mirror of
https://github.com/Rogiel/l2jserver2
synced 2025-12-10 09:22:49 +00:00
Initial work in the attack service
Signed-off-by: Rogiel <rogiel@rogiel.com>
This commit is contained in:
43
src/main/java/com/l2jserver/service/game/AttackService.java
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43
src/main/java/com/l2jserver/service/game/AttackService.java
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@@ -0,0 +1,43 @@
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/*
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* This file is part of l2jserver <l2jserver.com>.
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*
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* l2jserver is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* l2jserver is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.service.game;
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import com.l2jserver.model.server.AttackHit;
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import com.l2jserver.model.world.Actor;
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import com.l2jserver.service.Service;
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import com.l2jserver.service.core.threading.AsyncFuture;
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/**
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* This service handles attacking. It can schedule auto-attack events and also
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* deals the damage.
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*
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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public interface AttackService extends Service {
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/**
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* Schedules an attack command. The attack order will be put in queue and
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* the will be executed as soon as possible.
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*
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* @param attacker
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* the actor attacking <tt>target</tt>
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* @param target
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* the actor receiving the attack from <tt>attacker</tt>
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* @return the {@link AsyncFuture} that can be used to retrieve
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* {@link AttackHit} object, once the attack has been executed.
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*/
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AsyncFuture<AttackHit> attack(Actor attacker, Actor target);
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}
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@@ -0,0 +1,86 @@
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/*
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* This file is part of l2jserver <l2jserver.com>.
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*
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* l2jserver is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* l2jserver is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.service.game;
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import java.util.concurrent.Callable;
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import com.google.common.base.Preconditions;
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import com.google.inject.Inject;
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import com.l2jserver.model.server.AttackHit;
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import com.l2jserver.model.world.Actor;
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import com.l2jserver.service.AbstractService;
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import com.l2jserver.service.core.threading.AsyncFuture;
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import com.l2jserver.service.core.threading.ThreadService;
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import com.l2jserver.service.game.world.event.WorldEventDispatcher;
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/**
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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public class AttackServiceImpl extends AbstractService implements AttackService {
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/**
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* The {@link ThreadService} is used to schedule asynchronous attacks
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*/
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private final ThreadService threadService;
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/**
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* The {@link WorldEventDispatcher} is used to dispatch attack events to the
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* world
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*/
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private final WorldEventDispatcher eventDispatcher;
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@Inject
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public AttackServiceImpl(ThreadService threadService,
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WorldEventDispatcher eventDispatcher) {
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this.threadService = threadService;
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this.eventDispatcher = eventDispatcher;
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}
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@Override
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public AsyncFuture<AttackHit> attack(Actor attacker, Actor target) {
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Preconditions.checkNotNull(attacker, "attacker");
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Preconditions.checkNotNull(target, "target");
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Preconditions.checkArgument(!attacker.equals(target),
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"attacker must not be equal to target");
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return threadService.async(new AttackCallable(attacker, target));
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}
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/**
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* {@link Callable} implementation used to execute attacks.
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*
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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private class AttackCallable implements Callable<AttackHit> {
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/**
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* The attacker
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*/
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private final Actor attacker;
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/**
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* The target
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*/
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private final Actor target;
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public AttackCallable(Actor attacker, Actor target) {
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this.attacker = attacker;
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this.target = target;
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}
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@Override
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public AttackHit call() throws Exception {
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return null;
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}
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}
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}
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@@ -19,6 +19,7 @@ package com.l2jserver.service.game.character;
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import com.l2jserver.model.world.Actor;
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import com.l2jserver.model.world.L2Character;
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import com.l2jserver.service.Service;
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import com.l2jserver.service.game.npc.NotAttackableNPCServiceException;
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import com.l2jserver.service.game.spawn.AlreadySpawnedServiceException;
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import com.l2jserver.service.game.spawn.NotSpawnedServiceException;
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import com.l2jserver.service.game.spawn.SpawnPointNotFoundServiceException;
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@@ -79,10 +80,13 @@ public interface CharacterService extends Service {
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* if target cannot be set
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* @throws ActorIsNotAttackableServiceException
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* if the target is not attackable
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* @throws NotAttackableNPCServiceException
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* if the actor is not attackable
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*/
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void attack(L2Character character, Actor target)
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throws CannotSetTargetServiceException,
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ActorIsNotAttackableServiceException;
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ActorIsNotAttackableServiceException,
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NotAttackableNPCServiceException;
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/**
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* Jails the given <tt>character</tt> for <tt>time</tt> seconds.
