mirror of
https://github.com/Rogiel/l2jserver2
synced 2025-12-08 08:23:11 +00:00
@@ -32,7 +32,7 @@ public abstract class AbstractModel<T extends ID<?>> implements Model<T> {
|
||||
/**
|
||||
* The database object state
|
||||
*/
|
||||
protected transient ObjectState state = ObjectState.NOT_STORED;
|
||||
protected transient ObjectDesire desire = ObjectDesire.INSERT;
|
||||
|
||||
@Override
|
||||
public T getID() {
|
||||
@@ -46,13 +46,26 @@ public abstract class AbstractModel<T extends ID<?>> implements Model<T> {
|
||||
}
|
||||
|
||||
@Override
|
||||
public ObjectState getObjectState() {
|
||||
return state;
|
||||
public ObjectDesire getObjectDesire() {
|
||||
return desire;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setObjectState(ObjectState state) {
|
||||
this.state = state;
|
||||
public void setObjectDesire(ObjectDesire desire) {
|
||||
if (desire == null)
|
||||
desire = ObjectDesire.NONE;
|
||||
this.desire = desire;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set this object desire to {@link ObjectDesire#UPDATE}. If the desire is
|
||||
* {@link ObjectDesire#INSERT} or {@link ObjectDesire#DELETE} the desire
|
||||
* will not be changed.
|
||||
*/
|
||||
protected void desireUpdate() {
|
||||
if (this.desire != ObjectDesire.INSERT
|
||||
&& this.desire != ObjectDesire.DELETE)
|
||||
this.desire = ObjectDesire.UPDATE;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -37,15 +37,15 @@ public interface Model<T extends ID<?>> {
|
||||
/**
|
||||
* @return the database object state
|
||||
*/
|
||||
ObjectState getObjectState();
|
||||
ObjectDesire getObjectDesire();
|
||||
|
||||
/**
|
||||
* @param state
|
||||
* the database object state to set
|
||||
*/
|
||||
void setObjectState(ObjectState state);
|
||||
void setObjectDesire(ObjectDesire state);
|
||||
|
||||
public enum ObjectState {
|
||||
STORED, NOT_STORED, ORPHAN;
|
||||
public enum ObjectDesire {
|
||||
NONE, INSERT, UPDATE, DELETE;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -89,6 +89,7 @@ public class Fort extends AbstractModel<FortID> {
|
||||
* the castleID to set
|
||||
*/
|
||||
public void setCastleID(CastleID castleID) {
|
||||
desireUpdate();
|
||||
this.castleID = castleID;
|
||||
}
|
||||
|
||||
@@ -104,6 +105,7 @@ public class Fort extends AbstractModel<FortID> {
|
||||
* the ownerID to set
|
||||
*/
|
||||
public void setOwnerID(CharacterID ownerID) {
|
||||
desireUpdate();
|
||||
this.ownerID = ownerID;
|
||||
}
|
||||
|
||||
@@ -119,6 +121,7 @@ public class Fort extends AbstractModel<FortID> {
|
||||
* the name to set
|
||||
*/
|
||||
public void setName(String name) {
|
||||
desireUpdate();
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
@@ -134,6 +137,7 @@ public class Fort extends AbstractModel<FortID> {
|
||||
* the siegeDate to set
|
||||
*/
|
||||
public void setSiegeDate(Date siegeDate) {
|
||||
desireUpdate();
|
||||
this.siegeDate = siegeDate;
|
||||
}
|
||||
|
||||
@@ -149,6 +153,7 @@ public class Fort extends AbstractModel<FortID> {
|
||||
* the lastOwnedTime to set
|
||||
*/
|
||||
public void setLastOwnedTime(Date lastOwnedTime) {
|
||||
desireUpdate();
|
||||
this.lastOwnedTime = lastOwnedTime;
|
||||
}
|
||||
|
||||
@@ -164,6 +169,7 @@ public class Fort extends AbstractModel<FortID> {
|
||||
* the fortType to set
|
||||
*/
|
||||
public void setFortType(FortType fortType) {
|
||||
desireUpdate();
|
||||
this.fortType = fortType;
|
||||
}
|
||||
|
||||
