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mirror of https://github.com/Rogiel/l2jserver2 synced 2025-12-06 07:32:46 +00:00

GameGuard service implementation

Signed-off-by: Rogiel <rogiel@rogiel.com>
This commit is contained in:
2011-05-30 13:36:01 -03:00
parent b332a10130
commit 63684a464f
22 changed files with 362 additions and 144 deletions

View File

@@ -16,7 +16,7 @@
*/
package com.l2jserver;
import com.l2jserver.game.ProtocolVersion;
import com.l2jserver.game.net.ProtocolVersion;
/**
* Constant values for this L2J compilation

View File

@@ -21,7 +21,6 @@ import java.util.Set;
import org.jboss.netty.channel.Channel;
import org.jboss.netty.channel.ChannelFuture;
import com.l2jserver.game.ProtocolVersion;
import com.l2jserver.game.net.codec.Lineage2Decrypter;
import com.l2jserver.game.net.codec.Lineage2Encrypter;
import com.l2jserver.game.net.codec.Lineage2PacketReader;
@@ -189,7 +188,7 @@ public class Lineage2Connection {
*
* @param version
* @return true if version is supported by the client
* @see com.l2jserver.game.ProtocolVersion#supports(com.l2jserver.game.ProtocolVersion)
* @see com.l2jserver.game.net.ProtocolVersion#supports(com.l2jserver.game.net.ProtocolVersion)
*/
public boolean supports(ProtocolVersion version) {
if (version == null)

View File

@@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.game;
package com.l2jserver.game.net;
/**
* Represents the protocol version used by the client

View File

@@ -31,7 +31,7 @@ import com.l2jserver.game.net.packet.client.CM_ADMIN_COMMAND;
import com.l2jserver.game.net.packet.client.CM_AUTH_LOGIN;
import com.l2jserver.game.net.packet.client.CM_CHAR_ACTION;
import com.l2jserver.game.net.packet.client.CM_CHAR_APPEARING;
import com.l2jserver.game.net.packet.client.CM_CHAR_ATTACK;
import com.l2jserver.game.net.packet.client.CM_ATTACK;
import com.l2jserver.game.net.packet.client.CM_CHAT;
import com.l2jserver.game.net.packet.client.CM_CHAR_CREATE;
import com.l2jserver.game.net.packet.client.CM_ACTION_USE;
@@ -44,11 +44,11 @@ import com.l2jserver.game.net.packet.client.CM_CHAR_POSITION;
import com.l2jserver.game.net.packet.client.CM_ENTER_WORLD;
import com.l2jserver.game.net.packet.client.CM_LOGOUT;
import com.l2jserver.game.net.packet.client.CM_PROTOCOL_VERSION;
import com.l2jserver.game.net.packet.client.CM_REQUEST_ALL_FORTRESS_INFO;
import com.l2jserver.game.net.packet.client.CM_EXT_REQ_ALL_FORTRESS_INFO;
import com.l2jserver.game.net.packet.client.CM_REQUEST_CHAR_TEMPLATE;
import com.l2jserver.game.net.packet.client.CM_GOTO_LOBBY;
import com.l2jserver.game.net.packet.client.CM_REQUEST_KEY_MAPPING;
import com.l2jserver.game.net.packet.client.CM_REQUEST_MANOR_LIST;
import com.l2jserver.game.net.packet.client.CM_EXT_REQ_KEY_MAPPING;
import com.l2jserver.game.net.packet.client.CM_EXT_REQ_MANOR_LIST;
import com.l2jserver.game.net.packet.client.CM_RESTART;
/**
@@ -139,17 +139,17 @@ public class Lineage2PacketReader extends OneToOneDecoder {
return CM_CHAR_CREATE.class;
case CM_REQUEST_CHAR_TEMPLATE.OPCODE:
return CM_REQUEST_CHAR_TEMPLATE.class;
case 0xd0: // COMPOSED
case 0xd0: // CM_EXTENDED
final int opcode2 = buffer.readUnsignedShort();
switch (opcode2) {
case CM_GOTO_LOBBY.OPCODE2:
return CM_GOTO_LOBBY.class;
case CM_REQUEST_KEY_MAPPING.OPCODE2:
return CM_REQUEST_KEY_MAPPING.class;
case CM_REQUEST_MANOR_LIST.OPCODE2:
return CM_REQUEST_MANOR_LIST.class;
case CM_REQUEST_ALL_FORTRESS_INFO.OPCODE2:
return CM_REQUEST_ALL_FORTRESS_INFO.class;
case CM_EXT_REQ_KEY_MAPPING.OPCODE2:
return CM_EXT_REQ_KEY_MAPPING.class;
case CM_EXT_REQ_MANOR_LIST.OPCODE2:
return CM_EXT_REQ_MANOR_LIST.class;
case CM_EXT_REQ_ALL_FORTRESS_INFO.OPCODE2:
return CM_EXT_REQ_ALL_FORTRESS_INFO.class;
default:
logger.warn("Unknown opcode2 for 0xd0: 0x{}",
Integer.toHexString(opcode2));
@@ -182,8 +182,8 @@ public class Lineage2PacketReader extends OneToOneDecoder {
return CM_ACTION_USE.class;
case CM_CHAR_OPEN_MAP.OPCODE:
return CM_CHAR_OPEN_MAP.class;
case CM_CHAR_ATTACK.OPCODE:
return CM_CHAR_ATTACK.class;
case CM_ATTACK.OPCODE:
return CM_ATTACK.class;
default:
logger.warn("Unknown opcode: 0x{}", Integer.toHexString(opcode));
break;

