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mirror of https://github.com/Rogiel/l2jserver2 synced 2025-12-12 02:02:51 +00:00

Implements dropped items on the ground

The dropped item is broadcasted to all players near by and are stored in
the database, allowing them to be restored after a server restart.
This commit is contained in:
2011-12-14 14:57:38 -02:00
parent 9688d6b351
commit 3e0fbc07fc
16 changed files with 221 additions and 53 deletions

View File

@@ -22,6 +22,7 @@ import com.l2jserver.service.configuration.ConfigurationService;
import com.l2jserver.service.database.DatabaseService;
import com.l2jserver.service.game.character.CharacterService;
import com.l2jserver.service.game.chat.ChatService;
import com.l2jserver.service.game.item.ItemService;
import com.l2jserver.service.game.map.pathing.PathingService;
import com.l2jserver.service.game.npc.NPCService;
import com.l2jserver.service.game.scripting.ScriptingService;
@@ -58,6 +59,7 @@ public class L2JGameServerMain {
serviceManager.start(ChatService.class);
serviceManager.start(NPCService.class);
serviceManager.start(ItemService.class);
serviceManager.start(CharacterService.class);
serviceManager.start(PathingService.class);