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/*
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* This file is part of l2jserver <l2jserver.com>.
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*
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* l2jserver is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* l2jserver is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.game.net.packet.server;
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import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.BELT;
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import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.CHEST;
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import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.CLOAK;
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import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.DECORATION_1;
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import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.DECORATION_2;
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import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.DECORATION_3;
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import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.DECORATION_4;
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import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.DECORATION_5;
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import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.DECORATION_6;
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import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.FEET;
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import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.GLOVES;
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import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.HAIR1;
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import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.HAIR2;
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import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.HEAD;
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import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.LEFT_BRACELET;
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import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.LEFT_HAND;
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import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.LEGS;
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import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.RIGHT_BRACELET;
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import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.RIGHT_HAND;
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import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.UNDERWEAR;
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import org.jboss.netty.buffer.ChannelBuffer;
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import com.l2jserver.game.net.Lineage2Connection;
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import com.l2jserver.game.net.packet.AbstractServerPacket;
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import com.l2jserver.model.world.Actor.Sex;
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import com.l2jserver.model.world.Item;
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import com.l2jserver.model.world.L2Character;
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import com.l2jserver.model.world.L2Character.CharacterMoveType;
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import com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll;
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import com.l2jserver.util.BufferUtils;
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/**
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* This packet sends to the client an actor information about an actor
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*
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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public class CharacterInformationBroadcastPacket extends AbstractServerPacket {
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/**
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* The packet OPCODE
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*/
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public static final int OPCODE = 0x31;
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private final L2Character character;
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public CharacterInformationBroadcastPacket(L2Character character) {
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super(OPCODE);
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this.character = character;
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}
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@Override
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public void write(Lineage2Connection conn, ChannelBuffer buffer) {
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buffer.writeInt(character.getPoint().getX());
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buffer.writeInt(character.getPoint().getY());
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buffer.writeInt(character.getPoint().getZ());
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buffer.writeInt(0x00); // unk
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buffer.writeInt(character.getID().getID());
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BufferUtils.writeString(buffer, character.getName());
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buffer.writeInt(character.getRace().id);
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buffer.writeInt(character.getSex().option);
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buffer.writeInt(character.getCharacterClass().id);
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writePaperdollItemID(buffer, character, UNDERWEAR);
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// writePaperdollItemID(buffer, character, RIGHT_EAR);
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// writePaperdollItemID(buffer, character, LEFT_EAR);
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// writePaperdollItemID(buffer, character, NECK);
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// writePaperdollItemID(buffer, character, RIGHT_FINGER);
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// writePaperdollItemID(buffer, character, LEFT_FINGER);
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writePaperdollItemID(buffer, character, HEAD);
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writePaperdollItemID(buffer, character, RIGHT_HAND);
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writePaperdollItemID(buffer, character, LEFT_HAND);
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writePaperdollItemID(buffer, character, GLOVES);
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writePaperdollItemID(buffer, character, CHEST);
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writePaperdollItemID(buffer, character, LEGS);
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writePaperdollItemID(buffer, character, FEET);
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writePaperdollItemID(buffer, character, CLOAK);
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writePaperdollItemID(buffer, character, RIGHT_HAND);
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writePaperdollItemID(buffer, character, HAIR1);
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writePaperdollItemID(buffer, character, HAIR2);
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writePaperdollItemID(buffer, character, RIGHT_BRACELET);
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writePaperdollItemID(buffer, character, LEFT_BRACELET);
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writePaperdollItemID(buffer, character, DECORATION_1);
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writePaperdollItemID(buffer, character, DECORATION_2);
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writePaperdollItemID(buffer, character, DECORATION_3);
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writePaperdollItemID(buffer, character, DECORATION_4);
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writePaperdollItemID(buffer, character, DECORATION_5);
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writePaperdollItemID(buffer, character, DECORATION_6);
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writePaperdollItemID(buffer, character, BELT);
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writePaperdollAugumentID(buffer, character, UNDERWEAR);
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// writePaperdollAugumentID(buffer, character, RIGHT_EAR);
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// writePaperdollAugumentID(buffer, character, LEFT_EAR);
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// writePaperdollAugumentID(buffer, character, NECK);
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// writePaperdollAugumentID(buffer, character, RIGHT_FINGER);
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// writePaperdollAugumentID(buffer, character, LEFT_FINGER);
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writePaperdollAugumentID(buffer, character, HEAD);
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writePaperdollAugumentID(buffer, character, RIGHT_HAND);
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writePaperdollAugumentID(buffer, character, LEFT_HAND);
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writePaperdollAugumentID(buffer, character, GLOVES);
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writePaperdollAugumentID(buffer, character, CHEST);
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writePaperdollAugumentID(buffer, character, LEGS);
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writePaperdollAugumentID(buffer, character, FEET);
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writePaperdollAugumentID(buffer, character, CLOAK);
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writePaperdollAugumentID(buffer, character, RIGHT_HAND);
