mirror of
https://github.com/Rogiel/l2jserver2
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273
src/main/java/com/l2jserver/model/game/CharacterShortcut.java
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273
src/main/java/com/l2jserver/model/game/CharacterShortcut.java
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package com.l2jserver.model.game;
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import com.l2jserver.model.id.object.CharacterID;
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import com.l2jserver.model.id.object.ItemID;
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import com.l2jserver.model.id.template.SkillTemplateID;
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import com.l2jserver.model.world.L2Character;
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/**
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* An shortcut in Lineage II game interface
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*
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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public class CharacterShortcut {
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/**
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* The character id
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*/
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private final CharacterID characterID;
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/**
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* The shortcut skill id (only if <tt>type</tt> is
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* {@link ShortcutType#SKILL})
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*/
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private SkillTemplateID skillID;
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/**
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* The shortcut item id (only if <tt>type</tt> is {@link ShortcutType#ITEM})
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*/
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private ItemID itemID;
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/**
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* The shortcut slot (0 - 11 = 12 slots/page)
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*/
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private int slot;
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/**
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* The shortcut page (0-3 = 4 pages)
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*/
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private int page;
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/**
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* The shortcut type
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*/
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private ShortcutType type;
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/**
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* Enum with all shortcut types supported
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*
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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public enum ShortcutType {
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ITEM(1), SKILL(2), ACTION(3), MACRO(4), RECIPE(5), TPBOOKMARK(6);
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/**
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* The shortcut type id
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*/
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public final int id;
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ShortcutType(int id) {
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this.id = id;
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}
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/**
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*
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* @param id
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* the type id
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* @return
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*/
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public static ShortcutType fromID(int id) {
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for (final ShortcutType shortcut : values()) {
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if (shortcut.id == id)
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return shortcut;
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}
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return null;
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}
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}
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/**
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* The skill level (only if <tt>type</tt> is {@link ShortcutType#SKILL})
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*/
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private int level;
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/**
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* unknown!
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*/
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private int characterType;
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/**
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* Creates a new instance
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*
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* @param character
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* the character
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*/
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public CharacterShortcut(CharacterID characterID) {
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this.characterID = characterID;
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}
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/**
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* Creates a new Item Shortcut
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*
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* @param characterID
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* the character id
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* @param itemID
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* the item id
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* @param characterType
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* the character type
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*/
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public CharacterShortcut(CharacterID characterID, ItemID itemID,
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int characterType) {
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this.type = ShortcutType.ITEM;
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this.characterID = characterID;
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this.itemID = itemID;
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this.characterType = characterType;
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}
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/**
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* Creates a new Skill Shortcut
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*
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* @param characterID
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* the character id
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* @param skillID
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* the skill id
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* @param level
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* the skill level
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* @param characterType
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* the character type
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*/
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public CharacterShortcut(CharacterID characterID, SkillTemplateID skillID,
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int level, int characterType) {
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this.type = ShortcutType.SKILL;
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this.characterID = characterID;
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this.skillID = skillID;
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this.level = level;
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this.characterType = characterType;
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}
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/**
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* Creates another type of shortcut
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*
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* @param characterID
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* the character id
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* @param type
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* the shortcut type
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* @param slot
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* the shortcut slot
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* @param page
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* the shortcut page
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* @param characterType
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* the character type
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*/
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public CharacterShortcut(CharacterID characterID, ShortcutType type,
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int slot, int page, int characterType) {
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this.characterID = characterID;
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this.slot = slot;
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this.page = page;
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this.type = type;
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this.characterType = characterType;
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}
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/**
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* @return the skillID
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*/
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public SkillTemplateID getSkillID() {
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return skillID;
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}
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/**
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* @param skillID
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* the skillID to set
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*/
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public void setSkillID(SkillTemplateID skillID) {
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this.skillID = skillID;
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}
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/**
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* @return the itemID
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*/
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public ItemID getItemID() {
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return itemID;
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}
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/**
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* @param itemID
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* the itemID to set
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*/
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public void setItemID(ItemID itemID) {
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this.itemID = itemID;
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}
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/**
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* @return the slot
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*/
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public int getSlot() {
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return slot;
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}
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/**
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* @param slot
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* the slot to set
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*/
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public void setSlot(int slot) {
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this.slot = slot;
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}
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/**
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* @return the page
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*/
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public int getPage() {
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return page;
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}
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/**
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* @param page
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* the page to set
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*/
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public void setPage(int page) {
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this.page = page;
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}
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/**
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* @return the type
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*/
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public ShortcutType getType() {
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return type;
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}
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/**
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* @param type
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* the type to set
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*/
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public void setType(ShortcutType type) {
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this.type = type;
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}
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/**
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* @return the level
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*/
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public int getLevel() {
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return level;
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}
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/**
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* @param level
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* the level to set
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*/
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public void setLevel(int level) {
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this.level = level;
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}
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/**
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* @return the characterType
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*/
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public int getCharacterType() {
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return characterType;
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}
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/**
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* @param characterType
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* the characterType to set
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*/
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public void setCharacterType(int characterType) {
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this.characterType = characterType;
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}
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/**
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* @return the character id
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*/
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public CharacterID getCharacterID() {
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return characterID;
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}
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/**
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* @return the character
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*/
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public L2Character getCharacter() {
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return characterID.getObject();
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}
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}
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108
src/main/java/com/l2jserver/model/game/Skill.java
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108
src/main/java/com/l2jserver/model/game/Skill.java
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@@ -0,0 +1,108 @@
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package com.l2jserver.model.game;
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import com.l2jserver.model.id.object.ActorID;
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import com.l2jserver.model.id.template.SkillTemplateID;
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import com.l2jserver.model.template.SkillTemplate;
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import com.l2jserver.model.world.capability.Actor;
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/**
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* Register the state of a skill known by an {@link Actor}.
