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https://github.com/Rogiel/l2jserver2
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Fixed cryptography issue preventing connection to the game
Signed-off-by: Rogiel <rogiel@rogiel.com>
This commit is contained in:
@@ -14,7 +14,7 @@
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* You should have received a copy of the GNU General Public License
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* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.model.world.actor;
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package com.l2jserver.model.world.actor.event;
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import com.l2jserver.model.world.capability.Actor;
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import com.l2jserver.service.game.world.event.WorldEvent;
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@@ -14,7 +14,7 @@
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* You should have received a copy of the GNU General Public License
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* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.model.world.actor;
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package com.l2jserver.model.world.actor.event;
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import com.l2jserver.model.world.capability.Actor;
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import com.l2jserver.service.game.world.event.WorldListener;
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@@ -19,9 +19,9 @@ package com.l2jserver.model.world.capability;
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import com.l2jserver.model.id.object.ActorID;
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import com.l2jserver.model.world.AbstractObject;
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import com.l2jserver.model.world.actor.ActorEffects;
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import com.l2jserver.model.world.actor.ActorEvent;
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import com.l2jserver.model.world.actor.ActorListener;
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import com.l2jserver.model.world.actor.ActorSkillContainer;
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import com.l2jserver.model.world.actor.event.ActorEvent;
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import com.l2jserver.model.world.actor.event.ActorListener;
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/**
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* Defines an {@link AbstractObject} that defines an Actor (NPC, player, pet,
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@@ -17,7 +17,7 @@
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package com.l2jserver.model.world.player.event;
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import com.l2jserver.model.world.Player;
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import com.l2jserver.model.world.actor.ActorEvent;
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import com.l2jserver.model.world.actor.event.ActorEvent;
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/**
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* Base event for {@link Player} objects
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@@ -16,8 +16,8 @@
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*/
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package com.l2jserver.model.world.player.event;
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import com.l2jserver.model.world.actor.ActorEvent;
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import com.l2jserver.model.world.actor.ActorListener;
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import com.l2jserver.model.world.actor.event.ActorEvent;
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import com.l2jserver.model.world.actor.event.ActorListener;
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import com.l2jserver.service.game.world.event.WorldEvent;
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import com.l2jserver.service.game.world.event.WorldListener;
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