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Modularizes the Maven project
This commit modularizes the maven project into several modules: - l2jserver2-common: common sources for both login and gameserver - l2jserver2-gameserver: the game server - l2jserver2-loginserver: the login server - l2jserver2-tools: refactored src/tools/java soure folder
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<?xml version="1.0" encoding="UTF-8"?>
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<npc
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controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
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id="36483" xsi:schemaLocation="npc ../../npc.xsd"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
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<info aggressive="false" targetable="true" attackable="true">
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<name display="true" send="false">Mercenary Captain</name>
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<title send="false">Giran</title>
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<level>70</level>
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<race>HUMAN</race>
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<sex>MALE</sex>
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<stats>
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<hp regen="7.5" max="2444.46819"/>
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<mp regen="2.7" max="1345.8"/>
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<attack critical="4" evasion="0" range="40">
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<physical speed="253.0" damage="688.86373"/>
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<magical speed="333.0" damage="470.40463"/>
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</attack>
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<defense>
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<physical value="295.91597"/>
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<magical value="216.53847"/>
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</defense>
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<move walk="36.48" run="160.0"/>
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<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
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</stats>
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<experience>0</experience>
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<sp>0</sp>
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<item lefthand="6377" righthand="2500"/>
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<collision heigth="24.5" radius="12.0"/>
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</info>
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<talk default="default">
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<chat id="2"><![CDATA[<html><body>If you want to be a mercenary, come back after you have complered the 2nd class transfer and have reached at least level 40.</body></html>]]></chat>
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<chat id="6"><![CDATA[<html><body>You do not have enough badges yet to be recognized for your activities on behalf of the territory.</body></html>]]></chat>
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<chat id="7"><![CDATA[<html><body>I will expect big things from you. Congratulations!</body></html>]]></chat>
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<chat id="default"><![CDATA[<html><body>Mercenary Captain:<br>
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Are you interested in signing on as a mercenary for this Territory War?
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I'll be honest with you -- the lord here is doing pretty well for himself.
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Serve him well and you can acquire whatever you want.<br>
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<a action="bypass -h npc_%objectId%_Territory 3">Territory Registration and Information</a><br>
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<a action="bypass -h npc_%objectId%_multisell 662">Buy regular mercenary items.</a><br>
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<a action="bypass -h npc_%objectId%_TW_Buy_Elite">Buy Elite Mercenary items.</a><br>
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<a action="bypass -h npc_%objectId%_Chat 5">Buy Exalted Mercenary items.</a><br>
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<a action="bypass -h npc_%objectId%_TW_Buy_List 13759 striderslist.htm">Mount Information.</a><br>
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<a action="bypass -h npc_%objectId%_Chat 4">Mercenary Information.</a><br>
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<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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</body></html>]]></chat>
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<chat id="10"><![CDATA[<html><body>Do you know what goes on during a battle?<br>
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If weren't already engaged, I'd jump at the chance to make some money...er, I mean fight the enemy! Heh...</body></html>]]></chat>
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<chat id="4"><![CDATA[<html><body>Mercenary Captain:<br>
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As the war dragged on, those in power sought for a way to wage the conflict without risking their own positions.
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Politics, eh? No rich lord wants to weaken the strength of his loyal troops if he doesn't have to.<br>
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So hiring mercenaries like us to fight their battles for them became an easy option.<br>
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And, I gotta admit, it's a good way for a soldier to make money.
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Win on the battlefield and you'll earn fame and fortune at the same time.<br>
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But remember one thing... You must always fight as well as you can, no matter who has hired you.
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</body></html>]]></chat>
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<chat id="5"><![CDATA[<html><body>Where is the certificate you promised to show me? Are you trying to pull a fast one on me?</body></html>]]></chat>
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</talk>
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<skills>
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<skill level="1" id="4045"/>
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<skill level="1" id="4408"/>
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<skill level="1" id="4409"/>
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<skill level="11" id="4410"/>
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<skill level="11" id="4411"/>
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<skill level="11" id="4412"/>
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<skill level="11" id="4413"/>
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<skill level="2" id="4414"/>
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<skill level="3" id="4415"/>
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<skill level="14" id="4416"/>
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</skills>
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</npc>
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