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*
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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public class Skill {
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/**
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* The skill template ID
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*/
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private final SkillTemplateID skillTemplateID;
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/**
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* The actor id that has learned this skill
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*/
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private ActorID<?> actorID;
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/**
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* The skill level learned
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*/
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private int level;
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/**
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* Creates a new instance
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*
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* @param skillTemplateID
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* the skill template id
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* @param level
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* the skill level
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*/
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public Skill(SkillTemplateID skillTemplateID, int level) {
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this.skillTemplateID = skillTemplateID;
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this.level = level;
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}
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/**
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* Creates a new instance in level one
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*
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* @param skillTemplateID
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* the skill template id
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*/
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public Skill(SkillTemplateID skillTemplateID) {
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this(skillTemplateID, 1);
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}
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/**
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* @return true if this skill is learned in the maximum level
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*/
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public boolean isMaximumLevel() {
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return level >= skillTemplateID.getTemplate().getMaximumLevel();
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}
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/**
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* @return the actorID
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*/
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public ActorID<?> getActorID() {
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return actorID;
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}
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/**
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* @return the actor
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*/
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public Actor getActor() {
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return actorID.getObject();
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}
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/**
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* @param actorID
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* the actor ID to set
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*/
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public void setActorID(ActorID<?> actorID) {
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this.actorID = actorID;
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}
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/**
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* @return the level
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*/
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public int getLevel() {
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return level;
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}
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/**
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* @param level
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* the level to set
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*/
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public void setLevel(int level) {
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this.level = level;
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}
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/**
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* @return the skillTemplateID
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*/
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public SkillTemplateID getSkillTemplateID() {
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return skillTemplateID;
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}
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/**
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* @return the skillTemplate
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*/
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public SkillTemplate getSkillTemplate() {
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return skillTemplateID.getTemplate();
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}
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}
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58
src/main/java/com/l2jserver/model/game/Spawn.java
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58
src/main/java/com/l2jserver/model/game/Spawn.java
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@@ -0,0 +1,58 @@
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package com.l2jserver.model.game;
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import com.l2jserver.model.id.template.NPCTemplateID;
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import com.l2jserver.model.template.NPCTemplate;
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import com.l2jserver.util.dimensional.Point;
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/**
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* This class represents an spawn instance of a NPC or Monster
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*
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||||
* @author <a href="http://www.rogiel.com">Rogiel</a>
|
||||
*/
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public class Spawn {
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/**
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* The NPC template id
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*/
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private NPCTemplateID npcTemplateID;
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/**
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* The NPC spawn point
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*/
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private Point point;
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/**
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* @return the npcTemplate ID
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*/
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public NPCTemplateID getNPCTemplateID() {
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return npcTemplateID;
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}
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/**
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* @return the npcTemplate
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*/
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public NPCTemplate getNPCTemplate() {
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return npcTemplateID.getTemplate();
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}
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/**
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* @param npcTemplateID
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* the npcTemplate ID to set
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*/
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public void setNPCTemplateID(NPCTemplateID npcTemplateID) {
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this.npcTemplateID = npcTemplateID;
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}
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/**
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||||
* @return the point
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||||
*/
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public Point getPoint() {
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||||
return point;
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}
|
||||
|
||||
/**
|
||||
* @param point
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||||
* the point to set
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||||
*/
|
||||
public void setPoint(Point point) {
|
||||
this.point = point;
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||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user