mirror of
https://github.com/Rogiel/l2jserver2
synced 2025-12-11 09:42:54 +00:00
@@ -97,11 +97,6 @@ public class L2Character extends Player {
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*/
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private Date lastAccess;
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/**
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* The character stat
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*/
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private final CharacterStats stats = new CharacterStats(this);
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/**
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* The character karma points
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*/
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@@ -118,12 +113,16 @@ public class L2Character extends Player {
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// ////////////////////////////////////
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// / RUNTIME
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// ////////////////////////////////////
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/**
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* The character stat
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*/
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private transient final CharacterStats stats = new CharacterStats(this);
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/**
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* The character walk mode.
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* <p>
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* This field is not persisted.
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*/
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private CharacterMoveType moveType = CharacterMoveType.WALK;
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private transient CharacterMoveType moveType = CharacterMoveType.WALK;
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/**
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* The character walking mode
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@@ -143,11 +142,11 @@ public class L2Character extends Player {
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/**
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* The character target, if any.
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*/
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private ActorID<?> targetID;
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private transient ActorID<?> targetID;
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/**
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* State of the character. Will be null if it is idle
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*/
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private CharacterState state;
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private transient CharacterState state;
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/**
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* The valid states for an character
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@@ -180,7 +179,7 @@ public class L2Character extends Player {
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/**
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* The point the player is moving, teleporting etc...
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*/
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private Point targetLocation;
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private transient Point targetLocation;
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/**
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* Creates a new instance
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@@ -16,8 +16,8 @@
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*/
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package com.l2jserver.model.world.character;
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import java.util.Collection;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Set;
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import com.l2jserver.model.world.Item;
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@@ -76,7 +76,7 @@ public class CharacterInventory implements Iterable<Item> {
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* @param items
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* the items to be added
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*/
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public void load(List<Item> items) {
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public void load(Collection<Item> items) {
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this.items.clear();
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this.items.addAll(items);
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}
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