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https://github.com/Rogiel/l2jserver2
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Template classes for all NPC instances
Signed-off-by: Rogiel <rogiel@rogiel.com>
This commit is contained in:
@@ -0,0 +1,28 @@
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/*
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* This file is part of l2jserver <l2jserver.com>.
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*
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* l2jserver is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* l2jserver is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.service.game.spawn;
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/**
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* Exception thrown when trying to teleport an character but its state indicates
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* that it is already teleporting.
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*
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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public class CharacterAlreadyTeleportingServiceException extends
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SpawnServiceException {
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private static final long serialVersionUID = 1L;
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}
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@@ -0,0 +1,28 @@
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/*
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* This file is part of l2jserver <l2jserver.com>.
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*
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* l2jserver is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* l2jserver is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.service.game.spawn;
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/**
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* Exception thrown when trying to finish the teleportion of an character but
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* its state is not teleporting.
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*
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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public class CharacterNotTeleportingServiceException extends
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SpawnServiceException {
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private static final long serialVersionUID = 1L;
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}
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@@ -16,9 +16,12 @@
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*/
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package com.l2jserver.service.game.spawn;
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import com.l2jserver.model.world.L2Character;
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import com.l2jserver.model.world.L2Character.CharacterState;
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import com.l2jserver.model.world.Player;
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import com.l2jserver.model.world.PositionableObject;
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import com.l2jserver.model.world.event.SpawnEvent;
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import com.l2jserver.model.world.player.event.PlayerTeleportedEvent;
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import com.l2jserver.model.world.player.event.PlayerTeleportingEvent;
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import com.l2jserver.service.Service;
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import com.l2jserver.util.dimensional.Coordinate;
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@@ -63,9 +66,29 @@ public interface SpawnService extends Service {
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* the teleportation coordinate
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* @throws NotSpawnedServiceException
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* if the object to be teleported is not spawned
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* @throws CharacterAlreadyTeleportingServiceException
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* if this player is already being teleported. This will only be
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* thrown for {@link L2Character} instances.
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*/
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void teleport(Player player, Coordinate coordinate)
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throws NotSpawnedServiceException;
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throws NotSpawnedServiceException,
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CharacterAlreadyTeleportingServiceException;
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/**
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* Finishes teleporting the character. This is only used for
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* {@link L2Character} instances.
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* <p>
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* An {@link PlayerTeleportedEvent} will be dispatched and the new position
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* will be broadcast to all clients.
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*
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* @param character
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* the character object
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* @throws CharacterNotTeleportingServiceException
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* if the character state is not
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* {@link CharacterState#TELEPORTING}
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*/
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void finishTeleport(L2Character character)
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throws CharacterNotTeleportingServiceException;
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/**
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* Schedules an {@link Spawnable} object to be respawn in a certain time.
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@@ -85,5 +108,6 @@ public interface SpawnService extends Service {
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* @throws NotSpawnedServiceException
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* if the object is not spawned
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*/
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void unspawn(PositionableObject spawnable) throws NotSpawnedServiceException;
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void unspawn(PositionableObject spawnable)
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throws NotSpawnedServiceException;
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}
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@@ -22,6 +22,8 @@ import org.slf4j.LoggerFactory;
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import com.google.common.base.Preconditions;
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import com.google.inject.Inject;
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import com.l2jserver.game.net.Lineage2Connection;
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import com.l2jserver.game.net.packet.server.CharacterInformationExtraPacket;
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import com.l2jserver.game.net.packet.server.CharacterInformationPacket;
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import com.l2jserver.game.net.packet.server.CharacterTeleportPacket;
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import com.l2jserver.model.id.object.CharacterID;
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import com.l2jserver.model.world.L2Character;
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@@ -31,6 +33,7 @@ import com.l2jserver.model.world.Player;
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import com.l2jserver.model.world.PositionableObject;
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import com.l2jserver.model.world.event.SpawnEvent;
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import com.l2jserver.model.world.npc.event.NPCSpawnEvent;
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import com.l2jserver.model.world.player.event.PlayerTeleportedEvent;
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import com.l2jserver.model.world.player.event.PlayerTeleportingEvent;
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import com.l2jserver.service.AbstractService;
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import com.l2jserver.service.AbstractService.Depends;
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@@ -111,19 +114,25 @@ public class SpawnServiceImpl extends AbstractService implements SpawnService {
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}
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@Override
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public void teleport(Player player, Coordinate coordinate) {
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public void teleport(Player player, Coordinate coordinate)
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throws CharacterAlreadyTeleportingServiceException {
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Preconditions.checkNotNull(player, "player");
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Preconditions.checkNotNull(coordinate, "coordinate");
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System.out.println("teleport: " + coordinate);
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player.setPosition(coordinate);
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if (player instanceof L2Character) {
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if (((L2Character) player).isTeleporting())
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throw new CharacterAlreadyTeleportingServiceException();
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final Lineage2Connection conn = networkService
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.discover((CharacterID) player.getID());
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if (conn == null)
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// TODO throw an exception here
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return;
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conn.write(new CharacterTeleportPacket(conn.getCharacter()));
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conn.write(new CharacterTeleportPacket(conn.getCharacter(),
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coordinate.toPoint()));
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((L2Character) player).setState(CharacterState.TELEPORTING);
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((L2Character) player).setTargetLocation(coordinate.toPoint());
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} else {
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player.setPosition(coordinate);
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}
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// dispatch teleport event
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eventDispatcher.dispatch(new PlayerTeleportingEvent(player, coordinate
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@@ -131,6 +140,28 @@ public class SpawnServiceImpl extends AbstractService implements SpawnService {
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// remember: broadcasting is done through events!
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}
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@Override
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public void finishTeleport(L2Character character)
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throws CharacterNotTeleportingServiceException {
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Preconditions.checkNotNull(character, "character");
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final CharacterID id = character.getID();
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final Lineage2Connection conn = networkService.discover(id);
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if (!character.isTeleporting())
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throw new CharacterNotTeleportingServiceException();
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character.setState(null);
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character.setPoint(character.getTargetLocation());
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eventDispatcher.dispatch(new PlayerTeleportedEvent(character, character
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.getTargetLocation()));
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character.setTargetLocation(null);
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conn.write(new CharacterInformationPacket(character));
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conn.write(new CharacterInformationExtraPacket(character));
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}
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@Override
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public void scheduleRespawn(PositionableObject object) {
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Preconditions.checkNotNull(object, "object");
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