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mirror of https://github.com/Rogiel/l2jserver2 synced 2025-12-09 08:52:51 +00:00

Implemented new packets and several services

Signed-off-by: Rogiel <rogiel@rogiel.com>
This commit is contained in:
2011-05-17 12:37:52 -03:00
parent 5e21f16735
commit 31cc1a97e3
66 changed files with 2767 additions and 104 deletions

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/*
* This file is part of l2jserver <l2jserver.com>.
*
* l2jserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.service.game.chat;
import com.l2jserver.model.id.object.CharacterID;
import com.l2jserver.model.id.object.ClanID;
import com.l2jserver.model.world.L2Character;
import com.l2jserver.service.Service;
import com.l2jserver.service.game.chat.channel.ChatChannel;
import com.l2jserver.service.game.chat.channel.PrivateChatChannel;
import com.l2jserver.service.game.chat.channel.PublicChatChannel;
/**
* This service chatting in the server
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public interface ChatService extends Service {
/**
* @return the global {@link ChatChannel}
*/
PublicChatChannel getGlobalChannel();
/**
* @param character
* the character in the region
* @return the global {@link ChatChannel}
*/
PublicChatChannel getRegionChannel(L2Character character);
/**
* Get an private {@link ChatChannel} to {@link CharacterID}
*
* @param character
* the target character
* @return the private {@link ChatChannel}
*/
PrivateChatChannel getChannel(CharacterID character);
/**
* @param clan
* the clan
* @return the public clan {@link ChatChannel}
*/
PublicChatChannel getChannel(ClanID clan);
// TODO party chat
}