View File

@@ -41,7 +41,7 @@ import com.l2jserver.util.geometry.Coordinate;
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class CM_CHAR_ATTACK extends AbstractClientPacket {
public class CM_ATTACK extends AbstractClientPacket {
/**
* The packet OPCODE
*/
@@ -101,7 +101,7 @@ public class CM_CHAR_ATTACK extends AbstractClientPacket {
}
@Inject
public CM_CHAR_ATTACK(CharacterService charService,
public CM_ATTACK(CharacterService charService,
ObjectIDResolver idResolver) {
this.charService = charService;
this.idResolver = idResolver;

View File

@@ -27,7 +27,7 @@ import com.l2jserver.game.net.packet.server.SM_FORT_INFO;
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class CM_REQUEST_ALL_FORTRESS_INFO extends AbstractClientPacket {
public class CM_EXT_REQ_ALL_FORTRESS_INFO extends AbstractClientPacket {
/**
* The packet OPCODE1
*/

View File

@@ -26,7 +26,7 @@ import com.l2jserver.game.net.packet.AbstractClientPacket;
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class CM_REQUEST_KEY_MAPPING extends AbstractClientPacket {
public class CM_EXT_REQ_KEY_MAPPING extends AbstractClientPacket {
/**
* The packet OPCODE1
*/

View File

@@ -27,7 +27,7 @@ import com.l2jserver.game.net.packet.server.SM_MANOR_LIST;
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class CM_REQUEST_MANOR_LIST extends AbstractClientPacket {
public class CM_EXT_REQ_MANOR_LIST extends AbstractClientPacket {
/**
* The packet OPCODE1
*/

View File

@@ -29,7 +29,7 @@ import com.l2jserver.game.net.packet.AbstractClientPacket;
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class CM_REQUEST_SHORTCUT_REGISTRY extends AbstractClientPacket {
public class CM_EXT_REQ_SHORTCUT_REGISTRY extends AbstractClientPacket {
/**
* The packet OPCODE1
*/
@@ -43,7 +43,7 @@ public class CM_REQUEST_SHORTCUT_REGISTRY extends AbstractClientPacket {
* The logger
*/
private static final Logger log = LoggerFactory
.getLogger(CM_REQUEST_SHORTCUT_REGISTRY.class);
.getLogger(CM_EXT_REQ_SHORTCUT_REGISTRY.class);
/**
* The shortcut type

View File

@@ -0,0 +1,82 @@
/*
* This file is part of l2jserver <l2jserver.com>.
*
* l2jserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.game.net.packet.client;
import org.jboss.netty.buffer.ChannelBuffer;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.google.inject.Inject;
import com.l2jserver.game.net.Lineage2Connection;
import com.l2jserver.game.net.packet.AbstractClientPacket;
import com.l2jserver.service.network.gameguard.GameGuardService;
/**
* The client is requesting a logout. Currently, when this packet is received
* the connection is immediately closed.
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class CM_GG_KEY extends AbstractClientPacket {
/**
* The packet OPCODE
*/
public static final int OPCODE = 0x00;
/**
* The logger
*/
private static final Logger log = LoggerFactory.getLogger(CM_GG_KEY.class);
/**
* The {@link GameGuardService}
*/
private final GameGuardService ggService;
/**
* The Game guard authentication key
*/
private byte[] key = new byte[8];
@Inject
public CM_GG_KEY(GameGuardService ggService) {
this.ggService = ggService;
}
@Override
public void read(Lineage2Connection conn, ChannelBuffer buffer) {
byte[] part1 = buffer.readBytes(4).array();
buffer.readInt();
byte[] part2 = buffer.readBytes(4).array();
// create a single key array
System.arraycopy(part1, 0, key, 0, 4);
System.arraycopy(part2, 0, key, 4, 4);
}
@Override
public void process(final Lineage2Connection conn) {
log.debug("Received GG key");
switch (ggService.key(conn, key)) {
case INVALID:
log.warn("Client {} sent an invalid GG key", conn);
// if key is invalid, disconnect client
conn.close();
return;
}
}
}

