1
0
mirror of https://github.com/Rogiel/l2jserver2 synced 2025-12-13 10:42:54 +00:00

Initial work in the attack service

Signed-off-by: Rogiel <rogiel@rogiel.com>
This commit is contained in:
2011-05-25 20:22:02 -03:00
parent f955208c2e
commit 96bf7df86f
10108 changed files with 41199 additions and 21558 deletions

View File

@@ -0,0 +1,98 @@
/*
* This file is part of l2jserver <l2jserver.com>.
*
* l2jserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.model.world.character.event;
import com.l2jserver.model.id.ObjectID;
import com.l2jserver.model.server.AttackHit;
import com.l2jserver.model.world.Actor;
import com.l2jserver.model.world.L2Character;
import com.l2jserver.model.world.Player;
import com.l2jserver.model.world.WorldObject;
/**
* Event triggered once a character attacks something
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class CharacterAttackEvent implements CharacterEvent {
/**
* The character that is attacking
*/
private final L2Character character;
/**
* The character that is being attacked
*/
private final L2Character target;
/**
* The {@link AttackHit} object for this attack
*/
private final AttackHit hit;
/**
* Creates a new instance
*
* @param character
* the character
* @param point
* the character being attacked
*/
public CharacterAttackEvent(L2Character character, L2Character target,
AttackHit hit) {
this.character = character;
this.target = target;
this.hit = hit;
}
/**
* @return the target
*/
public L2Character getTarget() {
return target;
}
/**
* @return the hit
*/
public AttackHit getHit() {
return hit;
}
@Override
public Player getPlayer() {
return character;
}
@Override
public Actor getActor() {
return character;
}
@Override
public WorldObject getObject() {
return character;
}
@Override
public L2Character getCharacter() {
return character;
}
@Override
public ObjectID<?>[] getDispatchableObjects() {
return new ObjectID<?>[] { character.getID(), target.getID() };
}
}