@@ -179,6 +185,7 @@ public class Fort extends AbstractModel<FortID> {
|
||||
* the state to set
|
||||
*/
|
||||
public void setState(boolean state) {
|
||||
desireUpdate();
|
||||
this.state = state;
|
||||
}
|
||||
|
||||
@@ -194,6 +201,7 @@ public class Fort extends AbstractModel<FortID> {
|
||||
* the blood to set
|
||||
*/
|
||||
public void setBlood(boolean blood) {
|
||||
desireUpdate();
|
||||
this.blood = blood;
|
||||
}
|
||||
|
||||
@@ -209,6 +217,7 @@ public class Fort extends AbstractModel<FortID> {
|
||||
* the supplyLvL to set
|
||||
*/
|
||||
public void setSupplyLvL(int supplyLvL) {
|
||||
desireUpdate();
|
||||
this.supplyLvL = supplyLvL;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
*/
|
||||
package com.l2jserver.model.game;
|
||||
|
||||
import com.l2jserver.model.AbstractModel;
|
||||
import com.l2jserver.model.id.object.CharacterID;
|
||||
import com.l2jserver.model.id.object.ItemID;
|
||||
import com.l2jserver.model.id.template.SkillTemplateID;
|
||||
@@ -24,9 +25,10 @@ import com.l2jserver.model.world.L2Character;
|
||||
/**
|
||||
* An shortcut in Lineage II game interface
|
||||
*
|
||||
* @author <a href="http://www.rogiel.com">Rogiel</a>
|
||||
* @author <a href="http://www.rogiel.com">Rogiel</a><br />
|
||||
* TODO create the shortcut id
|
||||
*/
|
||||
public class Shortcut {
|
||||
public class Shortcut extends AbstractModel {
|
||||
/**
|
||||
* The character id
|
||||
*/
|
||||
@@ -179,6 +181,7 @@ public class Shortcut {
|
||||
* the skillID to set
|
||||
*/
|
||||
public void setSkillID(SkillTemplateID skillID) {
|
||||
desireUpdate();
|
||||
this.skillID = skillID;
|
||||
}
|
||||
|
||||
@@ -194,6 +197,7 @@ public class Shortcut {
|
||||
* the itemID to set
|
||||
*/
|
||||
public void setItemID(ItemID itemID) {
|
||||
desireUpdate();
|
||||
this.itemID = itemID;
|
||||
}
|
||||
|
||||
@@ -209,6 +213,7 @@ public class Shortcut {
|
||||
* the slot to set
|
||||
*/
|
||||
public void setSlot(int slot) {
|
||||
desireUpdate();
|
||||
this.slot = slot;
|
||||
}
|
||||
|
||||
@@ -224,6 +229,7 @@ public class Shortcut {
|
||||
* the page to set
|
||||
*/
|
||||
public void setPage(int page) {
|
||||
desireUpdate();
|
||||
this.page = page;
|
||||
}
|
||||
|
||||
@@ -239,6 +245,7 @@ public class Shortcut {
|
||||
* the type to set
|
||||
*/
|
||||
public void setType(ShortcutType type) {
|
||||
desireUpdate();
|
||||
this.type = type;
|
||||
}
|
||||
|
||||
@@ -254,6 +261,7 @@ public class Shortcut {
|
||||
* the level to set
|
||||
*/
|
||||
public void setLevel(int level) {
|
||||
desireUpdate();
|
||||
this.level = level;
|
||||
}
|
||||
|
||||
@@ -269,6 +277,7 @@ public class Shortcut {
|
||||
* the characterType to set
|
||||
*/
|
||||
public void setCharacterType(int characterType) {
|
||||
desireUpdate();
|
||||
this.characterType = characterType;
|
||||
}
|
||||
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
*/
|
||||
package com.l2jserver.model.game;
|
||||
|
||||
import com.l2jserver.model.AbstractModel;
|
||||
import com.l2jserver.model.id.object.ActorID;
|
||||
import com.l2jserver.model.id.template.SkillTemplateID;
|
||||
import com.l2jserver.model.template.SkillTemplate;
|
||||
@@ -26,7 +27,7 @@ import com.l2jserver.model.world.Actor;
|
||||
*
|
||||
* @author <a href="http://www.rogiel.com">Rogiel</a>
|
||||
*/
|
||||
public class Skill {
|
||||
public class Skill extends AbstractModel {
|
||||
/**
|
||||
* The skill template ID
|
||||
*/
|
||||
@@ -90,6 +91,7 @@ public class Skill {
