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https://github.com/Rogiel/l2jserver2
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GameGuard service implementation
Signed-off-by: Rogiel <rogiel@rogiel.com>
This commit is contained in:
@@ -0,0 +1,25 @@
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/*
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* This file is part of l2jserver <l2jserver.com>.
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*
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* l2jserver is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* l2jserver is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.model.world.actor.stat;
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/**
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*
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*/
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public class ActorStats {
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}
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@@ -17,6 +17,7 @@
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package com.l2jserver.model.world.character;
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import com.l2jserver.model.world.L2Character;
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import com.l2jserver.model.world.actor.stat.ActorStats;
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import com.l2jserver.model.world.actor.stat.Stats.StatType;
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import com.l2jserver.model.world.character.calculator.BaseAttackAccuracyCalculator;
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import com.l2jserver.model.world.character.calculator.BaseAttackEvasionCalculator;
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@@ -60,7 +61,7 @@ import com.l2jserver.util.calculator.Calculator;
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*
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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public class CharacterStats {
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public class CharacterStats extends ActorStats {
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/**
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* The calculator for base maximum HP
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* <p>
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@@ -244,44 +245,32 @@ public class CharacterStats {
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}
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// import default functions
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getCalculator(StatType.MAX_HP).importFunctions(BASE_HP_CALCULATOR);
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getCalculator(StatType.MAX_MP).importFunctions(BASE_MP_CALCULATOR);
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getCalculator(StatType.MAX_CP).importFunctions(BASE_CP_CALCULATOR);
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add(StatType.MAX_HP, BASE_HP_CALCULATOR);
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add(StatType.MAX_MP, BASE_MP_CALCULATOR);
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add(StatType.MAX_CP, BASE_CP_CALCULATOR);
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getCalculator(StatType.STAT_INT).importFunctions(BASE_INT_CALCULATOR);
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getCalculator(StatType.STAT_STR).importFunctions(BASE_STR_CALCULATOR);
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getCalculator(StatType.STAT_CON).importFunctions(BASE_CON_CALCULATOR);
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getCalculator(StatType.STAT_MEN).importFunctions(BASE_MEN_CALCULATOR);
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getCalculator(StatType.STAT_DEX).importFunctions(BASE_DEX_CALCULATOR);
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getCalculator(StatType.STAT_WIT).importFunctions(BASE_WIT_CALCULATOR);
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add(StatType.STAT_INT, BASE_INT_CALCULATOR);
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add(StatType.STAT_STR, BASE_STR_CALCULATOR);
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add(StatType.STAT_CON, BASE_CON_CALCULATOR);
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add(StatType.STAT_MEN, BASE_MEN_CALCULATOR);
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add(StatType.STAT_DEX, BASE_DEX_CALCULATOR);
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add(StatType.STAT_WIT, BASE_WIT_CALCULATOR);
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getCalculator(StatType.RUN_SPEED).importFunctions(
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BASE_RUN_SPEED_CALCULATOR);
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getCalculator(StatType.WALK_SPEED).importFunctions(
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BASE_WALK_SPEED_CALCULATOR);
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add(StatType.RUN_SPEED, BASE_RUN_SPEED_CALCULATOR);
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add(StatType.WALK_SPEED, BASE_WALK_SPEED_CALCULATOR);
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getCalculator(StatType.POWER_ATTACK).importFunctions(
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BASE_PHYSICAL_ATTACK_CALCULATOR);
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getCalculator(StatType.POWER_ATTACK_SPEED).importFunctions(
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BASE_PHYSICAL_ATTACK_SPEED_CALCULATOR);
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getCalculator(StatType.CRITICAL_RATE).importFunctions(
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BASE_PHYSICAL_CRITICAL_RATE_CALCULATOR);
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getCalculator(StatType.POWER_DEFENSE).importFunctions(
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BASE_PHYSICAL_DEFENSE_CALCULATOR);
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add(StatType.POWER_ATTACK, BASE_PHYSICAL_ATTACK_CALCULATOR);
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add(StatType.POWER_ATTACK_SPEED, BASE_PHYSICAL_ATTACK_SPEED_CALCULATOR);
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add(StatType.CRITICAL_RATE, BASE_PHYSICAL_CRITICAL_RATE_CALCULATOR);
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add(StatType.POWER_DEFENSE, BASE_PHYSICAL_DEFENSE_CALCULATOR);
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getCalculator(StatType.MAGIC_ATTACK).importFunctions(
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BASE_MAGICAL_ATTACK_CALCULATOR);
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getCalculator(StatType.MAGIC_ATTACK_SPEED).importFunctions(
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BASE_MAGICAL_ATTACK_SPEED_CALCULATOR);
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getCalculator(StatType.MCRITICAL_RATE).importFunctions(
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BASE_MAGICAL_CRITICAL_RATE_CALCULATOR);
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getCalculator(StatType.MAGIC_DEFENSE).importFunctions(
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BASE_MAGICAL_DEFENSE_CALCULATOR);
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add(StatType.MAGIC_ATTACK, BASE_MAGICAL_ATTACK_CALCULATOR);
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add(StatType.MAGIC_ATTACK_SPEED, BASE_MAGICAL_ATTACK_SPEED_CALCULATOR);
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add(StatType.MCRITICAL_RATE, BASE_MAGICAL_CRITICAL_RATE_CALCULATOR);
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add(StatType.MAGIC_DEFENSE, BASE_MAGICAL_DEFENSE_CALCULATOR);
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getCalculator(StatType.ACCURACY_COMBAT).importFunctions(
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BASE_ATTACK_ACCURACY_CALCULATOR);
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getCalculator(StatType.EVASION_RATE).importFunctions(
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BASE_ATTACK_EVASION_CALCULATOR);
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add(StatType.ACCURACY_COMBAT, BASE_ATTACK_ACCURACY_CALCULATOR);
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add(StatType.EVASION_RATE, BASE_ATTACK_EVASION_CALCULATOR);
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// TODO henna stats calculators
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}
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@@ -440,9 +429,13 @@ public class CharacterStats {
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return (int) calc(StatType.MAX_LOAD);
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}
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// public void add(StatType type, Calculator<?> calculator) {
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// getCalculator(type).importFunctions(calculator);
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// }
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public void add(StatType type, Calculator<L2Character> calculator) {
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getCalculator(type).importFunctions(calculator);
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}
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public void remove(StatType type, Calculator<L2Character> calculator) {
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getCalculator(type).removeFunctions(calculator);
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}
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/**
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* @param the
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