public WorldObject getObject() {
return character;
}
@Override
public L2Character getCharacter() {
return character;
}
@Override
public ObjectID<?>[] getDispatchableObjects() {
return new ObjectID<?>[] { character.getID() };
}
}

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@@ -0,0 +1,70 @@
/*
* This file is part of l2jserver <l2jserver.com>.
*
* l2jserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.model.world.character.event;
import com.l2jserver.model.id.ObjectID;
import com.l2jserver.model.world.L2Character;
import com.l2jserver.model.world.Player;
import com.l2jserver.model.world.WorldObject;
import com.l2jserver.model.world.capability.Actor;
/**
* Event triggered once a character starts walking
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class CharacterWalkingEvent implements CharacterEvent {
/**
* The character that is logging in
*/
private final L2Character character;
/**
* Creates a new instance
*
* @param character
* the character
*/
public CharacterWalkingEvent(L2Character character) {
this.character = character;
}
@Override
public Player getPlayer() {
return character;
}
@Override
public Actor getActor() {
return character;
}
@Override
public WorldObject getObject() {
return character;
}
@Override
public L2Character getCharacter() {
return character;
}
@Override
public ObjectID<?>[] getDispatchableObjects() {
return new ObjectID<?>[] { character.getID() };
}
}