View File

@@ -24,9 +24,9 @@ import org.slf4j.LoggerFactory;
import com.google.inject.Inject;
import com.l2jserver.L2JConstant;
import com.l2jserver.game.ProtocolVersion;
import com.l2jserver.game.net.Lineage2Connection;
import com.l2jserver.game.net.Lineage2CryptographyKey;
import com.l2jserver.game.net.ProtocolVersion;
import com.l2jserver.game.net.packet.AbstractClientPacket;
import com.l2jserver.game.net.packet.server.SM_KEY;
import com.l2jserver.service.network.keygen.BlowfishKeygenService;

View File

@@ -56,6 +56,13 @@ import com.l2jserver.util.BufferUtils;
/**
* This is an message informing the client of an given player
*
* <pre>
* (c) dddddSddddQdddddddddddddddddddddddddddddddddddddddddddddddddd
* ddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd
* fdfdfdfddddSdddddcccddh[h]cdcdhhdhddddccdcccddddcdddddhhhhhhhdddd
* d
* </pre>
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class SM_CHAR_INFO extends AbstractServerPacket {

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@@ -16,7 +16,7 @@
*/
package com.l2jserver.game.net.packet.server;
import static com.l2jserver.game.ProtocolVersion.FREYA;
import static com.l2jserver.game.net.ProtocolVersion.FREYA;
import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.BELT;
import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.CHEST;
import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.CLOAK;

View File

@@ -28,6 +28,10 @@ import com.l2jserver.game.net.packet.AbstractServerPacket;
* This packet send the encryptation keys for the client. After this message all
* communication is done with the cryptography engine enabled.
*
* <pre>
* (c) cbddcd
* </pre>
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class SM_KEY extends AbstractServerPacket {

View File

@@ -14,14 +14,12 @@
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.service.game.ai.script;
import com.l2jserver.model.world.Actor;
import com.l2jserver.service.game.ai.AIScript;
package com.l2jserver.model.world.actor.stat;
/**
* @author <a href="http://www.rogiel.com">Rogiel</a
* @author <a href="http://www.rogiel.com">Rogiel</a>
*
*/
public interface AttackAIScript extends AIScript {
void attack(Actor actor);
public class ActorStats {
}

