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mirror of https://github.com/Rogiel/l2jserver2 synced 2025-12-10 09:22:49 +00:00

Monster can now be killed. Their corpses disappear after 5 seconds and

respawn in the specified time.

Signed-off-by: Rogiel <rogiel@rogiel.com>
This commit is contained in:
2011-06-01 00:59:15 -03:00
parent 551dc6917e
commit b188f054df
23 changed files with 42308 additions and 41813 deletions

View File

@@ -0,0 +1,58 @@
/*
* This file is part of l2jserver <l2jserver.com>.
*
* l2jserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.game.net.packet.server;
import org.jboss.netty.buffer.ChannelBuffer;
import com.l2jserver.game.net.Lineage2Connection;
import com.l2jserver.game.net.packet.AbstractServerPacket;
import com.l2jserver.model.server.AttackHit;
import com.l2jserver.model.world.Actor;
/**
* This packet informs the client of an attack issued
*
* @author <a href="http://www.rogiel.com">Rogiel</a>
* @see AttackHit
*/
public class SM_DIE extends AbstractServerPacket {
/**
* The packet OPCODE
*/
public static final int OPCODE = 0x00;
/**
* The attacker actor
*/
private final Actor actor;
public SM_DIE(Actor actor) {
super(OPCODE);
this.actor = actor;
}
@Override
public void write(Lineage2Connection conn, ChannelBuffer buffer) {
buffer.writeInt(actor.getID().getID());
buffer.writeInt(0x00); // to hide away
buffer.writeInt(0x00); // to castle
buffer.writeInt(0x00); // to siege HQ
buffer.writeInt(0x00); // sweepable (blue glow)
buffer.writeInt(0x00); // to FIXED
buffer.writeInt(0x00); // to fortress
}
}

View File

@@ -80,7 +80,7 @@ public class SM_NPC_INFO extends AbstractServerPacket {
buffer.writeByte(1); // name above char 1=true ... ??
buffer.writeByte(0x00); // is running
buffer.writeByte((npc.isAttacking() ? 0x01 : 0x00)); // is in combat
buffer.writeByte(0x00); // is like dead (faking)
buffer.writeByte((npc.isDead() ? 0x01 : 0x00)); // is like dead (faking)
buffer.writeByte(0x00); // 0=teleported 1=default 2=summoned
BufferUtils.writeString(buffer, template.getName());
BufferUtils.writeString(buffer, template.getTitle());