mirror of
https://github.com/Rogiel/l2jserver2
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@@ -1,5 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<npc xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" type="Guard" id="32180" xsi:schemaLocation="npc ../../npc.xsd" xsi:noNamespaceSchemaLocation="npc">
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<?xml version="1.0" encoding="UTF-8"?>
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<npc type="Guard" id="32180" xsi:schemaLocation="npc ../../npc.xsd"
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xsi:noNamespaceSchemaLocation="npc" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<info aggressive="false" targetable="true" attackable="false">
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<name display="true" send="false">Kato</name>
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<title send="false">Marksman</title>
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@@ -24,4 +25,17 @@
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<item lefthand="0" righthand="9645"/>
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<collision heigth="25.0" radius="13.0"/>
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</info>
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<talk default="default">
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<chat id="1"><![CDATA[<html><body>Marksman Kato:<br>
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The harbor was originally made to allow contact between the Isle of Souls and the mainland.<br>
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Initially, there were many goods that flowed through here, but no ships come here now. It is better, you see, for the adventurers who come here to use the gatekeeper's side. <br>
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If you go there, I'm sure you will find a gatekeeper preparing to go to the mainland.
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</body></html>]]></chat>
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<chat id="default"><![CDATA[<html><body>Marksman Kato:<br>
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Yes, this is Kamael Village. If you go back the way you came,<font color="LEVEL">you will pass Mimir's Forest</font> and arrive at the <font color="LEVEL">harbor.</font> You should also pass Nornil's Cave.<br>
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<a action="bypass -h npc_%objectId%_Chat 1">Ask about the harbor.</a><br>
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<a action="bypass -h npc_%objectId%_TerritoryStatus">See information on permanent residence and tax rates.</a><br>
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<a action="bypass -h npc_%objectId%_Quest"> Quest.</a>
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</body></html>]]></chat>
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</talk>
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</npc>
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