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https://github.com/Rogiel/l2jserver2
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Implements XML based service descriptor allowing to switch services
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@@ -1,92 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<configuration xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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xsi:schemaLocation="configuration configuration.xsd"
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xsi:noNamespaceSchemaLocation="configuration">
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<!-- TODO -->
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<general>
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<!-- TODO -->
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<rates>
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<!-- TODO -->
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<experience>1.0</experience>
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<!-- TODO -->
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<sp>1.0</sp>
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</rates>
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</general>
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<!-- Services configuration section -->
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<services>
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<!-- Parameters in this section are used by DatabaseService. If you are
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not sure on the usage of any parameter, read the "Configuration" section
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in wiki article about DatabaseService. -->
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<database>
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<!-- Whether or not the service should try to update and create missing
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tables at startup. This should be disabled after the first server start as
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it could cause data corruption. -->
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<automaticSchemaUpdate>true</automaticSchemaUpdate>
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<!-- Configures OrientDB engine - plug-and-play -->
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<orientdb>
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<!-- The OrientDB storage location -->
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<url>local:data/database</url>
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<!-- The OrientDB username (local storage must use "admin") -->
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<username>admin</username>
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<!-- The OrientDB password (local storage must use "admin") -->
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<password>admin</password>
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</orientdb>
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<!-- Configures JDBC engine - requires database server configuration -->
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<jdbc>
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<!-- Defines the connection URL used by JDBC to connect to the database. -->
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<url>jdbc:mysql://localhost/l2jserver2</url>
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<!-- The engine used to connect to the database. -->
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<engine>com.l2jserver.service.database.sql.MySQLDatabaseEngine
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</engine>
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<!-- The username used to login into the database. NOTE: Try not use
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"root" in production servers for security reasons. -->
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<username>l2j</username>
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<!-- The password used to login into the database. -->
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<password>changeme</password>
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</jdbc>
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<connections>
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<!-- The maximum number of active connections -->
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<active-maximum>20</active-maximum>
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<!-- The maximum number of idle connections -->
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<idle-maximum>20</idle-maximum>
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<!-- The minimum number of idle connections -->
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<idle-minimum>5</idle-minimum>
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</connections>
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</database>
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<!-- Parameters in this section are used by NetworkService. If you are
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not sure on the usage of any parameter, read the "Configuration" section
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in wiki article about NetworkService. -->
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<network>
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<!-- The address and port in which the server will listen to -->
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<listen>0.0.0.0:7777</listen>
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</network>
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<!-- Parameters in this section are used by VFSService. If you are not
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sure on the usage of any parameter, read the "Configuration" section in wiki
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article about VFSService. -->
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<vfs>
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<!-- The root of the filesystem -->
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<root></root>
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<!-- The data folder. Relative to the root. Can be a ZIP file. -->
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<data>data.zip</data>
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</vfs>
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<!-- Parameters in this section are used by VFSService. If you are not
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sure on the usage of any parameter, read the "Configuration" section in wiki
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article about VFSService. -->
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<template>
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<!-- The directory in which templates are stored. Relative to "vfs.data" -->
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<directory>template/</directory>
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</template>
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</services>
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<!-- /Services configuration section -->
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</configuration>
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114
l2jserver2-gameserver/distribution/services.xml
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114
l2jserver2-gameserver/distribution/services.xml
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<services xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<!-- DAO Module configuration -->
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<dao module="com.l2jserver.service.database.JDBCDAOModule" />
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<!-- OrientDB database service -->
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<service interface="com.l2jserver.service.database.DatabaseService"
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implementation="com.l2jserver.service.database.GameServerOrientDatabaseService">
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<!-- Whether the database schema should be updated at startup -->
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<!-- Slows down a bit at start time, but guarantees consistency -->
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<!-- Recommended to only be enabled after an server update -->
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<schema automaticUpdate="true" />
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<!-- The connection URL defines where the database data is stored -->
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<connection url="local:data/database">
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<!-- Database authentication. Should not be touched unless you know what
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you are doing! -->
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<authentication username="admin" password="admin" />
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</connection>
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</service>
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<!-- Virtual file system service -->
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<service interface="com.l2jserver.service.core.vfs.VFSService"
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implementation="com.l2jserver.service.core.vfs.TrueZipVFSService">
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<!-- Configures the root of the server data. Where all the files are placed. -->
