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https://github.com/Rogiel/l2jserver2
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Initial work in the attack service
Signed-off-by: Rogiel <rogiel@rogiel.com>
This commit is contained in:
150
src/main/java/com/l2jserver/model/server/AttackHit.java
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150
src/main/java/com/l2jserver/model/server/AttackHit.java
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/*
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* This file is part of l2jserver <l2jserver.com>.
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*
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* l2jserver is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* l2jserver is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.model.server;
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import java.util.Collections;
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import java.util.List;
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import com.l2jserver.model.world.Actor;
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import com.l2jserver.util.factory.CollectionFactory;
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/**
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* This class represents an attack hit.
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*
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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public class AttackHit {
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/**
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* The actor attacking <tt>target</tt>
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*/
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private final Actor attacker;
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/**
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* The actor being attacked by <tt>attacker</tt>
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*/
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private final Actor target;
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/**
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* The damage dealt by this hit
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*/
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private double damage;
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/**
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* This hit flags (i.e. critical)
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*/
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private List<AttackHitFlag> flags = CollectionFactory.newList();
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/**
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* An enumeration containing all possible attack flags
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*
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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public enum AttackHitFlag {
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/**
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* The hit used soulshot
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*/
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SOULSHOT((byte) 0x10),
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/**
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* The attack dealt critical damage
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*/
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CRITICAL((byte) 0x20),
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/**
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* The shield blocked this hit
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*/
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SHIELD_BLOCKED((byte) 0x40),
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/**
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* The <tt>attacker</tt> missed the hit
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*/
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MISS((byte) 0x80);
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/**
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* The byte value of the flag
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*/
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public final byte flag;
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AttackHitFlag(byte flag) {
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this.flag = flag;
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}
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}
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/**
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* Creates a new instance
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*
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* @param attacker
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* the actor attacking <tt>target</tt>
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* @param target
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* the actor being attacked by <tt>attacker</tt>
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*/
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public AttackHit(Actor attacker, Actor target) {
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this.attacker = attacker;
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this.target = target;
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}
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/**
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* Creates a new instance
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*
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* @param attacker
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* the actor attacking <tt>target</tt>
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* @param target
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* the actor being attacked by <tt>attacker</tt>
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* @param flags
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* the hit flags
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*/
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public AttackHit(Actor attacker, Actor target, AttackHitFlag... flags) {
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this.attacker = attacker;
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this.target = target;
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Collections.addAll(this.flags, flags);
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}
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/**
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* @return the attacker
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*/
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public Actor getAttacker() {
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return attacker;
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}
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/**
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* @return the target
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*/
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public Actor getTarget() {
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return target;
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}
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/**
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* @return the damage
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*/
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public double getDamage() {
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return damage;
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}
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/**
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* @return the flags
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*/
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public List<AttackHitFlag> getFlags() {
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return flags;
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}
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/**
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* @return the flags as a byte value
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*/
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public byte getFlagsByte() {
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byte flags = 0;
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for (final AttackHitFlag flag : this.flags) {
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if (flag == AttackHitFlag.MISS)
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return AttackHitFlag.MISS.flag;
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flags |= flag.flag;
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}
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return flags;
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}
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}
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