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mirror of https://github.com/Rogiel/l2jserver2 synced 2025-12-10 09:22:49 +00:00

Character broadcast working

Signed-off-by: Rogiel <rogiel@rogiel.com>
This commit is contained in:
2011-05-22 21:32:55 -03:00
parent 49a8513ec5
commit 98feb1ecce
148 changed files with 2309 additions and 597 deletions

View File

@@ -44,24 +44,24 @@ public class ActorMovementPacket extends AbstractServerPacket {
/**
* The source target
*/
private Coordinate target;
private Coordinate source;
public ActorMovementPacket(Actor actor, Coordinate target) {
public ActorMovementPacket(Actor actor, Coordinate source) {
super(OPCODE);
this.actor = actor;
this.target = target;
this.source = source;
}
@Override
public void write(Lineage2Connection conn, ChannelBuffer buffer) {
buffer.writeInt(actor.getID().getID());
// target
buffer.writeInt(target.getX());
buffer.writeInt(target.getY());
buffer.writeInt(target.getZ());
// source
buffer.writeInt(source.getX());
buffer.writeInt(source.getY());
buffer.writeInt(source.getZ());
// target
buffer.writeInt(actor.getPoint().getX());
buffer.writeInt(actor.getPoint().getY());
buffer.writeInt(actor.getPoint().getZ());