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<fileSystem root="./">
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<!-- The "data file system" location. There, templates, static data and
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several other important files are located. This can be a zip or a directory. -->
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<!-- The "data file system" is relative to the file system root. -->
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<data root="data.zip" />
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</fileSystem>
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</service>
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<!-- Template service configuration -->
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<service interface="com.l2jserver.service.game.template.TemplateService"
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implementation="com.l2jserver.service.game.template.XMLTemplateService">
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<!-- The root where template data is located. Relative to the "data file
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system" -->
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<templates root="template/" />
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</service>
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<!-- Network service -->
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<service interface="com.l2jserver.service.network.NetworkService"
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implementation="com.l2jserver.service.network.NettyNetworkService">
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<!-- The port in which the server should listen for incoming connections -->
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<!-- NOTE: this port must be open manually on any firewall or router that
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is between you and other players. If you wish to play on the same machine
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you normally don't need to change anything here nor in the firewall. -->
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<server listen="0.0.0.0:7777" />
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</service>
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<!-- ###################################################################### -->
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<!-- ########################### CORE SERVICES ############################ -->
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<!-- ###################################################################### -->
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<!-- Those services provide basic core features and are required for server
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startup process -->
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<service interface="com.l2jserver.service.core.LoggingService"
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implementation="com.l2jserver.service.core.Log4JLoggingService" />
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<service interface="com.l2jserver.service.core.threading.ThreadService"
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implementation="com.l2jserver.service.core.threading.ThreadServiceImpl" />
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<service interface="com.l2jserver.service.configuration.ConfigurationService"
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implementation="com.l2jserver.service.configuration.XMLConfigurationService" />
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<service interface="com.l2jserver.service.cache.CacheService"
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implementation="com.l2jserver.service.cache.SoftCacheService" />
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<!-- ###################################################################### -->
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<!-- ########################### GAME SERVICES ############################ -->
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<!-- ###################################################################### -->
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<!-- Those services provide all the in-game features and most of them are
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required for players to be able to login in the server -->
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<service interface="com.l2jserver.service.game.world.WorldIDService"
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implementation="com.l2jserver.service.game.world.CachedWorldIDService" />
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<service interface="com.l2jserver.service.game.map.pathing.PathingService"
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implementation="com.l2jserver.service.game.map.pathing.MapperPathingService" />
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<service interface="com.l2jserver.service.game.scripting.ScriptingService"
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implementation="com.l2jserver.service.game.scripting.ScriptingServiceImpl" />
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<service interface="com.l2jserver.service.game.chat.ChatService"
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implementation="com.l2jserver.service.game.chat.SimpleChatService" />
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<service interface="com.l2jserver.service.game.chat.ChatLoggingService"
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implementation="com.l2jserver.service.game.chat.DatabaseChatLoggingService" />
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<service interface="com.l2jserver.service.game.admin.AdministratorService"
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implementation="com.l2jserver.service.game.admin.AdministratorServiceImpl" />
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<service interface="com.l2jserver.service.game.spawn.SpawnService"
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implementation="com.l2jserver.service.game.spawn.SpawnServiceImpl" />
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<service interface="com.l2jserver.service.game.character.CharacterService"
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implementation="com.l2jserver.service.game.character.CharacterServiceImpl" />
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<service interface="com.l2jserver.service.game.character.ShortcutService"
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implementation="com.l2jserver.service.game.character.ShortcutServiceImpl" />
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<service interface="com.l2jserver.service.game.AttackService"
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implementation="com.l2jserver.service.game.AttackServiceImpl" />
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<service interface="com.l2jserver.service.game.npc.NPCService"
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implementation="com.l2jserver.service.game.npc.NPCServiceImpl" />
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<service interface="com.l2jserver.service.game.item.ItemService"
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implementation="com.l2jserver.service.game.item.ItemServiceImpl" />
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<service interface="com.l2jserver.service.game.world.WorldService"
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implementation="com.l2jserver.service.game.world.WorldServiceImpl" />
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<service interface="com.l2jserver.service.game.world.event.WorldEventDispatcher"
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implementation="com.l2jserver.service.game.world.event.WorldEventDispatcherImpl" />
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<!-- ####################################################################### -->
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<!-- ########################## NETWORK SERVICES ########################### -->
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<!-- ####################################################################### -->
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<!-- Those services all network related services that will communicate the
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server software to the player computer running the game client. Although
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not required, without them, becomes impossible to connect to the server in
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order to play the game. -->
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<service interface="com.l2jserver.service.network.keygen.BlowfishKeygenService"
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implementation="com.l2jserver.service.network.keygen.SecureBlowfishKeygenService" />
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<service interface="com.l2jserver.service.network.gameguard.GameGuardService"
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implementation="com.l2jserver.service.network.gameguard.GameGuardServiceImpl" />
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<service interface="com.l2jserver.service.network.broadcast.BroadcastService"
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implementation="com.l2jserver.service.network.broadcast.BroadcastServiceImpl" />
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</services>
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