mirror of
https://github.com/Rogiel/l2jserver2
synced 2025-12-08 08:23:11 +00:00
@@ -32,6 +32,7 @@ import com.l2jserver.model.world.character.CharacterClass;
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import com.l2jserver.model.world.character.CharacterFriendList;
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import com.l2jserver.model.world.character.CharacterInventory;
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import com.l2jserver.model.world.character.CharacterShortcutContainer;
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import com.l2jserver.model.world.character.CharacterStats;
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import com.l2jserver.util.dimensional.Point;
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/**
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@@ -83,10 +84,20 @@ public class L2Character extends Player {
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* The character name
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*/
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private String name;
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/**
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* The character title. Can be null.
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*/
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private String title;
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/**
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* The class of the character
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*/
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private CharacterClass characterClass;
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/**
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* The character CP
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*/
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private double CP;
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/**
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* The character's status
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*/
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@@ -96,6 +107,24 @@ public class L2Character extends Player {
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*/
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private Date lastAccess;
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/**
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* The character stat
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*/
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private final CharacterStats stats = new CharacterStats(this);
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/**
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* The character karma points
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*/
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private int karma;
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/**
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* The character PK kills
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*/
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private int pkKills;
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/**
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* The character PVP kills
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*/
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private int pvpKills;
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// ////////////////////////////////////
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// / RUNTIME
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// ////////////////////////////////////
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@@ -136,7 +165,26 @@ public class L2Character extends Player {
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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public enum CharacterState {
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TELEPORTING, CASTING, ATTACKING, MOVING;
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/**
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* This state indicates the character is being teleported
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*/
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TELEPORTING,
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/**
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* This state indicates the character is casting a skill
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*/
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CASTING,
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/**
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* This state indicates the character is attacking
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*/
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ATTACKING,
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/**
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* This state indicates the character is moving
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*/
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MOVING,
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/**
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* This state indicates the character is dead
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*/
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DEAD;
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}
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/**
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@@ -150,10 +198,9 @@ public class L2Character extends Player {
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* @param baseAttributes
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* the base attribute for this character
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*/
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public L2Character(CharacterTemplateID templateID,
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CharacterTemplate.ActorBaseAttributes baseAttributes) {
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public L2Character(CharacterTemplateID templateID) {
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super(templateID);
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this.baseAttributes = baseAttributes;
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this.baseAttributes = templateID.getTemplate().getBaseAttributes();
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this.attributes = new CharacterCalculatedAttributes(this);
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}
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@@ -235,6 +282,21 @@ public class L2Character extends Player {
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this.name = name;
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}
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/**
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* @return the title
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*/
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public String getTitle() {
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return title;
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}
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/**
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* @param title
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* the title to set
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*/
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public void setTitle(String title) {
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this.title = title;
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}
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/**
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* @return the characterClass
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*/
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@@ -250,6 +312,21 @@ public class L2Character extends Player {
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this.characterClass = characterClass;
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}
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/**
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* @return the character CP
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*/
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public double getCP() {
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return CP;
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}
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/**
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* @param CP
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* the character CP to set
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*/
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public void setCP(double CP) {
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this.CP = CP;
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}
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/**
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* @return the online
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*/
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@@ -280,6 +357,58 @@ public class L2Character extends Player {
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this.lastAccess = lastAccess;
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}
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/**
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* @return the stats
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*/
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public CharacterStats getStats() {
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return stats;
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}
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/**
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* @return the character karma points
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*/
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public int getKarma() {
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return karma;
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}
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/**
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* @param karma
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* the character karma points to set
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*/
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public void setKarma(int karma) {
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this.karma = karma;
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}
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/**
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* @return the character PK kills
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*/
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public int getPkKills() {
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return pkKills;
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}
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/**
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* @param pkKills
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* the character PK kills to set
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*/
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public void setPkKills(int pkKills) {
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this.pkKills = pkKills;
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}
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/**
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* @return the character PVP kills
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*/
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public int getPvpKills() {
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return pvpKills;
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}
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/**
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* @param pvpKills
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* the character PVP kills to set
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*/
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public void setPvpKills(int pvpKills) {
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this.pvpKills = pvpKills;
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}
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/**
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* @return the moveType
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*/
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@@ -348,6 +477,34 @@ public class L2Character extends Player {
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return state == CharacterState.MOVING;
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}
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/**
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* @return true if character is dead
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*/
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public boolean isDead() {
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return state == CharacterState.DEAD;
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}
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/**
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* @return true if character is casting
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*/
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public boolean isCasting() {
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return state == CharacterState.CASTING;
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}
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/**
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* @return true if character is attacking
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*/
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public boolean isAttacking() {
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return state == CharacterState.ATTACKING;
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}
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/**
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* @return true if character is alive
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*/
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public boolean isAlive() {
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return !isDead();
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}
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/**
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* @return the targetLocation
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*/
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