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mirror of https://github.com/Rogiel/l2jserver2 synced 2025-12-07 07:52:57 +00:00

Source formatting

Signed-off-by: Rogiel <rogiel@rogiel.com>
This commit is contained in:
2011-05-13 11:29:56 -03:00
parent e071ced9b2
commit 15fa8d389f
17 changed files with 42 additions and 41 deletions

View File

@@ -9,13 +9,13 @@ import com.l2jserver.util.Coordinate;
public abstract class AbstractCharacterTemplate extends CharacterTemplate {
protected AbstractCharacterTemplate(CharacterTemplateID id,
CharacterClass characterClass, int intelligence, int strength,
int concentration, int mentality, int dextry, int witness,
int concentration, int mentality, int dexterity, int witness,
int physicalAttack, int magicalAttack, int physicalDefense,
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
int criticalChance, int evasionChance, int moveSpeed,
int maxWeigth, boolean craft, Coordinate spawnLocation) {
super(id, characterClass, intelligence, strength, concentration,
mentality, dextry, witness, physicalAttack, magicalAttack,
mentality, dexterity, witness, physicalAttack, magicalAttack,
physicalDefense, magicalDefense, attackSpeed, castSpeed,
accuracy, criticalChance, evasionChance, maxWeigth, moveSpeed,
craft, spawnLocation);

View File

@@ -8,13 +8,13 @@ import com.l2jserver.util.Coordinate;
public abstract class HumanCharacterTemplate extends AbstractCharacterTemplate {
protected HumanCharacterTemplate(CharacterTemplateID id,
CharacterClass characterClass, int intelligence, int strength,
int concentration, int mentality, int dextry, int witness,
int concentration, int mentality, int dexterity, int witness,
int physicalAttack, int magicalAttack, int physicalDefense,
int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
int criticalChance, int evasionChance, int moveSpeed,
int maxWeigth, boolean craft, Coordinate spawnLocation) {
super(id, characterClass, intelligence, strength, concentration,
mentality, dextry, witness, physicalAttack, magicalAttack,
mentality, dexterity, witness, physicalAttack, magicalAttack,
physicalDefense, magicalDefense, attackSpeed, castSpeed,
accuracy, criticalChance, evasionChance, moveSpeed, maxWeigth,
false, spawnLocation);