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@@ -0,0 +1,263 @@
/*
* This file is part of l2jserver <l2jserver.com>.
*
* l2jserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.game.net.packet.server;
import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.BELT;
import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.CHEST;
import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.CLOAK;
import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.DECORATION_1;
import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.DECORATION_2;
import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.DECORATION_3;
import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.DECORATION_4;
import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.DECORATION_5;
import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.DECORATION_6;
import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.FEET;
import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.GLOVES;
import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.HAIR1;
import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.HAIR2;
import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.HEAD;
import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.LEFT_BRACELET;
import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.LEFT_HAND;
import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.LEGS;
import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.RIGHT_BRACELET;
import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.RIGHT_HAND;
import static com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll.UNDERWEAR;
import org.jboss.netty.buffer.ChannelBuffer;
import com.l2jserver.game.net.Lineage2Connection;
import com.l2jserver.game.net.packet.AbstractServerPacket;
import com.l2jserver.model.world.Actor.Sex;
import com.l2jserver.model.world.Item;
import com.l2jserver.model.world.L2Character;
import com.l2jserver.model.world.L2Character.CharacterMoveType;
import com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll;
import com.l2jserver.util.BufferUtils;
/**
* This packet sends to the client an actor information about an actor
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class CharacterInformationBroadcastPacket extends AbstractServerPacket {
/**
* The packet OPCODE
*/
public static final int OPCODE = 0x31;
private final L2Character character;
public CharacterInformationBroadcastPacket(L2Character character) {
super(OPCODE);
this.character = character;
}
@Override
public void write(Lineage2Connection conn, ChannelBuffer buffer) {
buffer.writeInt(character.getPoint().getX());
buffer.writeInt(character.getPoint().getY());
buffer.writeInt(character.getPoint().getZ());
buffer.writeInt(0x00); // unk
buffer.writeInt(character.getID().getID());
BufferUtils.writeString(buffer, character.getName());
buffer.writeInt(character.getRace().id);
buffer.writeInt(character.getSex().option);
buffer.writeInt(character.getCharacterClass().id);
writePaperdollItemID(buffer, character, UNDERWEAR);
// writePaperdollItemID(buffer, character, RIGHT_EAR);
// writePaperdollItemID(buffer, character, LEFT_EAR);
// writePaperdollItemID(buffer, character, NECK);
// writePaperdollItemID(buffer, character, RIGHT_FINGER);
// writePaperdollItemID(buffer, character, LEFT_FINGER);
writePaperdollItemID(buffer, character, HEAD);
writePaperdollItemID(buffer, character, RIGHT_HAND);
writePaperdollItemID(buffer, character, LEFT_HAND);
writePaperdollItemID(buffer, character, GLOVES);
writePaperdollItemID(buffer, character, CHEST);
writePaperdollItemID(buffer, character, LEGS);
writePaperdollItemID(buffer, character, FEET);
writePaperdollItemID(buffer, character, CLOAK);
writePaperdollItemID(buffer, character, RIGHT_HAND);
writePaperdollItemID(buffer, character, HAIR1);
writePaperdollItemID(buffer, character, HAIR2);
writePaperdollItemID(buffer, character, RIGHT_BRACELET);
writePaperdollItemID(buffer, character, LEFT_BRACELET);
writePaperdollItemID(buffer, character, DECORATION_1);
writePaperdollItemID(buffer, character, DECORATION_2);
writePaperdollItemID(buffer, character, DECORATION_3);
writePaperdollItemID(buffer, character, DECORATION_4);
writePaperdollItemID(buffer, character, DECORATION_5);
writePaperdollItemID(buffer, character, DECORATION_6);
writePaperdollItemID(buffer, character, BELT);
writePaperdollAugumentID(buffer, character, UNDERWEAR);
// writePaperdollAugumentID(buffer, character, RIGHT_EAR);
// writePaperdollAugumentID(buffer, character, LEFT_EAR);
// writePaperdollAugumentID(buffer, character, NECK);
// writePaperdollAugumentID(buffer, character, RIGHT_FINGER);
// writePaperdollAugumentID(buffer, character, LEFT_FINGER);
writePaperdollAugumentID(buffer, character, HEAD);
writePaperdollAugumentID(buffer, character, RIGHT_HAND);
writePaperdollAugumentID(buffer, character, LEFT_HAND);
