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mirror of https://github.com/Rogiel/l2jserver2 synced 2026-01-29 14:12:48 +00:00

Implemented new packets and several services

Signed-off-by: Rogiel <rogiel@rogiel.com>
This commit is contained in:
2011-05-17 12:37:52 -03:00
parent 5e21f16735
commit 31cc1a97e3
66 changed files with 2767 additions and 104 deletions

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/*
* This file is part of l2jserver <l2jserver.com>.
*
* l2jserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.model.game;
import java.util.Date;
import com.l2jserver.model.AbstractModel;
import com.l2jserver.model.id.CastleID;
import com.l2jserver.model.id.FortID;
import com.l2jserver.model.id.object.CharacterID;
/**
* An fort in Lineage II game world
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class Fort extends AbstractModel<FortID> {
/**
* The {@link Castle} of which this {@link Fort} belongs to
*/
private CastleID castleID;
/**
* The owner (clan leader) of which this {@link Fort} belongs to.
*/
private CharacterID ownerID;
/**
* The fort name
*/
private String name;
/**
* The siege date
*/
private Date siegeDate;
/**
* The last time this fort was owned by someone
*/
private Date lastOwnedTime;
/**
* The fort type. TODO values names are unknown so far!
*/
private FortType fortType;
/**
* The {@link Fort} types
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public enum FortType {
TYPE1, TYPE2;
}
/**
* The {@link Fort} state
*/
private boolean state;
/**
* The {@link Fort} blood state
*/
private boolean blood;
/**
* The {@link Fort} supply level
*/
private int supplyLvL;
/**
* @return the castleID
*/
public CastleID getCastleID() {
return castleID;
}
/**
* @param castleID
* the castleID to set
*/
public void setCastleID(CastleID castleID) {
this.castleID = castleID;
}
/**
* @return the ownerID
*/
public CharacterID getOwnerID() {
return ownerID;
}
/**
* @param ownerID
* the ownerID to set
*/
public void setOwnerID(CharacterID ownerID) {
this.ownerID = ownerID;
}
/**
* @return the name
*/
public String getName() {
return name;
}
/**
* @param name
* the name to set
*/
public void setName(String name) {
this.name = name;
}
/**
* @return the siegeDate
*/
public Date getSiegeDate() {
return siegeDate;
}
/**
* @param siegeDate
* the siegeDate to set
*/
public void setSiegeDate(Date siegeDate) {
this.siegeDate = siegeDate;
}
/**
* @return the lastOwnedTime
*/
public Date getLastOwnedTime() {
return lastOwnedTime;
}
/**
* @param lastOwnedTime
* the lastOwnedTime to set
*/
public void setLastOwnedTime(Date lastOwnedTime) {
this.lastOwnedTime = lastOwnedTime;
}
/**
* @return the fortType
*/
public FortType getFortType() {
return fortType;
}
/**
* @param fortType
* the fortType to set
*/
public void setFortType(FortType fortType) {
this.fortType = fortType;
}
/**
* @return the state
*/
public boolean isState() {
return state;
}
/**
* @param state
* the state to set
*/
public void setState(boolean state) {
this.state = state;
}
/**
* @return the blood
*/
public boolean isBlood() {
return blood;
}
/**
* @param blood
* the blood to set
*/
public void setBlood(boolean blood) {
this.blood = blood;
}
/**
* @return the supplyLvL
*/
public int getSupplyLvL() {
return supplyLvL;
}
/**
* @param supplyLvL
* the supplyLvL to set
*/
public void setSupplyLvL(int supplyLvL) {
this.supplyLvL = supplyLvL;
}
}