|
|
|
|
@@ -21,7 +21,6 @@ import com.google.inject.Inject;
|
|
|
|
|
import com.l2jserver.db.dao.ItemDAO;
|
|
|
|
|
import com.l2jserver.game.net.Lineage2Connection;
|
|
|
|
|
import com.l2jserver.game.net.SystemMessage;
|
|
|
|
|
import com.l2jserver.game.net.packet.server.ActionFailedPacket;
|
|
|
|
|
import com.l2jserver.game.net.packet.server.ActorChatMessagePacket;
|
|
|
|
|
import com.l2jserver.game.net.packet.server.ActorMovementPacket;
|
|
|
|
|
import com.l2jserver.game.net.packet.server.CharacterInformationExtraPacket;
|
|
|
|
|
@@ -35,6 +34,7 @@ import com.l2jserver.model.id.object.CharacterID;
|
|
|
|
|
import com.l2jserver.model.template.NPCTemplate;
|
|
|
|
|
import com.l2jserver.model.world.L2Character;
|
|
|
|
|
import com.l2jserver.model.world.L2Character.CharacterMoveType;
|
|
|
|
|
import com.l2jserver.model.world.L2Character.CharacterState;
|
|
|
|
|
import com.l2jserver.model.world.NPC;
|
|
|
|
|
import com.l2jserver.model.world.WorldObject;
|
|
|
|
|
import com.l2jserver.model.world.capability.Actor;
|
|
|
|
|
@@ -44,8 +44,10 @@ import com.l2jserver.model.world.character.event.CharacterEvent;
|
|
|
|
|
import com.l2jserver.model.world.character.event.CharacterLeaveWorldEvent;
|
|
|
|
|
import com.l2jserver.model.world.character.event.CharacterListener;
|
|
|
|
|
import com.l2jserver.model.world.character.event.CharacterMoveEvent;
|
|
|
|
|
import com.l2jserver.model.world.character.event.CharacterRunningEvent;
|
|
|
|
|
import com.l2jserver.model.world.character.event.CharacterTargetDeselectedEvent;
|
|
|
|
|
import com.l2jserver.model.world.character.event.CharacterTargetSelectedEvent;
|
|
|
|
|
import com.l2jserver.model.world.character.event.CharacterWalkingEvent;
|
|
|
|
|
import com.l2jserver.model.world.npc.event.NPCSpawnEvent;
|
|
|
|
|
import com.l2jserver.model.world.player.event.PlayerTeleportedEvent;
|
|
|
|
|
import com.l2jserver.service.AbstractService;
|
|
|
|
|
@@ -162,26 +164,25 @@ public class CharacterServiceImpl extends AbstractService implements
|
|
|
|
|
protected boolean dispatch(WorldEvent e, Positionable object) {
|
|
|
|
|
if (e instanceof NPCSpawnEvent) {
|
|
|
|
|
conn.write(new NPCInformationPacket((NPC) object));
|
|
|
|
|
} else if (e instanceof CharacterEnterWorldEvent) {
|
|
|
|
|
// conn.write(packet)
|
|
|
|
|
// TODO char broadcast
|
|
|
|
|
} else if (e instanceof CharacterMoveEvent) {
|
|
|
|
|
final CharacterMoveEvent evt = (CharacterMoveEvent) e;
|
|
|
|
|
if (object.equals(character))
|
|
|
|
|
return true;
|
|
|
|
|
conn.write(new ActorMovementPacket((L2Character) object,
|
|
|
|
|
evt.getPoint().getCoordinate()));
|
|
|
|
|
} else if (e instanceof PlayerTeleportedEvent) {
|
|
|
|
|
} else if (e instanceof PlayerTeleportedEvent
|
|
|
|
|
|| e instanceof CharacterEnterWorldEvent) {
|
|
|
|
|
// TODO this should not be here!