writePaperdollAugumentID(buffer, character, GLOVES);
writePaperdollAugumentID(buffer, character, CHEST);
writePaperdollAugumentID(buffer, character, LEGS);
writePaperdollAugumentID(buffer, character, FEET);
writePaperdollAugumentID(buffer, character, CLOAK);
writePaperdollAugumentID(buffer, character, RIGHT_HAND);
writePaperdollAugumentID(buffer, character, HAIR1);
writePaperdollAugumentID(buffer, character, HAIR2);
writePaperdollAugumentID(buffer, character, RIGHT_BRACELET);
writePaperdollAugumentID(buffer, character, LEFT_BRACELET);
writePaperdollAugumentID(buffer, character, DECORATION_1);
writePaperdollAugumentID(buffer, character, DECORATION_2);
writePaperdollAugumentID(buffer, character, DECORATION_3);
writePaperdollAugumentID(buffer, character, DECORATION_4);
writePaperdollAugumentID(buffer, character, DECORATION_5);
writePaperdollAugumentID(buffer, character, DECORATION_6);
writePaperdollAugumentID(buffer, character, BELT);
buffer.writeInt(0x00); // unk
buffer.writeInt(0x01); // unk
// end of t1 new h's
buffer.writeInt(0x00); // pvp flag
buffer.writeInt(0x00); // karma
buffer.writeInt(character.getAttributes().getCastSpeed());
buffer.writeInt(character.getAttributes().getAttackSpeed());
buffer.writeInt(0x00); // unk
buffer.writeInt((int) character.getAttributes().getMoveSpeed());
buffer.writeInt((int) character.getAttributes().getMoveSpeed());
buffer.writeInt((int) character.getAttributes().getMoveSpeed());
buffer.writeInt((int) character.getAttributes().getMoveSpeed());
buffer.writeInt((int) character.getAttributes().getMoveSpeed());
buffer.writeInt((int) character.getAttributes().getMoveSpeed());
buffer.writeInt((int) character.getAttributes().getMoveSpeed());
buffer.writeInt((int) character.getAttributes().getMoveSpeed());
buffer.writeDouble(0x01); // move speed multiplier
buffer.writeDouble(0x01); // attack speed multiplier
if (character.getSex() == Sex.MALE) {
buffer.writeDouble(character.getTemplate().getMaleCollisionRadius());
buffer.writeDouble(character.getTemplate().getMaleCollisionHeight());
} else {
buffer.writeDouble(character.getTemplate()
.getFemaleCollisionRadius());
buffer.writeDouble(character.getTemplate()
.getFemaleCollisionHeight());
}
buffer.writeInt(character.getAppearance().getHairStyle().option);
buffer.writeInt(character.getAppearance().getHairColor().option);
buffer.writeInt(character.getAppearance().getFace().option);
BufferUtils.writeString(buffer, "TODO"); // TODO title
// dont send those 4 if using cursed weapon
buffer.writeInt(0); // clan id
buffer.writeInt(0); // crest id
buffer.writeInt(0); // ally id
buffer.writeInt(0); // ally crest id
buffer.writeByte(0x01); // sitting
buffer.writeByte((character.getMoveType() == CharacterMoveType.RUN ? 0x01
: 0x00));
buffer.writeByte(0x00); // is in combat
buffer.writeByte(0x00); // alike dead
buffer.writeByte(0x00); // invisible = 1 visible =0
// 1-on Strider, 2-on Wyvern,
// 3-on Great Wolf, 0-no mount
buffer.writeByte(0x00);
buffer.writeByte(0x00); // 1 - sellshop
// writeH(_activeChar.getCubics().size());
// for (int id : _activeChar.getCubics().keySet())
// writeH(id);
buffer.writeShort(0x00); // cubics size
buffer.writeByte(0x00); // in party match room
buffer.writeInt(0x00); // abnormal
buffer.writeByte(0x00); // flying mounted
// recom have
buffer.writeShort(0x00); // Blue value for name (0 =
// white, 255 = pure blue)
buffer.writeInt(1000000); // mount npc
buffer.writeInt(character.getCharacterClass().id);
buffer.writeInt(0x00); // ?
buffer.writeByte(0x00); // enchant effect
buffer.writeByte(0x00); // team circle around feet 1= Blue, 2 = red
buffer.writeInt(0x00); // clan crest large id
buffer.writeByte(0x00); // is noble - Symbol on char menu
// ctrl+I
buffer.writeByte(0x00); // Hero Aura
// (Cant be undone by setting back to 0)
buffer.writeByte(0x00); // 0x01: Fishing Mode
buffer.writeInt(0x00); // fish x
buffer.writeInt(0x00);// fish y
buffer.writeInt(0x00); // fish z
buffer.writeInt(character.getAppearance().getNameColor().toInteger());
buffer.writeInt((int) character.getPoint().getAngle());
buffer.writeInt(0x00); // pledge class
buffer.writeInt(0x00); // pledge type
buffer.writeInt(character.getAppearance().getTitleColor().toInteger());
buffer.writeInt(0x00); // cursed weapon id
buffer.writeInt(0x00); // clan reputation
// T1
buffer.writeInt(0x00); // transformation id
buffer.writeInt(0x00); // agathion id
// T2
buffer.writeInt(0x01); // unk
// T2.3
buffer.writeInt(0x00); // special effect
}
private void writePaperdollItemID(ChannelBuffer buffer,
L2Character character, InventoryPaperdoll paperdoll) {
final Item item = character.getInventory().getItem(paperdoll);
int id = 0;
if (item != null)
id = item.getTemplateID().getID();
buffer.writeInt(id);
}
private void writePaperdollAugumentID(ChannelBuffer buffer,
L2Character character, InventoryPaperdoll paperdoll) {
buffer.writeInt(0x00);
}
}

