mirror of
https://github.com/Rogiel/l2jserver2
synced 2025-12-13 10:42:54 +00:00
Base AI, new Cache system, DAO changes and better geometry handling
Signed-off-by: Rogiel <rogiel@rogiel.com>
This commit is contained in:
@@ -21,7 +21,7 @@ import com.l2jserver.model.world.Actor;
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import com.l2jserver.model.world.L2Character;
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import com.l2jserver.model.world.Player;
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import com.l2jserver.model.world.WorldObject;
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import com.l2jserver.util.dimensional.Point;
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import com.l2jserver.util.geometry.Point3D;
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/**
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* Event triggered once a character moves
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@@ -36,7 +36,7 @@ public class CharacterMoveEvent implements CharacterEvent {
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/**
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* The old point of the character
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*/
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private final Point point;
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private final Point3D point;
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/**
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* Creates a new instance
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@@ -46,7 +46,7 @@ public class CharacterMoveEvent implements CharacterEvent {
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* @param point
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* the character point before moving
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*/
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public CharacterMoveEvent(L2Character character, Point point) {
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public CharacterMoveEvent(L2Character character, Point3D point) {
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this.character = character;
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this.point = point;
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}
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@@ -54,7 +54,7 @@ public class CharacterMoveEvent implements CharacterEvent {
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/**
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* @return the old point
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*/
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public Point getPoint() {
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public Point3D getPoint() {
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return point;
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}
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@@ -21,7 +21,7 @@ import com.l2jserver.model.world.Actor;
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import com.l2jserver.model.world.L2Character;
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import com.l2jserver.model.world.Player;
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import com.l2jserver.model.world.WorldObject;
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import com.l2jserver.util.dimensional.Point;
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import com.l2jserver.util.geometry.Point3D;
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/**
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* Event triggered once a character moves
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@@ -36,7 +36,7 @@ public class CharacterStopMoveEvent implements CharacterEvent {
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/**
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* The new point of the character
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*/
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private final Point point;
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private final Point3D point;
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/**
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* Creates a new instance
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@@ -46,7 +46,7 @@ public class CharacterStopMoveEvent implements CharacterEvent {
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* @param point
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* the character point
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*/
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public CharacterStopMoveEvent(L2Character character, Point point) {
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public CharacterStopMoveEvent(L2Character character, Point3D point) {
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this.character = character;
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this.point = point;
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}
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@@ -54,7 +54,7 @@ public class CharacterStopMoveEvent implements CharacterEvent {
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/**
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* @return the point
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*/
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public Point getPoint() {
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public Point3D getPoint() {
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return point;
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}
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