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writePaperdollAugumentID(buffer, character, HAIR1);
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writePaperdollAugumentID(buffer, character, HAIR2);
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writePaperdollAugumentID(buffer, character, RIGHT_BRACELET);
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writePaperdollAugumentID(buffer, character, LEFT_BRACELET);
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writePaperdollAugumentID(buffer, character, DECORATION_1);
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writePaperdollAugumentID(buffer, character, DECORATION_2);
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writePaperdollAugumentID(buffer, character, DECORATION_3);
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writePaperdollAugumentID(buffer, character, DECORATION_4);
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writePaperdollAugumentID(buffer, character, DECORATION_5);
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writePaperdollAugumentID(buffer, character, DECORATION_6);
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writePaperdollAugumentID(buffer, character, BELT);
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buffer.writeInt(0x00); // unk
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buffer.writeInt(0x01); // unk
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// end of t1 new h's
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buffer.writeInt(0x00); // pvp flag
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buffer.writeInt(0x00); // karma
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buffer.writeInt(character.getAttributes().getCastSpeed());
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buffer.writeInt(character.getAttributes().getAttackSpeed());
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buffer.writeInt(0x00); // unk
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buffer.writeInt((int) character.getAttributes().getMoveSpeed());
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buffer.writeInt((int) character.getAttributes().getMoveSpeed());
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buffer.writeInt((int) character.getAttributes().getMoveSpeed());
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buffer.writeInt((int) character.getAttributes().getMoveSpeed());
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buffer.writeInt((int) character.getAttributes().getMoveSpeed());
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buffer.writeInt((int) character.getAttributes().getMoveSpeed());
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buffer.writeInt((int) character.getAttributes().getMoveSpeed());
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buffer.writeInt((int) character.getAttributes().getMoveSpeed());
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buffer.writeDouble(0x01); // move speed multiplier
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buffer.writeDouble(0x01); // attack speed multiplier
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if (character.getSex() == Sex.MALE) {
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buffer.writeDouble(character.getTemplate().getMaleCollisionRadius());
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buffer.writeDouble(character.getTemplate().getMaleCollisionHeight());
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} else {
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buffer.writeDouble(character.getTemplate()
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.getFemaleCollisionRadius());
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buffer.writeDouble(character.getTemplate()
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.getFemaleCollisionHeight());
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}
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buffer.writeInt(character.getAppearance().getHairStyle().option);
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buffer.writeInt(character.getAppearance().getHairColor().option);
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buffer.writeInt(character.getAppearance().getFace().option);
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BufferUtils.writeString(buffer, "TODO"); // TODO title
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// dont send those 4 if using cursed weapon
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buffer.writeInt(0); // clan id
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buffer.writeInt(0); // crest id
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buffer.writeInt(0); // ally id
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buffer.writeInt(0); // ally crest id
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buffer.writeByte(0x01); // sitting
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buffer.writeByte((character.getMoveType() == CharacterMoveType.RUN ? 0x01
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: 0x00));
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buffer.writeByte(0x00); // is in combat
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buffer.writeByte(0x00); // alike dead
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buffer.writeByte(0x00); // invisible = 1 visible =0
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// 1-on Strider, 2-on Wyvern,
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// 3-on Great Wolf, 0-no mount
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buffer.writeByte(0x00);
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buffer.writeByte(0x00); // 1 - sellshop
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// writeH(_activeChar.getCubics().size());
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// for (int id : _activeChar.getCubics().keySet())
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// writeH(id);
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buffer.writeShort(0x00); // cubics size
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buffer.writeByte(0x00); // in party match room
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buffer.writeInt(0x00); // abnormal
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buffer.writeByte(0x00); // flying mounted
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// recom have
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buffer.writeShort(0x00); // Blue value for name (0 =
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// white, 255 = pure blue)
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buffer.writeInt(1000000); // mount npc
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buffer.writeInt(character.getCharacterClass().id);
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buffer.writeInt(0x00); // ?
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buffer.writeByte(0x00); // enchant effect
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buffer.writeByte(0x00); // team circle around feet 1= Blue, 2 = red
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buffer.writeInt(0x00); // clan crest large id
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buffer.writeByte(0x00); // is noble - Symbol on char menu
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// ctrl+I
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buffer.writeByte(0x00); // Hero Aura
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// (Cant be undone by setting back to 0)
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buffer.writeByte(0x00); // 0x01: Fishing Mode
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buffer.writeInt(0x00); // fish x
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buffer.writeInt(0x00);// fish y
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buffer.writeInt(0x00); // fish z
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buffer.writeInt(character.getAppearance().getNameColor().toInteger());
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buffer.writeInt((int) character.getPoint().getAngle());
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buffer.writeInt(0x00); // pledge class
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buffer.writeInt(0x00); // pledge type
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buffer.writeInt(character.getAppearance().getTitleColor().toInteger());
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buffer.writeInt(0x00); // cursed weapon id
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buffer.writeInt(0x00); // clan reputation
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// T1
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buffer.writeInt(0x00); // transformation id
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buffer.writeInt(0x00); // agathion id
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// T2
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buffer.writeInt(0x01); // unk
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// T2.3
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buffer.writeInt(0x00); // special effect
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}
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private void writePaperdollItemID(ChannelBuffer buffer,
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L2Character character, InventoryPaperdoll paperdoll) {
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final Item item = character.getInventory().getItem(paperdoll);
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int id = 0;
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if (item != null)
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id = item.getTemplateID().getID();
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buffer.writeInt(id);
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}
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private void writePaperdollAugumentID(ChannelBuffer buffer,
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L2Character character, InventoryPaperdoll paperdoll) {
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buffer.writeInt(0x00);
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}
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}
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