|
||||
* the actor ID to set
|
||||
*/
|
||||
public void setActorID(ActorID<?> actorID) {
|
||||
desireUpdate();
|
||||
this.actorID = actorID;
|
||||
}
|
||||
|
||||
@@ -105,6 +107,7 @@ public class Skill {
|
||||
* the level to set
|
||||
*/
|
||||
public void setLevel(int level) {
|
||||
desireUpdate();
|
||||
this.level = level;
|
||||
}
|
||||
|
||||
|
||||
@@ -268,7 +268,13 @@ public class NPCTemplate extends ActorTemplate<NPC> {
|
||||
|
||||
@Override
|
||||
protected NPC createInstance() {
|
||||
return new NPC(this.id);
|
||||
final NPC npc = new NPC(this.id);
|
||||
|
||||
// new npcs are full hp/mp
|
||||
npc.setHP(getMaximumHP());
|
||||
npc.setMP(getMaximumMP());
|
||||
|
||||
return npc;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -148,6 +148,7 @@ public abstract class Actor extends PositionableObject {
|
||||
* the race to set
|
||||
*/
|
||||
public void setRace(ActorRace race) {
|
||||
desireUpdate();
|
||||
this.race = race;
|
||||
}
|
||||
|
||||
@@ -163,6 +164,7 @@ public abstract class Actor extends PositionableObject {
|
||||
* the sex to set
|
||||
*/
|
||||
public void setSex(ActorSex sex) {
|
||||
desireUpdate();
|
||||
this.sex = sex;
|
||||
}
|
||||
|
||||
@@ -178,6 +180,7 @@ public abstract class Actor extends PositionableObject {
|
||||
* the level to set
|
||||
*/
|
||||
public void setLevel(int level) {
|
||||
desireUpdate();
|
||||
this.level = level;
|
||||
}
|
||||
|
||||
@@ -193,6 +196,7 @@ public abstract class Actor extends PositionableObject {
|
||||
* the hP to set
|
||||
*/
|
||||
public void setHP(double hP) {
|
||||
desireUpdate();
|
||||
HP = hP;
|
||||
}
|
||||
|
||||
@@ -208,6 +212,7 @@ public abstract class Actor extends PositionableObject {
|
||||
* the mP to set
|
||||
*/
|
||||
public void setMP(double mP) {
|
||||
desireUpdate();
|
||||
MP = mP;
|
||||
}
|
||||
|
||||
@@ -223,6 +228,7 @@ public abstract class Actor extends PositionableObject {
|
||||
* the experience to set
|
||||
*/
|
||||
public void setExperience(long experience) {
|
||||
desireUpdate();
|
||||
this.experience = experience;
|
||||
}
|
||||
|
||||
@@ -238,6 +244,7 @@ public abstract class Actor extends PositionableObject {
|
||||
* the sp to set
|
||||
*/
|
||||
public void setSP(int sp) {
|
||||
desireUpdate();
|
||||
this.sp = sp;
|
||||
}
|
||||
|
||||
|
||||
@@ -58,6 +58,7 @@ public class Clan extends AbstractObject implements Iterable<L2Character> {
|
||||
* the leaderID to set
|
||||
*/
|
||||
public void setLeaderID(CharacterID leaderID) {
|
||||
desireUpdate();
|
||||
this.leaderID = leaderID;
|
||||
}
|
||||
|
||||
|
||||
@@ -85,6 +85,7 @@ public class Item extends PositionableObject {
|
||||
* the count to set
|
||||
*/
|
||||
public void setCount(long count) {
|
||||
desireUpdate();
|
||||
this.count = count;
|
||||
}
|
||||
|
||||
@@ -100,6 +101,7 @@ public class Item extends PositionableObject {
|
||||
* the location to set
|
||||
*/
|
||||
public void setLocation(InventoryLocation location) {
|
||||
desireUpdate();
|
||||
this.location = location;
|
||||
if (location != InventoryLocation.PAPERDOLL)
|
||||
this.paperdoll = null;
|
||||
@@ -117,6 +119,7 @@ public class Item extends PositionableObject {
|
||||
* the paperdoll to set
|
||||
*/
|
||||
public void setPaperdoll(InventoryPaperdoll paperdoll) {
|
||||
desireUpdate();
|
||||
this.paperdoll = paperdoll;
|
||||
}
|
||||
|
||||
@@ -146,6 +149,7 @@ public class Item extends PositionableObject {
|
||||
* the ownerID to set
