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Initial work in the attack service
Signed-off-by: Rogiel <rogiel@rogiel.com>
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/*
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* This file is part of l2jserver <l2jserver.com>.
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*
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* l2jserver is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* l2jserver is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.model.world.character.event;
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import com.l2jserver.model.id.ObjectID;
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import com.l2jserver.model.server.AttackHit;
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import com.l2jserver.model.world.Actor;
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import com.l2jserver.model.world.L2Character;
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import com.l2jserver.model.world.Player;
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import com.l2jserver.model.world.WorldObject;
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/**
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* Event triggered once a character attacks something
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*
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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public class CharacterAttackEvent implements CharacterEvent {
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/**
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* The character that is attacking
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*/
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private final L2Character character;
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/**
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* The character that is being attacked
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*/
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private final L2Character target;
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/**
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* The {@link AttackHit} object for this attack
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*/
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private final AttackHit hit;
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/**
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* Creates a new instance
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*
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* @param character
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* the character
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* @param point
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* the character being attacked
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*/
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public CharacterAttackEvent(L2Character character, L2Character target,
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AttackHit hit) {
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this.character = character;
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this.target = target;
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this.hit = hit;
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}
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/**
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* @return the target
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*/
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public L2Character getTarget() {
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return target;
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}
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/**
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* @return the hit
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*/
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public AttackHit getHit() {
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return hit;
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}
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@Override
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public Player getPlayer() {
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return character;
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}
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@Override
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public Actor getActor() {
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return character;
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}
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@Override
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public WorldObject getObject() {
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return character;
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}
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@Override
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public L2Character getCharacter() {
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return character;
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}
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@Override
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public ObjectID<?>[] getDispatchableObjects() {
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return new ObjectID<?>[] { character.getID(), target.getID() };
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}
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}
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