mirror of
https://github.com/Rogiel/l2jserver2
synced 2025-12-11 09:42:54 +00:00
@@ -98,17 +98,12 @@ public class L2Character extends Player {
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// ////////////////////////////////////
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// / RUNTIME
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// ////////////////////////////////////
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/**
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* The character walk mode.
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* <p>
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* This field is not persisted.
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*/
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private CharacterMoveType moveType = CharacterMoveType.WALK;
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/**
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* The character target, if any.
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*/
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private ActorID<?> targetID;
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/**
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* The character walking mode
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@@ -125,6 +120,19 @@ public class L2Character extends Player {
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}
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}
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/**
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* The character target, if any.
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*/
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private ActorID<?> targetID;
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/**
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* State if the player is being teleported
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*/
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private CharacterState state;
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public enum CharacterState {
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TELEPORTING;
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}
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/**
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* Creates a new instance
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*
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@@ -298,6 +306,28 @@ public class L2Character extends Player {
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this.targetID = target;
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}
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/**
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* @return the state
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*/
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public CharacterState getState() {
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return state;
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}
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/**
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* @param state
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* the state to set
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*/
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public void setState(CharacterState state) {
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this.state = state;
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}
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/**
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* @return true if character is being teleported
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*/
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public boolean isTeleporting() {
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return state == CharacterState.TELEPORTING;
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}
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/**
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* @return the inventory
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*/
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@@ -52,7 +52,7 @@ public class CharacterMoveEvent implements CharacterEvent {
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}
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/**
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* @return the point
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* @return the new point
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*/
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public Point getPoint() {
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return point;
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@@ -20,11 +20,12 @@ import com.l2jserver.model.world.Player;
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import com.l2jserver.util.dimensional.Point;
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/**
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* Event dispatched once an player is teleported to another location
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* Event dispatched once an player has completed its teleportation to another
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* location
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*
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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public class PlayerTeleportEvent extends PlayerSpawnEvent {
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public class PlayerTeleportedEvent extends PlayerSpawnEvent {
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/**
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* Creates a new instance
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*
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@@ -33,7 +34,7 @@ public class PlayerTeleportEvent extends PlayerSpawnEvent {
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* @param point
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* the teleport point
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*/
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public PlayerTeleportEvent(Player player, Point point) {
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public PlayerTeleportedEvent(Player player, Point point) {
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super(player, point);
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}
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}
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@@ -0,0 +1,76 @@
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/*
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* This file is part of l2jserver <l2jserver.com>.
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*
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* l2jserver is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* l2jserver is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.model.world.player.event;
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import com.l2jserver.model.id.ObjectID;
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import com.l2jserver.model.world.Player;
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import com.l2jserver.model.world.WorldObject;
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import com.l2jserver.model.world.capability.Actor;
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import com.l2jserver.util.dimensional.Point;
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/**
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* Event dispatched once an player has started his teleported to another
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* location
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*
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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public class PlayerTeleportingEvent implements PlayerEvent {
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private final Player player;
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private final Point point;
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/**
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* Creates a new instance
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*
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* @param player
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* the teleported player
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* @param point
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* the teleport point
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*/
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public PlayerTeleportingEvent(Player player, Point point) {
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this.player = player;
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this.point = point;
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}
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@Override
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public Actor getActor() {
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return player;
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}
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@Override
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public WorldObject getObject() {
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return player;
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}
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@Override
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public Player getPlayer() {
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return player;
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}
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/**
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* The point to which this player was teleported.
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*
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* @return the teleported point
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*/
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public Point getPoint() {
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return point;
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}
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@Override
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public ObjectID<?>[] getDispatchableObjects() {
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return new ObjectID<?>[] { player.getID() };
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}
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}
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