mirror of
https://github.com/Rogiel/l2jserver2
synced 2025-12-08 08:23:11 +00:00
@@ -32,7 +32,7 @@ public abstract class AbstractModel<T extends ID<?>> implements Model<T> {
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/**
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* The database object state
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*/
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protected ObjectState state = ObjectState.NOT_STORED;
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protected transient ObjectState state = ObjectState.NOT_STORED;
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@Override
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public T getID() {
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@@ -31,7 +31,7 @@ public final class CharacterID extends ActorID<L2Character> {
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/**
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* Data Access Object (DAO) for characters
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*/
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private final CharacterDAO characterDao;
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private transient final CharacterDAO characterDao;
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@Inject
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public CharacterID(@Assisted int id, CharacterDAO characterDao) {
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@@ -29,11 +29,12 @@ import com.l2jserver.service.game.template.TemplateService;
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*
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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public class ActorTemplateID<T extends ActorTemplate<?>> extends TemplateID<T, Integer> {
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public class ActorTemplateID<T extends ActorTemplate<?>> extends
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TemplateID<T, Integer> {
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/**
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* The template service
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*/
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private final TemplateService templateService;
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private transient final TemplateService templateService;
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@Inject
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protected ActorTemplateID(@Assisted int id, TemplateService templateService) {
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@@ -30,7 +30,7 @@ import com.l2jserver.service.game.template.TemplateService;
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*/
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public class CharacterTemplateID extends ActorTemplateID<CharacterTemplate> {
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@Inject
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protected CharacterTemplateID(@Assisted int id,
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public CharacterTemplateID(@Assisted int id,
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TemplateService templateService) {
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super(id, templateService);
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}
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@@ -31,7 +31,8 @@ import com.l2jserver.model.world.character.CharacterClass;
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import com.l2jserver.util.jaxb.CharacterTemplateIDAdapter;
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/**
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* The {@link L2Character} template. Each character instance is backed by an template.
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* The {@link L2Character} template. Each character instance is backed by an
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* template.
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*
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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@@ -43,9 +44,6 @@ public class CharacterTemplate extends ActorTemplate<L2Character> {
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@XmlAttribute(name = "class")
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protected CharacterTemplateID id = null;
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@XmlAttribute(name = "class")
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protected CharacterClass characterClass = null;
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@XmlElement(name = "stats")
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protected CharacterStatsMetadata stats = null;
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@@ -181,14 +179,14 @@ public class CharacterTemplate extends ActorTemplate<L2Character> {
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* @return the character Class
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*/
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public CharacterClass getCharacterClass() {
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return characterClass;
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return CharacterClass.fromID(id.getID());
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}
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/**
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* @return the character race
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*/
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public ActorRace getRace() {
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return characterClass.race;
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return getCharacterClass().race;
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}
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/**
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@@ -97,11 +97,6 @@ public class L2Character extends Player {
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*/
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private Date lastAccess;
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/**
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* The character stat
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*/
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private final CharacterStats stats = new CharacterStats(this);
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/**
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* The character karma points
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*/
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@@ -118,12 +113,16 @@ public class L2Character extends Player {
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// ////////////////////////////////////
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// / RUNTIME
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// ////////////////////////////////////
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/**
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* The character stat
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*/
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private transient final CharacterStats stats = new CharacterStats(this);
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/**
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* The character walk mode.
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* <p>
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* This field is not persisted.
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*/
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private CharacterMoveType moveType = CharacterMoveType.WALK;
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private transient CharacterMoveType moveType = CharacterMoveType.WALK;
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/**
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* The character walking mode
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@@ -143,11 +142,11 @@ public class L2Character extends Player {
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/**
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* The character target, if any.
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*/
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private ActorID<?> targetID;
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private transient ActorID<?> targetID;
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/**
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* State of the character. Will be null if it is idle
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*/
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private CharacterState state;
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private transient CharacterState state;
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/**
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* The valid states for an character
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@@ -180,7 +179,7 @@ public class L2Character extends Player {
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/**
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* The point the player is moving, teleporting etc...
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*/
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private Point targetLocation;
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private transient Point targetLocation;
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/**
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* Creates a new instance
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@@ -16,8 +16,8 @@
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*/
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package com.l2jserver.model.world.character;
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import java.util.Collection;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Set;
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import com.l2jserver.model.world.Item;
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@@ -76,7 +76,7 @@ public class CharacterInventory implements Iterable<Item> {
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* @param items
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* the items to be added
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*/
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public void load(List<Item> items) {
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public void load(Collection<Item> items) {
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this.items.clear();
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this.items.addAll(items);
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}
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