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mirror of https://github.com/Rogiel/l2jserver2 synced 2025-12-09 08:52:51 +00:00

Base AI, new Cache system, DAO changes and better geometry handling

Signed-off-by: Rogiel <rogiel@rogiel.com>
This commit is contained in:
2011-05-27 02:49:15 -03:00
parent aabe375b49
commit 73f51e53c0
95 changed files with 3079 additions and 1884 deletions

View File

@@ -31,7 +31,7 @@ import com.l2jserver.model.world.character.CharacterFriendList;
import com.l2jserver.model.world.character.CharacterInventory;
import com.l2jserver.model.world.character.CharacterShortcutContainer;
import com.l2jserver.model.world.character.CharacterStats;
import com.l2jserver.util.dimensional.Point;
import com.l2jserver.util.geometry.Point3D;
/**
* This class represents a playable character in Lineage II world.
@@ -179,7 +179,7 @@ public class L2Character extends Player {
/**
* The point the player is moving, teleporting etc...
*/
private transient Point targetLocation;
private transient Point3D targetLocation;
/**
* Creates a new instance
@@ -502,7 +502,7 @@ public class L2Character extends Player {
/**
* @return the targetLocation
*/
public Point getTargetLocation() {
public Point3D getTargetLocation() {
return targetLocation;
}
@@ -510,7 +510,7 @@ public class L2Character extends Player {
* @param targetLocation
* the targetLocation to set
*/
public void setTargetLocation(Point targetLocation) {
public void setTargetLocation(Point3D targetLocation) {
this.targetLocation = targetLocation;
}