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https://github.com/Rogiel/l2jserver2
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Implements dropped items on the ground
The dropped item is broadcasted to all players near by and are stored in the database, allowing them to be restored after a server restart.
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@@ -22,6 +22,7 @@ import com.l2jserver.service.configuration.ConfigurationService;
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import com.l2jserver.service.database.DatabaseService;
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import com.l2jserver.service.game.character.CharacterService;
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import com.l2jserver.service.game.chat.ChatService;
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import com.l2jserver.service.game.item.ItemService;
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import com.l2jserver.service.game.map.pathing.PathingService;
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import com.l2jserver.service.game.npc.NPCService;
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import com.l2jserver.service.game.scripting.ScriptingService;
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@@ -58,6 +59,7 @@ public class L2JGameServerMain {
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serviceManager.start(ChatService.class);
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serviceManager.start(NPCService.class);
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serviceManager.start(ItemService.class);
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serviceManager.start(CharacterService.class);
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serviceManager.start(PathingService.class);
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