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mirror of https://github.com/Rogiel/l2jserver2 synced 2025-12-08 08:23:11 +00:00

Initial work in the attack service

Signed-off-by: Rogiel <rogiel@rogiel.com>
This commit is contained in:
2011-05-25 20:22:02 -03:00
parent f955208c2e
commit 96bf7df86f
10108 changed files with 41199 additions and 21558 deletions

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@@ -0,0 +1,150 @@
/*
* This file is part of l2jserver <l2jserver.com>.
*
* l2jserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.model.server;
import java.util.Collections;
import java.util.List;
import com.l2jserver.model.world.Actor;
import com.l2jserver.util.factory.CollectionFactory;
/**
* This class represents an attack hit.
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class AttackHit {
/**
* The actor attacking <tt>target</tt>
*/
private final Actor attacker;
/**
* The actor being attacked by <tt>attacker</tt>
*/
private final Actor target;
/**
* The damage dealt by this hit
*/
private double damage;
/**
* This hit flags (i.e. critical)
*/
private List<AttackHitFlag> flags = CollectionFactory.newList();
/**
* An enumeration containing all possible attack flags
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public enum AttackHitFlag {
/**
* The hit used soulshot
*/
SOULSHOT((byte) 0x10),
/**
* The attack dealt critical damage
*/
CRITICAL((byte) 0x20),
/**
* The shield blocked this hit
*/
SHIELD_BLOCKED((byte) 0x40),
/**
* The <tt>attacker</tt> missed the hit
*/
MISS((byte) 0x80);
/**
* The byte value of the flag
*/
public final byte flag;
AttackHitFlag(byte flag) {
this.flag = flag;
}
}
/**
* Creates a new instance
*
* @param attacker
* the actor attacking <tt>target</tt>
* @param target
* the actor being attacked by <tt>attacker</tt>
*/
public AttackHit(Actor attacker, Actor target) {
this.attacker = attacker;
this.target = target;
}
/**
* Creates a new instance
*
* @param attacker
* the actor attacking <tt>target</tt>
* @param target
* the actor being attacked by <tt>attacker</tt>
* @param flags
* the hit flags
*/
public AttackHit(Actor attacker, Actor target, AttackHitFlag... flags) {
this.attacker = attacker;
this.target = target;
Collections.addAll(this.flags, flags);
}
/**
* @return the attacker
*/
public Actor getAttacker() {
return attacker;
}
/**
* @return the target
*/
public Actor getTarget() {
return target;
}
/**
* @return the damage
*/
public double getDamage() {
return damage;
}
/**
* @return the flags
*/
public List<AttackHitFlag> getFlags() {
return flags;
}
/**
* @return the flags as a byte value
*/
public byte getFlagsByte() {
byte flags = 0;
for (final AttackHitFlag flag : this.flags) {
if (flag == AttackHitFlag.MISS)
return AttackHitFlag.MISS.flag;
flags |= flag.flag;
}
return flags;
}
}

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@@ -34,6 +34,7 @@ import com.l2jserver.model.id.template.ItemTemplateID;
import com.l2jserver.model.id.template.NPCTemplateID;
import com.l2jserver.model.world.Actor.ActorSex;
import com.l2jserver.model.world.NPC;
import com.l2jserver.model.world.npc.controller.NPCController;
import com.l2jserver.util.jaxb.ItemTemplateIDAdapter;
import com.l2jserver.util.jaxb.NPCTemplateIDAdapter;
@@ -47,8 +48,8 @@ public class NPCTemplate extends ActorTemplate<NPC> {
@XmlAttribute(name = "id")
@XmlJavaTypeAdapter(value = NPCTemplateIDAdapter.class)
protected NPCTemplateID id = null;
@XmlAttribute(name = "type")
protected String type = null;
@XmlAttribute(name = "controller")
protected Class<? extends NPCController> controller;
@XmlElement(name = "info")
protected NPCInformationMetadata info = null;
@@ -274,10 +275,10 @@ public class NPCTemplate extends ActorTemplate<NPC> {
}
/**
* @return the type
* @return the controller class
*/
public String getType() {
return type;
public Class<? extends NPCController> getControllerClass() {
return controller;
}
public String getName() {

