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mirror of https://github.com/Rogiel/l2jserver2 synced 2025-12-10 09:22:49 +00:00

GameGuard service implementation

Signed-off-by: Rogiel <rogiel@rogiel.com>
This commit is contained in:
2011-05-30 13:36:01 -03:00
parent b332a10130
commit 63684a464f
22 changed files with 362 additions and 144 deletions

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@@ -21,7 +21,6 @@ import java.util.Set;
import org.jboss.netty.channel.Channel;
import org.jboss.netty.channel.ChannelFuture;
import com.l2jserver.game.ProtocolVersion;
import com.l2jserver.game.net.codec.Lineage2Decrypter;
import com.l2jserver.game.net.codec.Lineage2Encrypter;
import com.l2jserver.game.net.codec.Lineage2PacketReader;
@@ -189,7 +188,7 @@ public class Lineage2Connection {
*
* @param version
* @return true if version is supported by the client
* @see com.l2jserver.game.ProtocolVersion#supports(com.l2jserver.game.ProtocolVersion)
* @see com.l2jserver.game.net.ProtocolVersion#supports(com.l2jserver.game.net.ProtocolVersion)
*/
public boolean supports(ProtocolVersion version) {
if (version == null)

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@@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.game;
package com.l2jserver.game.net;
/**
* Represents the protocol version used by the client

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@@ -31,7 +31,7 @@ import com.l2jserver.game.net.packet.client.CM_ADMIN_COMMAND;
import com.l2jserver.game.net.packet.client.CM_AUTH_LOGIN;
import com.l2jserver.game.net.packet.client.CM_CHAR_ACTION;
import com.l2jserver.game.net.packet.client.CM_CHAR_APPEARING;
import com.l2jserver.game.net.packet.client.CM_CHAR_ATTACK;
import com.l2jserver.game.net.packet.client.CM_ATTACK;
import com.l2jserver.game.net.packet.client.CM_CHAT;
import com.l2jserver.game.net.packet.client.CM_CHAR_CREATE;
import com.l2jserver.game.net.packet.client.CM_ACTION_USE;
@@ -44,11 +44,11 @@ import com.l2jserver.game.net.packet.client.CM_CHAR_POSITION;
import com.l2jserver.game.net.packet.client.CM_ENTER_WORLD;
import com.l2jserver.game.net.packet.client.CM_LOGOUT;
import com.l2jserver.game.net.packet.client.CM_PROTOCOL_VERSION;
import com.l2jserver.game.net.packet.client.CM_REQUEST_ALL_FORTRESS_INFO;
import com.l2jserver.game.net.packet.client.CM_EXT_REQ_ALL_FORTRESS_INFO;
import com.l2jserver.game.net.packet.client.CM_REQUEST_CHAR_TEMPLATE;
import com.l2jserver.game.net.packet.client.CM_GOTO_LOBBY;
import com.l2jserver.game.net.packet.client.CM_REQUEST_KEY_MAPPING;
import com.l2jserver.game.net.packet.client.CM_REQUEST_MANOR_LIST;
import com.l2jserver.game.net.packet.client.CM_EXT_REQ_KEY_MAPPING;
import com.l2jserver.game.net.packet.client.CM_EXT_REQ_MANOR_LIST;
import com.l2jserver.game.net.packet.client.CM_RESTART;
/**
@@ -139,17 +139,17 @@ public class Lineage2PacketReader extends OneToOneDecoder {
return CM_CHAR_CREATE.class;
case CM_REQUEST_CHAR_TEMPLATE.OPCODE:
return CM_REQUEST_CHAR_TEMPLATE.class;
case 0xd0: // COMPOSED
case 0xd0: // CM_EXTENDED
final int opcode2 = buffer.readUnsignedShort();
switch (opcode2) {
case CM_GOTO_LOBBY.OPCODE2:
return CM_GOTO_LOBBY.class;
case CM_REQUEST_KEY_MAPPING.OPCODE2:
return CM_REQUEST_KEY_MAPPING.class;
case CM_REQUEST_MANOR_LIST.OPCODE2:
return CM_REQUEST_MANOR_LIST.class;
case CM_REQUEST_ALL_FORTRESS_INFO.OPCODE2:
return CM_REQUEST_ALL_FORTRESS_INFO.class;
case CM_EXT_REQ_KEY_MAPPING.OPCODE2:
return CM_EXT_REQ_KEY_MAPPING.class;
case CM_EXT_REQ_MANOR_LIST.OPCODE2:
return CM_EXT_REQ_MANOR_LIST.class;
case CM_EXT_REQ_ALL_FORTRESS_INFO.OPCODE2:
return CM_EXT_REQ_ALL_FORTRESS_INFO.class;
default:
logger.warn("Unknown opcode2 for 0xd0: 0x{}",
Integer.toHexString(opcode2));
@@ -182,8 +182,8 @@ public class Lineage2PacketReader extends OneToOneDecoder {
return CM_ACTION_USE.class;
case CM_CHAR_OPEN_MAP.OPCODE:
return CM_CHAR_OPEN_MAP.class;
case CM_CHAR_ATTACK.OPCODE:
return CM_CHAR_ATTACK.class;
case CM_ATTACK.OPCODE:
return CM_ATTACK.class;
default:
logger.warn("Unknown opcode: 0x{}", Integer.toHexString(opcode));
break;