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@@ -59,6 +59,8 @@ import com.l2jserver.service.game.chat.ChatChannel;
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import com.l2jserver.service.game.chat.ChatChannelListener;
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import com.l2jserver.service.game.chat.ChatMessageDestination;
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import com.l2jserver.service.game.chat.ChatService;
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import com.l2jserver.service.game.npc.NPCService;
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import com.l2jserver.service.game.npc.NotAttackableNPCServiceException;
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import com.l2jserver.service.game.spawn.AlreadySpawnedServiceException;
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import com.l2jserver.service.game.spawn.NotSpawnedServiceException;
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import com.l2jserver.service.game.spawn.SpawnPointNotFoundServiceException;
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@@ -104,6 +106,10 @@ public class CharacterServiceImpl extends AbstractService implements
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* The {@link SpawnService}
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*/
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private final SpawnService spawnService;
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/**
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* The {@link NPCService}
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*/
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private final NPCService npcService;
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/**
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* The {@link ItemDAO}
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*/
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@@ -118,12 +124,13 @@ public class CharacterServiceImpl extends AbstractService implements
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public CharacterServiceImpl(WorldService worldService,
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WorldEventDispatcher eventDispatcher, ChatService chatService,
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NetworkService networkService, SpawnService spawnService,
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ItemDAO itemDao) {
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NPCService npcService, ItemDAO itemDao) {
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this.worldService = worldService;
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this.eventDispatcher = eventDispatcher;
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this.chatService = chatService;
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this.networkService = networkService;
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this.spawnService = spawnService;
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this.npcService = npcService;
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this.itemDao = itemDao;
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}
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@@ -334,7 +341,8 @@ public class CharacterServiceImpl extends AbstractService implements
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character.setTargetID(target.getID());
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eventDispatcher.dispatch(new CharacterTargetSelectedEvent(
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character, target));
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conn.write(new CharacterTargetSelectedPacket(target));
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conn.write(new CharacterTargetSelectedPacket(target, character
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.getLevel() - target.getLevel()));
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} else {
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// this indicates an inconsistency: reset target and throws an
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// exception
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@@ -347,7 +355,8 @@ public class CharacterServiceImpl extends AbstractService implements
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@Override
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public void attack(L2Character character, Actor target)
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throws CannotSetTargetServiceException,
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ActorIsNotAttackableServiceException {
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ActorIsNotAttackableServiceException,
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NotAttackableNPCServiceException {
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Preconditions.checkNotNull(character, "character");
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Preconditions.checkNotNull(target, "target");
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final CharacterID id = character.getID();
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@@ -362,7 +371,10 @@ public class CharacterServiceImpl extends AbstractService implements
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// first try to target this, if it is not already
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target(character, target);
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// TODO issue attack
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npcService.attack(npc, conn, character);
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} else {
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// TODO throw an exception
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conn.sendActionFailed();
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}
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}
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@@ -18,6 +18,7 @@ package com.l2jserver.service.game.npc;
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import java.util.List;
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import com.l2jserver.game.net.Lineage2Connection;
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import com.l2jserver.game.net.packet.client.CharacterActionPacket.CharacterAction;
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import com.l2jserver.model.template.NPCTemplate;
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import com.l2jserver.model.world.L2Character;
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@@ -76,11 +77,13 @@ public interface NPCService extends Service {
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*
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* @param npc
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* the npc
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* @param conn
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* the {@link Lineage2Connection} object
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* @param attacker
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* the character
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* @throws NotAttackableNPCServiceException
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* if {@link NPC} is not attackable
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*/
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void attack(NPC npc, L2Character attacker)
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void attack(NPC npc, Lineage2Connection conn, L2Character attacker)
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throws NotAttackableNPCServiceException;
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}
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@@ -17,21 +17,27 @@
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package com.l2jserver.service.game.npc;
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import java.util.List;
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import java.util.Map;
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import com.google.common.base.Preconditions;
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import com.google.inject.Inject;
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import com.google.inject.Injector;
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import com.l2jserver.db.dao.NPCDAO;
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import com.l2jserver.game.net.Lineage2Connection;
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import com.l2jserver.game.net.packet.client.CharacterActionPacket.CharacterAction;
