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mirror of https://github.com/Rogiel/l2jserver2 synced 2025-12-10 09:22:49 +00:00

Character creation code moved to CharacterService

This commit is contained in:
2011-08-07 22:57:17 -03:00
parent 4fe7eeb95b
commit 5ca0dae601
6 changed files with 231 additions and 289 deletions

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@@ -0,0 +1,27 @@
/*
* This file is part of l2jserver <l2jserver.com>.
*
* l2jserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.service.game.character;
/**
* Exception thrown when the character is <b>not</b> in jail
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class CharacterInvalidAppearanceException extends
CharacterServiceException {
private static final long serialVersionUID = 1L;
}

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@@ -0,0 +1,27 @@
/*
* This file is part of l2jserver <l2jserver.com>.
*
* l2jserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.service.game.character;
/**
* Exception thrown when the character is <b>not</b> in jail
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class CharacterInvalidNameException extends
CharacterServiceException {
private static final long serialVersionUID = 1L;
}

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@@ -0,0 +1,27 @@
/*
* This file is part of l2jserver <l2jserver.com>.
*
* l2jserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.service.game.character;
/**
* Exception thrown when the character is <b>not</b> in jail
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class CharacterNameAlreadyExistsException extends
CharacterServiceException {
private static final long serialVersionUID = 1L;
}

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@@ -17,9 +17,14 @@
package com.l2jserver.service.game.character;
import com.l2jserver.model.game.CharacterFriend;
import com.l2jserver.model.template.actor.ActorSex;
import com.l2jserver.model.template.character.CharacterClass;
import com.l2jserver.model.world.Actor;
import com.l2jserver.model.world.Item;
import com.l2jserver.model.world.L2Character;
import com.l2jserver.model.world.character.CharacterAppearance.CharacterFace;
import com.l2jserver.model.world.character.CharacterAppearance.CharacterHairColor;
import com.l2jserver.model.world.character.CharacterAppearance.CharacterHairStyle;
import com.l2jserver.service.Service;
import com.l2jserver.service.game.npc.NotAttackableNPCServiceException;
import com.l2jserver.service.game.spawn.AlreadySpawnedServiceException;
@@ -40,6 +45,36 @@ import com.l2jserver.util.geometry.Point3D;
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public interface CharacterService extends Service {
/**
*
* @param name
* The name of the new character
* @param sex
* The sex of the new character
* @param characterClass
* The class of the new character
* @param hairStyle
* The new character hair style
* @param hairColor
* The new character hair color
* @param face
* The new character face
* @return the newly created {@link L2Character} object
* @throws CharacterInvalidNameException
* if the character name contains invalid characters, too long
* or not long enough
* @throws CharacterInvalidAppearanceException
* if the appearance sent by the client is not valid
* @throws CharacterNameAlreadyExistsException
* the character name is already being used
*/
L2Character create(String name, ActorSex sex,
CharacterClass characterClass, CharacterHairStyle hairStyle,
CharacterHairColor hairColor, CharacterFace face)
throws CharacterInvalidNameException,
CharacterInvalidAppearanceException,
CharacterNameAlreadyExistsException;
/**
* Perform all operations required to this character join the world
*