View File

@@ -48,6 +48,7 @@ import com.l2jserver.game.net.Lineage2Connection;
import com.l2jserver.game.net.packet.AbstractServerPacket;
import com.l2jserver.model.world.Item;
import com.l2jserver.model.world.L2Character;
import com.l2jserver.model.world.Actor.Sex;
import com.l2jserver.model.world.actor.ActorExperience;
import com.l2jserver.model.world.character.CharacterInventory.InventoryPaperdoll;
import com.l2jserver.util.BufferUtils;
@@ -233,9 +234,16 @@ public class CharacterInformationPacket extends AbstractServerPacket {
// writeF(_activeChar.getCollisionRadius());
// writeF(_activeChar.getCollisionHeight());
// }
buffer.writeDouble(9.0); // collision radius
buffer.writeDouble(23.0); // collision heigth
if (character.getSex() == Sex.MALE) {
buffer.writeDouble(character.getTemplate().getMaleCollisionRadius());
buffer.writeDouble(character.getTemplate().getMaleCollisionHeight());
} else {
buffer.writeDouble(character.getTemplate()
.getFemaleCollisionRadius());
buffer.writeDouble(character.getTemplate()
.getFemaleCollisionHeight());
}
buffer.writeInt(character.getAppearance().getHairStyle().option);
buffer.writeInt(character.getAppearance().getHairColor().option);
buffer.writeInt(character.getAppearance().getFace().option);
@@ -299,9 +307,7 @@ public class CharacterInformationPacket extends AbstractServerPacket {
// new c5
// is running
buffer.writeByte(0x00); // changes the Speed
// display on Status
// Window
buffer.writeByte(character.getMoveType().id);
// pledge class
buffer.writeInt(0x00); // changes the text above

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@@ -21,12 +21,12 @@ import org.jboss.netty.buffer.ChannelBuffer;
import com.l2jserver.game.net.Lineage2Connection;
import com.l2jserver.game.net.packet.AbstractServerPacket;
import com.l2jserver.model.template.NPCTemplate;
import com.l2jserver.model.world.L2Character;
import com.l2jserver.model.world.NPC;
import com.l2jserver.util.BufferUtils;
/**
* This packet sends to the client an actor information about an actor (except
* players)
* This packet sends to the client an actor information about an actor
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
@@ -49,7 +49,12 @@ public class NPCInformationPacket extends AbstractServerPacket {
buffer.writeInt(npc.getID().getID());
buffer.writeInt(template.getID().getID() + 1000000); // npctype id
buffer.writeInt((template.isAttackable() ? 0x01 : 0x00));
if (npc instanceof NPC) {
buffer.writeInt((((NPCTemplate) template).isAttackable() ? 0x01
: 0x00));
} else {
buffer.writeInt(0x01);
}
buffer.writeInt(npc.getPoint().getX());
buffer.writeInt(npc.getPoint().getY());
buffer.writeInt(npc.getPoint().getZ());
@@ -77,8 +82,8 @@ public class NPCInformationPacket extends AbstractServerPacket {
buffer.writeByte(0x00); // is in combat
buffer.writeByte(0x00); // is like dead (faking)
buffer.writeByte(0x00); // 0=teleported 1=default 2=summoned
BufferUtils.writeString(buffer, template.getName());
BufferUtils.writeString(buffer, template.getTitle());
BufferUtils.writeString(buffer, ((NPCTemplate) template).getName());
BufferUtils.writeString(buffer, ((NPCTemplate) template).getTitle());
buffer.writeInt(0x00); // Title color 0=client default
buffer.writeInt(0x00); // pvp flag
buffer.writeInt(0x00); // karma

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@@ -0,0 +1,52 @@
/*
* This file is part of l2jserver <l2jserver.com>.
*
* l2jserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.game.net.packet.server;
import org.jboss.netty.buffer.ChannelBuffer;
import com.l2jserver.game.net.Lineage2Connection;
import com.l2jserver.game.net.packet.AbstractServerPacket;
import com.l2jserver.model.world.PositionableObject;
/**
* This packet informs the client that an certain object has disappeared from
* his sight or from the world.
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
*/
public class ObjectRemove extends AbstractServerPacket {
/**
* The packet OPCODE
*/
public static final int OPCODE = 0x08;
/**
* The Object
*/
private final PositionableObject object;
public ObjectRemove(PositionableObject object) {
super(OPCODE);
this.object = object;
}
@Override
public void write(Lineage2Connection conn, ChannelBuffer buffer) {
buffer.writeInt(object.getID().getID());
buffer.writeInt(0x00);
}
}