mirror of
https://github.com/Rogiel/l2jserver2
synced 2025-12-09 08:52:51 +00:00
Signed-off-by: Rogiel <rogiel@rogiel.com>
This commit is contained in:
@@ -22,9 +22,9 @@ import com.l2jserver.model.id.AccountID;
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import com.l2jserver.model.id.object.CharacterID;
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import com.l2jserver.model.id.object.ClanID;
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import com.l2jserver.model.id.object.PetID;
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import com.l2jserver.model.template.CharacterTemplate;
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import com.l2jserver.model.world.actor.ActorAttributes;
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import com.l2jserver.model.world.character.CharacterAppearance;
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import com.l2jserver.model.world.character.CharacterAttributes;
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import com.l2jserver.model.world.character.CharacterBaseAttributes;
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import com.l2jserver.model.world.character.CharacterCalculatedAttributes;
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import com.l2jserver.model.world.character.CharacterClass;
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import com.l2jserver.model.world.character.CharacterFriendList;
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@@ -49,6 +49,33 @@ public class L2Character extends Player {
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* The pet id
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*/
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private PetID petID;
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/**
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* This character's inventory
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*/
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private final CharacterInventory inventory = new CharacterInventory(this);
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/**
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* The appearance of this character
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*/
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private final CharacterAppearance appearance = new CharacterAppearance(this);
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/**
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* The base attributes of this character
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*/
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private final CharacterTemplate.ActorBaseAttributes baseAttributes;
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/**
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* The attributes of this character
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*/
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private final ActorAttributes attributes;
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/**
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* The list of friend of this character
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*/
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private final CharacterFriendList friendList = new CharacterFriendList(this);
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/**
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* The shortcut container of this character
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*/
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private final CharacterShortcutContainer shortcuts = new CharacterShortcutContainer(
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this);
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/**
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* The character name
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*/
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@@ -65,32 +92,27 @@ public class L2Character extends Player {
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* Date of character's last access
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*/
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private Date lastAccess;
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/**
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* The character walk mode.
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* <p>
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* This field is not persisted.
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*/
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private CharacterMoveType moveType = CharacterMoveType.WALK;
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/**
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* This character's inventory
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* The character walking mode
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*
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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private final CharacterInventory inventory = new CharacterInventory(this);
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/**
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* The appearance of this character
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*/
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private final CharacterAppearance appearance = new CharacterAppearance(this);
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/**
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* The base attributes of this character
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*/
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private final CharacterBaseAttributes baseAttributes;
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/**
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* The attributes of this character
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*/
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private final CharacterAttributes attributes;
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/**
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* The list of friend of this character
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*/
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private final CharacterFriendList friendList = new CharacterFriendList(this);
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/**
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* The shortcut container of this character
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*/
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private final CharacterShortcutContainer shortcuts = new CharacterShortcutContainer(
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this);
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public enum CharacterMoveType {
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RUN(0x01), WALK(0x00);
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public final int id;
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CharacterMoveType(int id) {
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this.id = id;
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}
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}
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/**
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* Creates a new instance
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@@ -98,7 +120,7 @@ public class L2Character extends Player {
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* @param baseAttributes
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* the base attribute for this character
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*/
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public L2Character(CharacterBaseAttributes baseAttributes) {
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public L2Character(CharacterTemplate.ActorBaseAttributes baseAttributes) {
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this.baseAttributes = baseAttributes;
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this.attributes = new CharacterCalculatedAttributes(this);
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}
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@@ -226,6 +248,21 @@ public class L2Character extends Player {
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this.lastAccess = lastAccess;
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}
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/**
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* @return the moveType
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*/
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public CharacterMoveType getMoveType() {
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return moveType;
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}
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/**
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* @param moveType
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* the moveType to set
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*/
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public void setMoveType(CharacterMoveType moveType) {
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this.moveType = moveType;
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}
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/**
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* @return the inventory
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*/
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@@ -243,14 +280,14 @@ public class L2Character extends Player {
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/**
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* @return the base attributes
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*/
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public CharacterBaseAttributes getBaseAttributes() {
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public CharacterTemplate.ActorBaseAttributes getBaseAttributes() {
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return baseAttributes;
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}
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/**
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* @return the attributes
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*/
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public CharacterAttributes getAttributes() {
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public ActorAttributes getAttributes() {
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return attributes;
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}
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