|
||||
*/
|
||||
public void setOwnerID(CharacterID ownerID) {
|
||||
desireUpdate();
|
||||
this.ownerID = ownerID;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -203,6 +203,7 @@ public class L2Character extends Player {
|
||||
* the account ID to set
|
||||
*/
|
||||
public void setAccountID(AccountID accountID) {
|
||||
desireUpdate();
|
||||
this.accountID = accountID;
|
||||
}
|
||||
|
||||
@@ -227,6 +228,7 @@ public class L2Character extends Player {
|
||||
* the clanID to set
|
||||
*/
|
||||
public void setClanID(ClanID clanID) {
|
||||
desireUpdate();
|
||||
this.clanID = clanID;
|
||||
}
|
||||
|
||||
@@ -251,6 +253,7 @@ public class L2Character extends Player {
|
||||
* the petID to set
|
||||
*/
|
||||
public void setPetID(PetID petID) {
|
||||
desireUpdate();
|
||||
this.petID = petID;
|
||||
}
|
||||
|
||||
@@ -266,6 +269,7 @@ public class L2Character extends Player {
|
||||
* the name to set
|
||||
*/
|
||||
public void setName(String name) {
|
||||
desireUpdate();
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
@@ -281,6 +285,7 @@ public class L2Character extends Player {
|
||||
* the title to set
|
||||
*/
|
||||
public void setTitle(String title) {
|
||||
desireUpdate();
|
||||
this.title = title;
|
||||
}
|
||||
|
||||
@@ -296,6 +301,7 @@ public class L2Character extends Player {
|
||||
* the characterClass to set
|
||||
*/
|
||||
public void setCharacterClass(CharacterClass characterClass) {
|
||||
desireUpdate();
|
||||
this.characterClass = characterClass;
|
||||
}
|
||||
|
||||
@@ -311,6 +317,7 @@ public class L2Character extends Player {
|
||||
* the character CP to set
|
||||
*/
|
||||
public void setCP(double CP) {
|
||||
desireUpdate();
|
||||
this.CP = CP;
|
||||
}
|
||||
|
||||
@@ -326,6 +333,7 @@ public class L2Character extends Player {
|
||||
* the online to set
|
||||
*/
|
||||
public void setOnline(boolean online) {
|
||||
desireUpdate();
|
||||
this.online = online;
|
||||
}
|
||||
|
||||
@@ -341,6 +349,7 @@ public class L2Character extends Player {
|
||||
* the lastAccess to set
|
||||
*/
|
||||
public void setLastAccess(Date lastAccess) {
|
||||
desireUpdate();
|
||||
this.lastAccess = lastAccess;
|
||||
}
|
||||
|
||||
@@ -363,6 +372,7 @@ public class L2Character extends Player {
|
||||
* the character karma points to set
|
||||
*/
|
||||
public void setKarma(int karma) {
|
||||
desireUpdate();
|
||||
this.karma = karma;
|
||||
}
|
||||
|
||||
@@ -378,6 +388,7 @@ public class L2Character extends Player {
|
||||
* the character PK kills to set
|
||||
*/
|
||||
public void setPkKills(int pkKills) {
|
||||
desireUpdate();
|
||||
this.pkKills = pkKills;
|
||||
}
|
||||
|
||||
@@ -393,6 +404,7 @@ public class L2Character extends Player {
|
||||
* the character PVP kills to set
|
||||
*/
|
||||
public void setPvpKills(int pvpKills) {
|
||||
desireUpdate();
|
||||
this.pvpKills = pvpKills;
|
||||
}
|
||||
|
||||
|
||||
@@ -43,6 +43,7 @@ public abstract class PositionableObject extends AbstractObject {
|
||||
* the coordinate point to set
|
||||
*/
|
||||
public void setPoint(Point3D point) {
|
||||
desireUpdate();
|
||||
this.point = point;
|
||||
}
|
||||
|
||||
@@ -51,6 +52,7 @@ public abstract class PositionableObject extends AbstractObject {
|
||||
}
|
||||
|
||||
public void setPosition(Coordinate coord) {
|
||||
desireUpdate();
|
||||
this.point = new Point3D(coord, (point != null ? point.getAngle() : 0));
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user