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@@ -0,0 +1,98 @@
/*
* This file is part of l2jserver <l2jserver.com>.
*
* l2jserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.model.world.character.event;
import com.l2jserver.model.id.ObjectID;
import com.l2jserver.model.server.AttackHit;
import com.l2jserver.model.world.Actor;
import com.l2jserver.model.world.L2Character;
import com.l2jserver.model.world.Player;
import com.l2jserver.model.world.WorldObject;
/**
* Event triggered once a character attacks something
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class CharacterAttackEvent implements CharacterEvent {
/**
* The character that is attacking
*/
private final L2Character character;
/**
* The character that is being attacked
*/
private final L2Character target;
/**
* The {@link AttackHit} object for this attack
*/
private final AttackHit hit;
/**
* Creates a new instance
*
* @param character
* the character
* @param point
* the character being attacked
*/
public CharacterAttackEvent(L2Character character, L2Character target,
AttackHit hit) {
this.character = character;
this.target = target;
this.hit = hit;
}
/**
* @return the target
*/
public L2Character getTarget() {
return target;
}
/**
* @return the hit
*/
public AttackHit getHit() {
return hit;
}
@Override
public Player getPlayer() {
return character;
}
@Override
public Actor getActor() {
return character;
}
@Override
public WorldObject getObject() {
return character;
}
@Override
public L2Character getCharacter() {
return character;
}
@Override
public ObjectID<?>[] getDispatchableObjects() {
return new ObjectID<?>[] { character.getID(), target.getID() };
}
}

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@@ -0,0 +1,32 @@
/*
* This file is part of l2jserver <l2jserver.com>.
*
* l2jserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.model.world.npc.calculator;
import com.l2jserver.model.world.L2Character;
import com.l2jserver.util.calculator.Calculator;
import com.l2jserver.util.calculator.Function;
/**
* @author <a href="http://www.rogiel.com">Rogiel</a>
*
*/
public class NPCCalculator extends Calculator<L2Character> {
public NPCCalculator(
Function<L2Character>... functions) {
super(functions);
}
}

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@@ -31,32 +31,38 @@ import com.l2jserver.util.html.markup.HtmlTemplate;
import com.l2jserver.util.html.markup.MarkupTag;
/**
* The {@link AbstractNPCController} handful methods for controlling NPCs.
* The {@link BaseNPCController} handful methods for controlling NPCs. This
* implementation is also used for {@link NPC NPCs} that don't have any special
* behavior.
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class AbstractNPCController implements NPCController {
public class BaseNPCController implements NPCController {
@Override
public void action(NPC npc, Lineage2Connection conn, L2Character character,
String... args) throws L2Exception {
final String... args) throws L2Exception {
if (args.length == 2) {
if (args[0].equals("Chat")) {
talk(npc, conn, character,
Arrays.copyOfRange(args, 1, args.length));
return;
if (talk(npc, conn, character,
Arrays.copyOfRange(args, 1, args.length)))
return;
}
} else if (args.length == 0 || args.length == 1) {
talk(npc, conn, character, new String[0]);
return;
} else {
final HtmlTemplate template = new HtmlTemplate() {
@Override
protected void build(MarkupTag body) {
body.text("Sorry ${name}, but you cannot interact with me yet!");
}
}.register("name", character.getName());
conn.write(new NPCHtmlMessagePacket(npc, template));
// default action is talk
if (talk(npc, conn, character, new String[0]))
return;
}
// action not handled message
final HtmlTemplate template = new HtmlTemplate() {
@Override
protected void build(MarkupTag body) {
body.text(
"Sorry ${name}, but the action you have requested is not yet implemented.")
.p();
body.text("Arguments: " + Arrays.toString(args));
}
}.register("name", character.getName());
conn.write(new NPCHtmlMessagePacket(npc, template));
conn.sendActionFailed();
}
@@ -71,16 +77,21 @@ public class AbstractNPCController implements NPCController {
* the interacting character
* @param args
* the action arguments
* @return true if chat message was sent
* @throws L2Exception
*/
protected void talk(NPC npc, Lineage2Connection conn,
protected boolean talk(NPC npc, Lineage2Connection conn,
L2Character character, String... args) throws L2Exception {
String id = null;
if (args.length >= 1) {
id = args[0];
}
conn.write(new NPCHtmlMessagePacket(npc, getHTML(npc, id)));
final String html = getHTML(npc, id);
if (html == null)
return false;
conn.write(new NPCHtmlMessagePacket(npc, html));
conn.sendActionFailed();
return true;
}
/**