|
|
|
|
|
System.out.println(((PlayerTeleportedEvent) e).getPoint()
|
|
|
|
|
.getCoordinate());
|
|
|
|
|
System.out.println(character.getPosition());
|
|
|
|
|
for (final WorldObject o : worldService
|
|
|
|
|
.iterable(new KnownListFilter(character))) {
|
|
|
|
|
if (o instanceof NPC) {
|
|
|
|
|
conn.write(new NPCInformationPacket((NPC) o));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else if (e instanceof CharacterWalkingEvent
|
|
|
|
|
|| e instanceof CharacterRunningEvent) {
|
|
|
|
|
conn.write(new CharacterMovementTypePacket(
|
|
|
|
|
((CharacterWalkingEvent) e).getCharacter()));
|
|
|
|
|
}
|
|
|
|
|
// keep listener alive
|
|
|
|
|
return true;
|
|
|
|
|
@@ -227,7 +228,11 @@ public class CharacterServiceImpl extends AbstractService implements
|
|
|
|
|
conn.sendMessage("Please note that many of the features are not yet implemented.");
|
|
|
|
|
|
|
|
|
|
// characters start in run mode
|
|
|
|
|
run(character);
|
|
|
|
|
try {
|
|
|
|
|
run(character);
|
|
|
|
|
} catch (CharacterAlreadyRunningServiceException e1) {
|
|
|
|
|
// we can ignore this one
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// broadcast knownlist -- trashy implementation
|
|
|
|
|
// TODO should be moved to world service or a newly created broadcast
|
|
|
|
|
@@ -295,7 +300,7 @@ public class CharacterServiceImpl extends AbstractService implements
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
public void attack(L2Character character, Actor target)
|
|
|
|
|
throws CannotSetTargetServiceException {
|
|
|
|
|
throws CannotSetTargetServiceException, ActorIsNotAttackableServiceException {
|
|
|
|
|
Preconditions.checkNotNull(character, "character");
|
|
|
|
|
Preconditions.checkNotNull(target, "target");
|
|
|
|
|
final CharacterID id = character.getID();
|
|
|
|
|
@@ -305,8 +310,7 @@ public class CharacterServiceImpl extends AbstractService implements
|
|
|
|
|
final NPC npc = (NPC) target;
|
|
|
|
|
final NPCTemplate template = npc.getTemplate();
|
|
|
|
|
if (!template.isAttackable()) {
|
|
|
|
|
conn.write(ActionFailedPacket.SHARED_INSTANCE);
|
|
|
|
|
return;
|
|
|
|
|
throw new ActorIsNotAttackableServiceException();
|
|
|
|
|
}
|
|
|
|
|
// first try to target this, if it is not already
|
|
|
|
|
target(character, target);
|
|
|
|
|
@@ -356,6 +360,8 @@ public class CharacterServiceImpl extends AbstractService implements
|
|
|
|
|
// we don't set the character coordinate here, this will be done by
|
|
|
|
|
// validation packets, sent by client
|
|
|
|
|
|
|
|
|
|
character.setState(CharacterState.MOVING);
|
|
|
|
|
|
|
|
|
|
// for now, let's just write the packet, we don't have much validation
|
|
|
|
|
// to be done yet. With character validation packet, another packet of
|
|
|
|
|
// these will be broadcasted.
|
|
|
|
|
@@ -380,36 +386,39 @@ public class CharacterServiceImpl extends AbstractService implements
|
|
|
|
|
// validation just before teleport packet
|
|
|
|
|
return;
|
|
|
|
|
character.setPoint(point);
|
|
|
|
|
character.setState(CharacterState.MOVING);
|
|
|
|
|
eventDispatcher.dispatch(new CharacterMoveEvent(character, point));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
public void walk(L2Character character) {
|
|
|
|
|
public void walk(L2Character character)
|
|
|
|
|
throws CharacterAlreadyWalkingServiceException {
|
|
|
|
|
Preconditions.checkNotNull(character, "character");
|
|
|
|
|
final CharacterID id = character.getID();
|
|
|
|
|
final Lineage2Connection conn = networkService.discover(id);
|
|
|
|
|
// test if character is running
|
|
|
|
|
if (character.getMoveType() == CharacterMoveType.RUN) {
|
|
|
|
|
// if running set mode to walk and broadcast packet
|
|
|
|
|
character.setMoveType(CharacterMoveType.WALK);
|
|
|
|
|
conn.broadcast(new CharacterMovementTypePacket(character));
|
|
|
|
|
// TODO dispatch move change type event
|
|
|
|
|
}
|
|
|
|
|
// TODO we need to throw an exception if character is not running
|
|
|
|
|
if (character.getMoveType() == CharacterMoveType.WALK)
|
|
|
|
|
throw new CharacterAlreadyWalkingServiceException();
|
|
|
|
|
// if running set mode to walk and broadcast packet
|
|
|
|
|
character.setMoveType(CharacterMoveType.WALK);
|
|
|
|
|
|
|
|
|
|
eventDispatcher.dispatch(new CharacterWalkingEvent(character));
|
|
|
|
|
conn.write(new CharacterMovementTypePacket(character));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
public void run(L2Character character) {
|
|
|
|
|
public void run(L2Character character)
|
|
|
|
|
throws CharacterAlreadyRunningServiceException {
|
|
|
|
|
Preconditions.checkNotNull(character, "character");
|
|
|
|
|
final CharacterID id = character.getID();
|
|
|
|
|
final Lineage2Connection conn = networkService.discover(id);
|
|
|
|
|
// test if character is walking
|
|
|
|
|
if (character.getMoveType() == CharacterMoveType.WALK) {
|
|
|
|
|
// if running walking mode to run and broadcast packet
|
|
|
|
|
character.setMoveType(CharacterMoveType.RUN);
|
|
|
|
|
conn.broadcast(new CharacterMovementTypePacket(character));
|
|
|
|
|
// TODO dispatch move change type event
|
|
|
|
|
}
|
|
|
|
|
// TODO we need to throw an exception if character is not walking
|
|
|
|
|
if (character.getMoveType() == CharacterMoveType.RUN)
|
|
|
|
|
throw new CharacterAlreadyRunningServiceException();
|
|
|
|
|
// if running walking mode to run and broadcast packet
|
|
|
|
|
character.setMoveType(CharacterMoveType.RUN);
|
|
|
|
|
|
|
|
|
|
eventDispatcher.dispatch(new CharacterRunningEvent(character));
|
|
|
|
|
conn.write(new CharacterMovementTypePacket(character));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|