mirror of
https://github.com/Rogiel/l2jserver2
synced 2025-12-08 08:23:11 +00:00
@@ -36,7 +36,7 @@ public abstract class CharacterTemplate extends AbstractTemplate<L2Character> {
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public CharacterTemplate(CharacterTemplateID id,
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CharacterClass characterClass, int intelligence, int strength,
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int concentration, int mentality, int dextry, int witness,
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int concentration, int mentality, int dexterity, int witness,
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int physicalAttack, int magicalAttack, int physicalDefense,
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int magicalDefense, int attackSpeed, int castSpeed, int accuracy,
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int criticalChance, int evasionChance, int moveSpeed,
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@@ -46,7 +46,7 @@ public abstract class CharacterTemplate extends AbstractTemplate<L2Character> {
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this.characterClass = characterClass;
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this.spawnLocation = spawnLocation;
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baseAttributes = new CharacterBaseAttributes(intelligence, strength,
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concentration, mentality, dextry, witness, physicalAttack,
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concentration, mentality, dexterity, witness, physicalAttack,
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magicalAttack, physicalDefense, magicalDefense, attackSpeed,
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castSpeed, accuracy, criticalChance, evasionChance, moveSpeed,
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maxWeigth, craft);
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@@ -133,10 +133,10 @@ public abstract class CharacterTemplate extends AbstractTemplate<L2Character> {
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/**
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* @return
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* @see com.l2jserver.model.world.character.CharacterBaseAttributes#getDextry()
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* @see com.l2jserver.model.world.character.CharacterBaseAttributes#getDexterity()
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*/
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public int getDextry() {
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return baseAttributes.getDextry();
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return baseAttributes.getDexterity();
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}
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/**
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@@ -22,9 +22,9 @@ public interface CharacterAttributes {
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public int getMentality();
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/**
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* @return the dextry
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* @return the dexterity
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*/
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public int getDextry();
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public int getDexterity();
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/**
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* @return the witness
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@@ -25,7 +25,7 @@ public class CharacterBaseAttributes implements CharacterAttributes {
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/**
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* The character dextry
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*/
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private final int dextry;
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private final int dexterity;
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/**
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* The character witness
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*/
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@@ -132,7 +132,7 @@ public class CharacterBaseAttributes implements CharacterAttributes {
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this.strength = strength;
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this.concentration = concentration;
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this.mentality = mentality;
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this.dextry = dextry;
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this.dexterity = dextry;
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this.witness = witness;
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this.physicalAttack = physicalAttack;
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this.magicalAttack = magicalAttack;
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@@ -179,8 +179,8 @@ public class CharacterBaseAttributes implements CharacterAttributes {
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/**
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* @return the dextry
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*/
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public int getDextry() {
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return dextry;
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public int getDexterity() {
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return dexterity;
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}
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/**
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@@ -27,8 +27,8 @@ public class CharacterCalculatedAttributes implements CharacterAttributes {
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return baseAttributes.getMentality();
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}
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public int getDextry() {
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return baseAttributes.getDextry();
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public int getDexterity() {
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return baseAttributes.getDexterity();
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}
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public int getWitness() {
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