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https://github.com/Rogiel/l2jserver2
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Modularizes the Maven project
This commit modularizes the maven project into several modules: - l2jserver2-common: common sources for both login and gameserver - l2jserver2-gameserver: the game server - l2jserver2-loginserver: the login server - l2jserver2-tools: refactored src/tools/java soure folder
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<?xml version="1.0" encoding="UTF-8"?>
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<npc
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controller="com.l2jserver.model.world.npc.controller.NotImplementedNPCController"
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id="31669" xsi:schemaLocation="npc ../../npc.xsd"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="npc">
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<info aggressive="false" targetable="true" attackable="true">
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<name display="true" send="false">Onyx</name>
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<title send="false">Mineral Trader</title>
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<level>70</level>
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<race>DWARVEN</race>
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<sex>MALE</sex>
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<stats>
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<hp regen="7.5" max="2444.46819"/>
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<mp regen="2.7" max="1345.8"/>
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<attack critical="4" evasion="0" range="40">
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<physical speed="253.0" damage="688.86373"/>
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<magical speed="333.0" damage="470.40463"/>
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</attack>
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<defense>
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<physical value="295.91597"/>
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<magical value="216.53847"/>
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</defense>
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<move walk="50.0" run="120.0"/>
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<base wit="20" dex="30" men="20" con="43" str="40" int="21"/>
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</stats>
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<experience>0</experience>
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<sp>0</sp>
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<collision heigth="18.0" radius="8.0"/>
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</info>
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<talk default="default">
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<chat id="default"><![CDATA[<html><body>Mineral Trader Onyx:<br>
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Welcome! What do you think of Hunter's Village? We Dwarves live mostly in the northern end, but not because we dislike the beauty of nature. No, it's just that the rare minerals we seek are located here. Still, it's a lovely spot!<br>
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<a action="bypass -h npc_%objectId%_Buy 3166900">Trade</a><br>
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<a action="bypass -h npc_%objectId%_TerritoryStatus">View information about the local lord and tax rate.</a><br>
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<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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</body></html>]]></chat>
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</talk>
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<skills>
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<skill level="1" id="4045"/>
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<skill level="1" id="4408"/>
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<skill level="1" id="4409"/>
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<skill level="11" id="4410"/>
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<skill level="11" id="4411"/>
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<skill level="11" id="4412"/>
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<skill level="11" id="4413"/>
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<skill level="2" id="4414"/>
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<skill level="3" id="4415"/>
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<skill level="18" id="4416"/>
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</skills>
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</npc>
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