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@@ -16,6 +16,9 @@
*/
package com.l2jserver.service.game.character;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.google.common.base.Preconditions;
import com.google.inject.Inject;
import com.l2jserver.game.net.Lineage2Client;
@@ -28,14 +31,24 @@ import com.l2jserver.game.net.packet.server.SM_ITEM_GROUND;
import com.l2jserver.game.net.packet.server.SM_MOVE;
import com.l2jserver.game.net.packet.server.SM_MOVE_TYPE;
import com.l2jserver.game.net.packet.server.SM_TARGET;
import com.l2jserver.model.dao.CharacterDAO;
import com.l2jserver.model.dao.ItemDAO;
import com.l2jserver.model.id.object.CharacterID;
import com.l2jserver.model.id.object.provider.CharacterIDProvider;
import com.l2jserver.model.id.template.CharacterTemplateID;
import com.l2jserver.model.id.template.provider.CharacterTemplateIDProvider;
import com.l2jserver.model.server.ChatMessage;
import com.l2jserver.model.template.CharacterTemplate;
import com.l2jserver.model.template.actor.ActorSex;
import com.l2jserver.model.template.character.CharacterClass;
import com.l2jserver.model.world.Actor;
import com.l2jserver.model.world.Actor.ActorState;
import com.l2jserver.model.world.L2Character;
import com.l2jserver.model.world.L2Character.CharacterMoveType;
import com.l2jserver.model.world.NPC;
import com.l2jserver.model.world.character.CharacterAppearance.CharacterFace;
import com.l2jserver.model.world.character.CharacterAppearance.CharacterHairColor;
import com.l2jserver.model.world.character.CharacterAppearance.CharacterHairStyle;
import com.l2jserver.model.world.character.event.CharacterEnterWorldEvent;
import com.l2jserver.model.world.character.event.CharacterEvent;
import com.l2jserver.model.world.character.event.CharacterLeaveWorldEvent;
@@ -76,6 +89,12 @@ import com.l2jserver.util.geometry.Point3D;
BroadcastService.class })
public class CharacterServiceImpl extends AbstractService implements
CharacterService {
/**
* The logger
*/
private static final Logger log = LoggerFactory
.getLogger(CharacterServiceImpl.class);
/**
* The {@link BroadcastService}
*/
@@ -104,11 +123,19 @@ public class CharacterServiceImpl extends AbstractService implements
* The {@link GameGuardService}
*/
private final GameGuardService ggService;
/**
* The {@link CharacterDAO}
*/
private final CharacterDAO characterDao;
/**
* The {@link ItemDAO}
*/
private final ItemDAO itemDao;
private final CharacterIDProvider charIdProvider;
private final CharacterTemplateIDProvider charTemplateIdProvider;
// /**
// * The {@link AIService}
// */
@@ -118,7 +145,10 @@ public class CharacterServiceImpl extends AbstractService implements
public CharacterServiceImpl(BroadcastService broadcastService,
WorldEventDispatcher eventDispatcher, ChatService chatService,
NetworkService networkService, SpawnService spawnService,
NPCService npcService, GameGuardService ggService, ItemDAO itemDao) {
NPCService npcService, GameGuardService ggService,
CharacterDAO characterDao, ItemDAO itemDao,
CharacterTemplateIDProvider charTemplateIdProvider,
CharacterIDProvider charIdProvider) {
this.broadcastService = broadcastService;
this.eventDispatcher = eventDispatcher;
this.chatService = chatService;
@@ -126,7 +156,60 @@ public class CharacterServiceImpl extends AbstractService implements
this.spawnService = spawnService;
this.npcService = npcService;
this.ggService = ggService;
this.characterDao = characterDao;
this.itemDao = itemDao;
this.charTemplateIdProvider = charTemplateIdProvider;
this.charIdProvider = charIdProvider;
}
@Override
public L2Character create(String name, ActorSex sex,
CharacterClass characterClass, CharacterHairStyle hairStyle,
CharacterHairColor hairColor, CharacterFace face)
throws CharacterInvalidNameException,
CharacterInvalidAppearanceException,
CharacterNameAlreadyExistsException {
if ((name.length() < 1) || (name.length() > 16)) {
throw new CharacterInvalidNameException();
}
// TODO check alphanumeric name
if (sex == null || hairStyle == null || hairColor == null
|| face == null)
// if some of those attributes is null, something wrong happened.
// Maybe we don't support the value sent!
throw new CharacterInvalidAppearanceException();
// existence check
final L2Character existenceCheck = characterDao.selectByName(name);
if (existenceCheck != null)
throw new CharacterNameAlreadyExistsException();
// create template id and lookup for the template instance
final CharacterTemplateID templateId = charTemplateIdProvider
.resolveID(characterClass.id);
final CharacterTemplate template = templateId.getTemplate();
log.debug("Creating character with template {}", template);
// everything is fine, allocate a new ID
final CharacterID id = charIdProvider.createID();
// create the instance from the template
final L2Character character = template.create();
log.debug("Character object created, ID: {}, Object: {}", id, character);
// set parameters
character.setID(id);
character.setName(name);
character.setSex(sex);
character.getAppearance().setHairStyle(hairStyle);
character.getAppearance().setHairColor(hairColor);
character.getAppearance().setFace(face);
if (characterDao.save(character))
return character;
return null;
}
@Override