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Modularizes the Maven project

This commit modularizes the maven project into several modules:
 - l2jserver2-common: common sources for both login and gameserver
 - l2jserver2-gameserver: the game server
 - l2jserver2-loginserver: the login server
 - l2jserver2-tools: refactored src/tools/java soure folder
This commit is contained in:
2011-10-05 17:32:04 -03:00
parent c4052ccb3b
commit 22c136ab17
18930 changed files with 4292 additions and 231 deletions

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<?xml version="1.0" encoding="UTF-8"?>
<npc
controller="com.l2jserver.model.world.npc.controller.BaseNPCController"
id="32282" xsi:schemaLocation="npc ../npc.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
<info aggressive="false" targetable="true" attackable="true">
<name display="true" send="false">Yiyen</name>
<title send="false">Archaeologist</title>
<level>70</level>
<race>DWARVEN</race>
<sex>FEMALE</sex>
<stats>
<hp regen="7.5" max="2444.46819"/>
<mp regen="2.7" max="1345.8"/>
<attack critical="4" evasion="0" range="40">
<physical speed="253.0" damage="688.86373"/>
<magical speed="333.0" damage="470.40463"/>
</attack>
<defense>
<physical value="295.91597"/>
<magical value="216.53847"/>
</defense>
<move walk="50.0" run="120.0"/>
<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
</stats>
<experience>0</experience>
<sp>0</sp>
<collision heigth="21.3" radius="8.0"/>
</info>
<talk default="default">
<chat id="4"><![CDATA[<html><body>Yiyen:<br>
<a action="bypass -h npc_%objectId%_Quest DarkCloudMansion">Enter the Dark Cloud Mansion.</a>
</body></html>]]></chat>
<chat id="1"><![CDATA[<html><body>Yiyen:<br>
Ah, that is... I'm sorry. To tell you the truth, I haven't actually been inside either. Perhaps I should have gone in, but I've been so busy investigating the surroundings, finding a place to stay and writing letters to my father. I've been procrastinating, I know.<br>
...<br>
No, no, no -- it's not because I'm scared...<br>
<a action="bypass -h npc_%objectId%_Chat 2">Enter the Dark Cloud Mansion</a>
</body></html>]]></chat>
<chat id="3"><![CDATA[<html><body>Yiyen:<br>
So impatient! Good manners never hurt anyone, you know... Oh, well, so you wish to know about the requirements for entry? Very well.<br>
First of all, the magical characters above the entrance signify two people holding hands. I interpret this to mean that one person alone will not be granted entry. This glyph here...represents "mighty power." Perhaps the ones who enter must possess a certain level of strength.<br>
Hmm...you can ignore the rest of these symbols; I'm sure they have no bearing on this subject.<br>
...<br>
To be perfectly honest with you, I can't actually read the rest yet -- but they don't seem very important based on their position.<br>
(To enter, form a party of two characters who are over level 78.)<br>
<a action="bypass -h npc_%objectId%_Quest DarkCloudMansion">Enter the Dark Cloud Mansion.</a>
</body></html>]]></chat>
<chat id="default"><![CDATA[<html><body>Yiyen:<br>
Yikes! That was a surprise.<br>
...<br>
I'm sorry. I didn't mean to act so shocked -- it's just so unusual to see people in this area...<br>
My name is Yiyen, and I'm an archeologist searching for a magical ruin that may be responsible for some strange phenomena on the Isle of Prayer. Thank the gods, I think I've finally found it.<br>
It is called the <font color="LEVEL">Darkcloud Mansion</font>, if I have translated the name correctly...<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the interior of the Mansion.</a><br>
<a action="bypass -h npc_%objectId%_Chat 2">Ignore her and enter the Darkcloud Mansion.</a>
</body></html>]]></chat>
<chat id="2"><![CDATA[<html><body>Yiyen:<br>
Ah, wait! There is a force field within the building. You may only enter under certain conditions.<br>
Did i already tell you about this? Did you find out from someone else?<br>
...<br>
I'm so absent-minded these days<br>
<a action="bypass -h npc_%objectId%_Chat 3">Ask about how to enter the Mansion.</a><br>
<a action="bypass -h npc_%objectId%_Chat 4">Ignore her and enter the Dark Cloud Mansion.</a>
</body></html>]]></chat>
</talk>
<skills>
<skill level="1" id="4045"/>
<skill level="1" id="4408"/>
<skill level="1" id="4409"/>
<skill level="11" id="4410"/>
<skill level="11" id="4411"/>
<skill level="11" id="4412"/>
<skill level="11" id="4413"/>
<skill level="2" id="4414"/>
<skill level="1" id="4415"/>
<skill level="18" id="4416"/>
</skills>
</npc>