View File

@@ -17,6 +17,7 @@
package com.l2jserver.model.world.character;
import com.l2jserver.model.world.L2Character;
import com.l2jserver.model.world.actor.stat.ActorStats;
import com.l2jserver.model.world.actor.stat.Stats.StatType;
import com.l2jserver.model.world.character.calculator.BaseAttackAccuracyCalculator;
import com.l2jserver.model.world.character.calculator.BaseAttackEvasionCalculator;
@@ -60,7 +61,7 @@ import com.l2jserver.util.calculator.Calculator;
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class CharacterStats {
public class CharacterStats extends ActorStats {
/**
* The calculator for base maximum HP
* <p>
@@ -244,44 +245,32 @@ public class CharacterStats {
}
// import default functions
getCalculator(StatType.MAX_HP).importFunctions(BASE_HP_CALCULATOR);
getCalculator(StatType.MAX_MP).importFunctions(BASE_MP_CALCULATOR);
getCalculator(StatType.MAX_CP).importFunctions(BASE_CP_CALCULATOR);
add(StatType.MAX_HP, BASE_HP_CALCULATOR);
add(StatType.MAX_MP, BASE_MP_CALCULATOR);
add(StatType.MAX_CP, BASE_CP_CALCULATOR);
getCalculator(StatType.STAT_INT).importFunctions(BASE_INT_CALCULATOR);
getCalculator(StatType.STAT_STR).importFunctions(BASE_STR_CALCULATOR);
getCalculator(StatType.STAT_CON).importFunctions(BASE_CON_CALCULATOR);
getCalculator(StatType.STAT_MEN).importFunctions(BASE_MEN_CALCULATOR);
getCalculator(StatType.STAT_DEX).importFunctions(BASE_DEX_CALCULATOR);
getCalculator(StatType.STAT_WIT).importFunctions(BASE_WIT_CALCULATOR);
add(StatType.STAT_INT, BASE_INT_CALCULATOR);
add(StatType.STAT_STR, BASE_STR_CALCULATOR);
add(StatType.STAT_CON, BASE_CON_CALCULATOR);
add(StatType.STAT_MEN, BASE_MEN_CALCULATOR);
add(StatType.STAT_DEX, BASE_DEX_CALCULATOR);
add(StatType.STAT_WIT, BASE_WIT_CALCULATOR);
getCalculator(StatType.RUN_SPEED).importFunctions(
BASE_RUN_SPEED_CALCULATOR);
getCalculator(StatType.WALK_SPEED).importFunctions(
BASE_WALK_SPEED_CALCULATOR);
add(StatType.RUN_SPEED, BASE_RUN_SPEED_CALCULATOR);
add(StatType.WALK_SPEED, BASE_WALK_SPEED_CALCULATOR);
getCalculator(StatType.POWER_ATTACK).importFunctions(
BASE_PHYSICAL_ATTACK_CALCULATOR);
getCalculator(StatType.POWER_ATTACK_SPEED).importFunctions(
BASE_PHYSICAL_ATTACK_SPEED_CALCULATOR);
getCalculator(StatType.CRITICAL_RATE).importFunctions(
BASE_PHYSICAL_CRITICAL_RATE_CALCULATOR);
getCalculator(StatType.POWER_DEFENSE).importFunctions(
BASE_PHYSICAL_DEFENSE_CALCULATOR);
add(StatType.POWER_ATTACK, BASE_PHYSICAL_ATTACK_CALCULATOR);
add(StatType.POWER_ATTACK_SPEED, BASE_PHYSICAL_ATTACK_SPEED_CALCULATOR);
add(StatType.CRITICAL_RATE, BASE_PHYSICAL_CRITICAL_RATE_CALCULATOR);
add(StatType.POWER_DEFENSE, BASE_PHYSICAL_DEFENSE_CALCULATOR);
getCalculator(StatType.MAGIC_ATTACK).importFunctions(
BASE_MAGICAL_ATTACK_CALCULATOR);
getCalculator(StatType.MAGIC_ATTACK_SPEED).importFunctions(
BASE_MAGICAL_ATTACK_SPEED_CALCULATOR);
getCalculator(StatType.MCRITICAL_RATE).importFunctions(
BASE_MAGICAL_CRITICAL_RATE_CALCULATOR);
getCalculator(StatType.MAGIC_DEFENSE).importFunctions(
BASE_MAGICAL_DEFENSE_CALCULATOR);
add(StatType.MAGIC_ATTACK, BASE_MAGICAL_ATTACK_CALCULATOR);
add(StatType.MAGIC_ATTACK_SPEED, BASE_MAGICAL_ATTACK_SPEED_CALCULATOR);
add(StatType.MCRITICAL_RATE, BASE_MAGICAL_CRITICAL_RATE_CALCULATOR);
add(StatType.MAGIC_DEFENSE, BASE_MAGICAL_DEFENSE_CALCULATOR);
getCalculator(StatType.ACCURACY_COMBAT).importFunctions(
BASE_ATTACK_ACCURACY_CALCULATOR);
getCalculator(StatType.EVASION_RATE).importFunctions(
BASE_ATTACK_EVASION_CALCULATOR);
add(StatType.ACCURACY_COMBAT, BASE_ATTACK_ACCURACY_CALCULATOR);
add(StatType.EVASION_RATE, BASE_ATTACK_EVASION_CALCULATOR);
// TODO henna stats calculators
}
@@ -440,9 +429,13 @@ public class CharacterStats {
return (int) calc(StatType.MAX_LOAD);
}
// public void add(StatType type, Calculator<?> calculator) {
// getCalculator(type).importFunctions(calculator);
// }
public void add(StatType type, Calculator<L2Character> calculator) {
getCalculator(type).importFunctions(calculator);
}
public void remove(StatType type, Calculator<L2Character> calculator) {
getCalculator(type).removeFunctions(calculator);
}
/**
* @param the