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@@ -41,7 +41,7 @@ import com.l2jserver.util.geometry.Coordinate;
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class CM_CHAR_ATTACK extends AbstractClientPacket {
public class CM_ATTACK extends AbstractClientPacket {
/**
* The packet OPCODE
*/
@@ -101,7 +101,7 @@ public class CM_CHAR_ATTACK extends AbstractClientPacket {
}
@Inject
public CM_CHAR_ATTACK(CharacterService charService,
public CM_ATTACK(CharacterService charService,
ObjectIDResolver idResolver) {
this.charService = charService;
this.idResolver = idResolver;

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@@ -27,7 +27,7 @@ import com.l2jserver.game.net.packet.server.SM_FORT_INFO;
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class CM_REQUEST_ALL_FORTRESS_INFO extends AbstractClientPacket {
public class CM_EXT_REQ_ALL_FORTRESS_INFO extends AbstractClientPacket {
/**
* The packet OPCODE1
*/

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@@ -26,7 +26,7 @@ import com.l2jserver.game.net.packet.AbstractClientPacket;
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class CM_REQUEST_KEY_MAPPING extends AbstractClientPacket {
public class CM_EXT_REQ_KEY_MAPPING extends AbstractClientPacket {
/**
* The packet OPCODE1
*/

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@@ -27,7 +27,7 @@ import com.l2jserver.game.net.packet.server.SM_MANOR_LIST;
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class CM_REQUEST_MANOR_LIST extends AbstractClientPacket {
public class CM_EXT_REQ_MANOR_LIST extends AbstractClientPacket {
/**
* The packet OPCODE1
*/

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@@ -29,7 +29,7 @@ import com.l2jserver.game.net.packet.AbstractClientPacket;
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class CM_REQUEST_SHORTCUT_REGISTRY extends AbstractClientPacket {
public class CM_EXT_REQ_SHORTCUT_REGISTRY extends AbstractClientPacket {
/**
* The packet OPCODE1
*/
@@ -43,7 +43,7 @@ public class CM_REQUEST_SHORTCUT_REGISTRY extends AbstractClientPacket {
* The logger
*/
private static final Logger log = LoggerFactory
.getLogger(CM_REQUEST_SHORTCUT_REGISTRY.class);
.getLogger(CM_EXT_REQ_SHORTCUT_REGISTRY.class);
/**
* The shortcut type

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@@ -0,0 +1,82 @@
/*
* This file is part of l2jserver <l2jserver.com>.
*
* l2jserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.game.net.packet.client;
import org.jboss.netty.buffer.ChannelBuffer;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.google.inject.Inject;
import com.l2jserver.game.net.Lineage2Connection;
import com.l2jserver.game.net.packet.AbstractClientPacket;
import com.l2jserver.service.network.gameguard.GameGuardService;
/**
* The client is requesting a logout. Currently, when this packet is received
* the connection is immediately closed.
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class CM_GG_KEY extends AbstractClientPacket {
/**
* The packet OPCODE
*/
public static final int OPCODE = 0x00;
/**
* The logger
*/
private static final Logger log = LoggerFactory.getLogger(CM_GG_KEY.class);
/**
* The {@link GameGuardService}
*/
private final GameGuardService ggService;
/**
* The Game guard authentication key
*/
private byte[] key = new byte[8];
@Inject
public CM_GG_KEY(GameGuardService ggService) {
this.ggService = ggService;
}
@Override
public void read(Lineage2Connection conn, ChannelBuffer buffer) {
byte[] part1 = buffer.readBytes(4).array();
buffer.readInt();
byte[] part2 = buffer.readBytes(4).array();
// create a single key array
System.arraycopy(part1, 0, key, 0, 4);
System.arraycopy(part2, 0, key, 4, 4);
}
@Override
public void process(final Lineage2Connection conn) {
log.debug("Received GG key");
switch (ggService.key(conn, key)) {
case INVALID:
log.warn("Client {} sent an invalid GG key", conn);
// if key is invalid, disconnect client
conn.close();
return;
}
}
}

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@@ -24,9 +24,9 @@ import org.slf4j.LoggerFactory;
import com.google.inject.Inject;
import com.l2jserver.L2JConstant;
import com.l2jserver.game.ProtocolVersion;
import com.l2jserver.game.net.Lineage2Connection;
import com.l2jserver.game.net.Lineage2CryptographyKey;
import com.l2jserver.game.net.ProtocolVersion;
import com.l2jserver.game.net.packet.AbstractClientPacket;
import com.l2jserver.game.net.packet.server.SM_KEY;
import com.l2jserver.service.network.keygen.BlowfishKeygenService;

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@@ -56,6 +56,13 @@ import com.l2jserver.util.BufferUtils;
/**
* This is an message informing the client of an given player
*
* <pre>
* (c) dddddSddddQdddddddddddddddddddddddddddddddddddddddddddddddddd
* ddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd
* fdfdfdfddddSdddddcccddh[h]cdcdhhdhddddccdcccddddcdddddhhhhhhhdddd
* d
* </pre>
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class SM_CHAR_INFO extends AbstractServerPacket {

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@@ -16,7 +16,7 @@
*/
package com.l2jserver.game.net.packet.server;
import static com.l2jserver.game.ProtocolVersion.FREYA;
import static com.l2jserver.game.net.ProtocolVersion.FREYA;
import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.BELT;
import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.CHEST;
import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.CLOAK;

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@@ -28,6 +28,10 @@ import com.l2jserver.game.net.packet.AbstractServerPacket;
* This packet send the encryptation keys for the client. After this message all
* communication is done with the cryptography engine enabled.
*
* <pre>
* (c) cbddcd
* </pre>
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class SM_KEY extends AbstractServerPacket {