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import com.l2jserver.game.net.packet.server.ActorAttackPacket;
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import com.l2jserver.model.server.AttackHit;
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import com.l2jserver.model.world.L2Character;
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import com.l2jserver.model.world.NPC;
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import com.l2jserver.model.world.npc.controller.TeleporterController;
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import com.l2jserver.model.world.npc.controller.NPCController;
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import com.l2jserver.service.AbstractService;
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import com.l2jserver.service.game.character.CharacterService;
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import com.l2jserver.service.game.spawn.AlreadySpawnedServiceException;
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import com.l2jserver.service.game.spawn.SpawnPointNotFoundServiceException;
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import com.l2jserver.service.game.spawn.SpawnService;
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import com.l2jserver.service.network.NetworkService;
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import com.l2jserver.util.exception.L2Exception;
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import com.l2jserver.util.factory.CollectionFactory;
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/**
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* Default {@link NPCService} implementation
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@@ -47,6 +53,10 @@ public class NPCServiceImpl extends AbstractService implements NPCService {
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* The {@link NetworkService} used to discover {@link Lineage2Connection}
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*/
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private final NetworkService networkService;
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/**
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* The {@link CharacterService}
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*/
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private final CharacterService characterService;
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/**
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* The {@link NPCDAO}
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@@ -54,17 +64,26 @@ public class NPCServiceImpl extends AbstractService implements NPCService {
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private final NPCDAO npcDao;
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/**
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* Temporary only
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* The {@link Injector} used to create {@link NPCController} instances
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*/
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@Inject
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private TeleporterController controller;
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private Injector injector;
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/**
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* The map containing all active controllers
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*/
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private Map<Class<? extends NPCController>, NPCController> controllers = CollectionFactory
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.newMap();
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@Inject
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public NPCServiceImpl(SpawnService spawnService,
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NetworkService networkService, NPCDAO npcDao) {
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NetworkService networkService, CharacterService characterService,
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NPCDAO npcDao, Injector injector) {
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this.spawnService = spawnService;
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this.networkService = networkService;
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this.characterService = characterService;
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this.npcDao = npcDao;
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this.injector = injector;
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}
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@Override
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@@ -77,6 +96,7 @@ public class NPCServiceImpl extends AbstractService implements NPCService {
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final Lineage2Connection conn = networkService.discover(character
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.getID());
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try {
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final NPCController controller = getController(npc);
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controller.action(npc, conn, character, new String[0]);
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} catch (L2Exception e) {
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throw new ActionServiceException(e);
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@@ -94,6 +114,7 @@ public class NPCServiceImpl extends AbstractService implements NPCService {
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final Lineage2Connection conn = networkService.discover(character
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.getID());
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try {
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final NPCController controller = getController(npc);
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controller.action(npc, conn, character, args);
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} catch (L2Exception e) {
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throw new ActionServiceException(e);
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@@ -111,9 +132,27 @@ public class NPCServiceImpl extends AbstractService implements NPCService {
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}
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@Override
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public void attack(NPC npc, L2Character attacker)
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public void attack(NPC npc, Lineage2Connection conn, L2Character attacker)
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throws NotAttackableNPCServiceException {
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Preconditions.checkNotNull(npc, "npc");
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Preconditions.checkNotNull(conn, "conn");
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Preconditions.checkNotNull(attacker, "attacker");
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conn.write(new ActorAttackPacket(conn.getCharacter(), new AttackHit(
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conn.getCharacter(), npc)));
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}
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private NPCController getController(NPC npc) {
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// make sure everything's synchronized-no duplicated instances
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synchronized (controllers) {
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final Class<? extends NPCController> controllerClass = npc
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.getTemplate().getControllerClass();
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NPCController controller = controllers.get(controllerClass);
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if (controller == null) {
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controller = injector.getInstance(controllerClass);
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controllers.put(controllerClass, controller);
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}
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return controller;
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}
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}
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}
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Block a user