mirror of
https://github.com/Rogiel/l2jserver2
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@@ -16,10 +16,16 @@
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*/
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package com.l2jserver.service.game.chat;
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import com.l2jserver.model.id.object.CharacterID;
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/**
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* An public {@link ChatChannel}. Please note that the concept of "public" does
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* not mean it is available to anyone, but there are more than 2 player chatting
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* (i.e. clan, global, region, etc...)
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* (i.e. clan, global, region, etc...). That mean that a single message can be
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* broadcasted to more than a single client. Note that even in a public channel
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* only a single event
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* {@link ChatChannelListener#onMessage(ChatChannel, CharacterID, String)} will
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* be dispatched per listener.
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*
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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