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@@ -1,35 +0,0 @@
/*
* This file is part of l2jserver <l2jserver.com>.
*
* l2jserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.service.game.ai.script;
import com.l2jserver.model.world.PositionableObject;
/**
* This AI is used to receive notifications once another object aproaches.
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public interface ProximityAIScript {
/**
* Invoked once another object moves in proximity or the object suddenly
* appears.
*
* @param object
* the object
*/
void approach(PositionableObject object);
}

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@@ -1,30 +0,0 @@
/*
* This file is part of l2jserver <l2jserver.com>.
*
* l2jserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.service.game.ai.script;
import com.l2jserver.model.world.PositionableObject;
import com.l2jserver.service.game.ai.AIScript;
import com.l2jserver.util.geometry.Coordinate;
/**
* @author <a href="http://www.rogiel.com">Rogiel</a
*/
public interface WalkingAIScript extends AIScript {
void walk(Coordinate coord);
void follow(PositionableObject positionable);
}

View File

@@ -21,17 +21,16 @@ import com.google.inject.Inject;
import com.l2jserver.db.dao.ItemDAO;
import com.l2jserver.game.net.Lineage2Connection;
import com.l2jserver.game.net.SystemMessage;
import com.l2jserver.game.net.packet.server.SM_CHAT;
import com.l2jserver.game.net.packet.server.SM_MOVE;
import com.l2jserver.game.net.packet.server.SM_CHAR_INFO;
import com.l2jserver.game.net.packet.server.SM_CHAR_INFO_BROADCAST;
import com.l2jserver.game.net.packet.server.SM_CHAR_INFO_EXTRA;
import com.l2jserver.game.net.packet.server.SM_CHAR_INFO;
import com.l2jserver.game.net.packet.server.SM_CHAR_INVENTORY;
import com.l2jserver.game.net.packet.server.SM_CHAT;
import com.l2jserver.game.net.packet.server.SM_MOVE;
import com.l2jserver.game.net.packet.server.SM_MOVE_TYPE;
import com.l2jserver.game.net.packet.server.SM_TARGET;
import com.l2jserver.game.net.packet.server.SM_GG_QUERY;
import com.l2jserver.game.net.packet.server.SM_NPC_INFO;
import com.l2jserver.game.net.packet.server.SM_OBJECT_REMOVE;
import com.l2jserver.game.net.packet.server.SM_TARGET;
import com.l2jserver.model.id.object.CharacterID;
import com.l2jserver.model.template.NPCTemplate;
import com.l2jserver.model.world.Actor;
@@ -74,6 +73,7 @@ import com.l2jserver.service.game.world.filter.impl.IDFilter;
import com.l2jserver.service.game.world.filter.impl.KnownListFilter;
import com.l2jserver.service.game.world.filter.impl.KnownListUpdateFilter;
import com.l2jserver.service.network.NetworkService;
import com.l2jserver.service.network.gameguard.GameGuardService;
import com.l2jserver.util.geometry.Coordinate;
import com.l2jserver.util.geometry.Point3D;
@@ -110,6 +110,10 @@ public class CharacterServiceImpl extends AbstractService implements
* The {@link NPCService}
*/
private final NPCService npcService;
/**
* The {@link GameGuardService}
*/
private final GameGuardService ggService;
/**
* The {@link ItemDAO}
*/
@@ -124,13 +128,14 @@ public class CharacterServiceImpl extends AbstractService implements
public CharacterServiceImpl(WorldService worldService,
WorldEventDispatcher eventDispatcher, ChatService chatService,
NetworkService networkService, SpawnService spawnService,
NPCService npcService, ItemDAO itemDao) {
NPCService npcService, GameGuardService ggService, ItemDAO itemDao) {
this.worldService = worldService;
this.eventDispatcher = eventDispatcher;
this.chatService = chatService;
this.networkService = networkService;
this.spawnService = spawnService;
this.npcService = npcService;
this.ggService = ggService;
this.itemDao = itemDao;
}
@@ -260,11 +265,13 @@ public class CharacterServiceImpl extends AbstractService implements
globalChatListener);
chatService.getTradeChannel().addChatChannelListener(tradeChatListener);
// query client game guard -- if key is invalid, the connection will be
// closed as soon as possible
ggService.query(conn);
// send this user information
conn.write(new SM_CHAR_INFO(character));
conn.write(new SM_CHAR_INFO_EXTRA(character));
// TODO game guard enforcing
conn.write(new SM_GG_QUERY());
conn.write(new SM_CHAR_INVENTORY(character.getInventory()));
conn.sendSystemMessage(SystemMessage.WELCOME_TO_LINEAGE);