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@@ -0,0 +1,48 @@
/*
* This file is part of l2jserver <l2jserver.com>.
*
* l2jserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.model.world.npc.controller;
import com.google.inject.Inject;
import com.l2jserver.game.net.Lineage2Connection;
import com.l2jserver.game.net.packet.server.ActorStatusUpdatePacket;
import com.l2jserver.game.net.packet.server.ActorStatusUpdatePacket.Stat;
import com.l2jserver.model.world.L2Character;
import com.l2jserver.model.world.NPC;
import com.l2jserver.service.game.character.CharacterService;
import com.l2jserver.util.exception.L2Exception;
/**
* This controller is used to control teleporters (e.g. gatekeepers)
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class MonsterController extends BaseNPCController {
/**
* The {@link CharacterService}
*/
@Inject
protected CharacterService charService;
@Override
public void action(NPC npc, Lineage2Connection conn, L2Character character,
String... args) throws L2Exception {
// send hp update
conn.write(new ActorStatusUpdatePacket(npc).add(Stat.MAX_HP,
(int) npc.getTemplate().getMaximumHP()).add(Stat.HP,
(int) npc.getHP()));
}
}

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@@ -0,0 +1,52 @@
/*
* This file is part of l2jserver <l2jserver.com>.
*
* l2jserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.model.world.npc.controller;
import java.util.Arrays;
import com.l2jserver.game.net.Lineage2Connection;
import com.l2jserver.game.net.packet.server.NPCHtmlMessagePacket;
import com.l2jserver.model.world.L2Character;
import com.l2jserver.model.world.NPC;
import com.l2jserver.util.exception.L2Exception;
import com.l2jserver.util.html.markup.HtmlTemplate;
import com.l2jserver.util.html.markup.MarkupTag;
/**
* This is a pseudo-controller used as an placeholder for controllers that were
* not yet implemented.
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class NotImplementedNPCController extends BaseNPCController {
@Override
public void action(NPC npc, Lineage2Connection conn, L2Character character,
final String... args) throws L2Exception {
// action not handled
final HtmlTemplate template = new HtmlTemplate() {
@Override
protected void build(MarkupTag body) {
body.text(
"Sorry ${name}, but the action you have requested is not yet implemented.")
.p();
body.text("Arguments: " + Arrays.toString(args));
}
}.register("name", character.getName());
conn.write(new NPCHtmlMessagePacket(npc, template));
conn.sendActionFailed();
}
}

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@@ -30,7 +30,7 @@ import com.l2jserver.util.exception.L2Exception;
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class TeleporterController extends AbstractNPCController {
public class TeleporterController extends BaseNPCController {
/**
* The {@link SpawnService}
*/
@@ -47,11 +47,13 @@ public class TeleporterController extends AbstractNPCController {
final TeleportationTemplate tele = teleportationIdProvider
.createID(Integer.parseInt(args[1])).getTemplate();
if (tele == null) {
// TODO chat
// TODO notify user that his destination is invalid
conn.sendActionFailed();
return;
} else {
// TODO remove items from character inventory
spawnService.teleport(character, tele.getCoordinate());
return;
}
}
}