View File

@@ -0,0 +1,65 @@
/*
* This file is part of l2jserver <l2jserver.com>.
*
* l2jserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.service.network.gameguard;
import java.util.concurrent.Future;
import com.l2jserver.game.net.Lineage2Connection;
/**
* This service is responsible for querying and validating GameGuard packets
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public interface GameGuardService {
/**
* Queries the client GameGuard for an response
*
* @param conn
* the lineage 2 connection
* @return an future that will be used to obtain validation status
*/
Future<GameGuardResponse> query(Lineage2Connection conn);
/**
* The Game guard key state
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public enum GameGuardResponse {
/**
* Key is valid
*/
VALID,
/**
* Key is not valid
*/
INVALID;
}
/**
* Sets the game guard key for the given connection. Future will be notified
* of the key state (valid or invalid).
*
* @param conn
* the connection
* @param key
* the key
* @return the validation state
*/
GameGuardResponse key(Lineage2Connection conn, byte[] key);
}

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@@ -0,0 +1,128 @@
/*
* This file is part of l2jserver <l2jserver.com>.
*
* l2jserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.service.network.gameguard;
import java.security.MessageDigest;
import java.security.NoSuchAlgorithmException;
import java.util.Arrays;
import java.util.Map;
import java.util.concurrent.Future;
import org.jboss.netty.channel.ChannelFuture;
import org.jboss.netty.channel.ChannelFutureListener;
import com.google.common.util.concurrent.AbstractFuture;
import com.l2jserver.game.net.Lineage2Connection;
import com.l2jserver.game.net.packet.server.SM_GG_QUERY;
import com.l2jserver.service.AbstractService;
import com.l2jserver.service.ServiceStartException;
import com.l2jserver.service.ServiceStopException;
import com.l2jserver.util.factory.CollectionFactory;
/**
* Default implementation for {@link GameGuardService}
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class GameGuardServiceImpl extends AbstractService implements
GameGuardService {
/**
* The valid GG SHA1 response
*/
private static final byte[] VALID_KEY_SHA1 = { (byte) 0x88, 0x40, 0x1c,
(byte) 0xa7, (byte) 0x83, 0x42, (byte) 0xe9, 0x15, (byte) 0xde,
(byte) 0xc3, 0x68, (byte) 0xf6, 0x2d, 0x23, (byte) 0xf1, 0x3f,
(byte) 0xee, 0x68, 0x5b, (byte) 0xc5 };
/**
* The map containing all pending futures
*/
private Map<Lineage2Connection, GGFuture> futures;
/**
* The {@link MessageDigest} for SHA-1.
* <p>
* <b>Access must be synchronized externally.
*/
private MessageDigest digester;
@Override
protected void doStart() throws ServiceStartException {
futures = CollectionFactory.newMap();
try {
digester = MessageDigest.getInstance("SHA");
} catch (NoSuchAlgorithmException e) {
throw new ServiceStartException(e);
}
}
@Override
public Future<GameGuardResponse> query(final Lineage2Connection conn) {
conn.write(new SM_GG_QUERY()).addListener(new ChannelFutureListener() {
@Override
public void operationComplete(ChannelFuture future)
throws Exception {
if (future.getCause() != null) {
futures.remove(conn);
}
}
});
final GGFuture future = new GGFuture();
futures.put(conn, future);
return future;
}
@Override
public GameGuardResponse key(Lineage2Connection conn, byte[] key) {
final GGFuture future = futures.remove(conn);
final boolean validated = validate(conn, key);
final GameGuardResponse response = (validated ? GameGuardResponse.VALID
: GameGuardResponse.INVALID);
if (future != null)
future.set(response);
return response;
}
/**
* Creates a SHA1 sum of the key and checks is validity.
*
* @param conn
* the connection
* @param key
* the key
* @return true if key is valid
*/
private boolean validate(Lineage2Connection conn, byte[] key) {
synchronized (digester) {
return Arrays.equals(VALID_KEY_SHA1, digester.digest(key));
}
}
@Override
protected void doStop() throws ServiceStopException {
futures = null;
digester = null;
}
private class GGFuture extends AbstractFuture<GameGuardResponse> implements
Future<GameGuardResponse> {
@Override
protected boolean set(GameGuardResponse value) {
// protected wrapper
return super.set(value);
}
}
}