mirror of
https://github.com/Rogiel/l2jserver2
synced 2025-12-10 09:22:49 +00:00
Monster can now be killed. Their corpses disappear after 5 seconds and
respawn in the specified time. Signed-off-by: Rogiel <rogiel@rogiel.com>
This commit is contained in:
@@ -54,7 +54,8 @@ public class Log4JLoggingService extends AbstractService implements
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l2jLogger.setLevel(Level.INFO);
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nettyLogger.setLevel(Level.DEBUG);
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Logger.getLogger("com.l2jserver.model.id.object.allocator").setLevel(Level.WARN);
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Logger.getLogger("com.l2jserver.model.id.object.allocator").setLevel(
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Level.WARN);
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}
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@Override
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@@ -16,6 +16,7 @@
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*/
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package com.l2jserver.service.core.threading;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.Future;
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import java.util.concurrent.TimeUnit;
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import java.util.concurrent.TimeoutException;
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@@ -30,10 +31,10 @@ public interface AsyncFuture<T> extends Future<T> {
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/**
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* Waits until the task is executed
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*
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* @throws InterruptedException
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* @throws ExecutionException
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* if the thread has been interrupted while waiting
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*/
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void await() throws InterruptedException;
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void await() throws ExecutionException;
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/**
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* Waits until the task is executed
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@@ -149,10 +149,10 @@ public class ThreadServiceImpl extends AbstractService implements ThreadService
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}
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@Override
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public void await() throws InterruptedException {
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public void await() throws ExecutionException {
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try {
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this.get();
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} catch (ExecutionException e) {
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} catch (InterruptedException e) {
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}
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}
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@@ -26,11 +26,13 @@ import com.l2jserver.model.server.attack.AttackCalculator.AttackCalculatorType;
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import com.l2jserver.model.server.attack.AttackCalculatorContext;
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import com.l2jserver.model.server.attack.PhysicalAttackCalculator;
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import com.l2jserver.model.world.Actor;
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import com.l2jserver.model.world.NPC;
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import com.l2jserver.model.world.actor.event.ActorAttackHitEvent;
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import com.l2jserver.service.AbstractService;
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import com.l2jserver.service.AbstractService.Depends;
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import com.l2jserver.service.core.threading.AsyncFuture;
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import com.l2jserver.service.core.threading.ThreadService;
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import com.l2jserver.service.game.npc.NPCService;
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import com.l2jserver.service.game.world.event.WorldEventDispatcher;
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/**
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@@ -47,6 +49,11 @@ public class AttackServiceImpl extends AbstractService implements AttackService
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* The {@link ThreadService} is used to schedule asynchronous attacks
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*/
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private final ThreadService threadService;
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/**
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* The {@link NPCService}
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*/
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private final NPCService npcService;
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/**
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* The {@link WorldEventDispatcher} is used to dispatch attack events to the
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* world
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@@ -55,8 +62,9 @@ public class AttackServiceImpl extends AbstractService implements AttackService
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@Inject
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public AttackServiceImpl(ThreadService threadService,
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WorldEventDispatcher eventDispatcher) {
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NPCService npcService, WorldEventDispatcher eventDispatcher) {
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this.threadService = threadService;
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this.npcService = npcService;
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this.eventDispatcher = eventDispatcher;
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}
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@@ -91,15 +99,25 @@ public class AttackServiceImpl extends AbstractService implements AttackService
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@Override
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public AttackHit call() throws Exception {
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final double hp = target.getHP();
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final double damage = PHYSICAL_ATTACK_CALCULATOR.calculate(
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AttackCalculatorType.DAMAGE, new AttackCalculatorContext(
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attacker, target));
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final double dealDamage = (hp < damage ? hp : damage);
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// TODO calculate miss
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// TODO calculate critical
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// TODO calculate soulshot
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// reduce target life
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target.setHP(target.getHP() - dealDamage);
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final AttackHit hit = new AttackHit(attacker, target, damage);
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eventDispatcher.dispatch(new ActorAttackHitEvent(hit));
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if (target.getHP() <= 0) {
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if (target instanceof NPC)
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npcService.die((NPC) target, attacker);
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}
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return hit;
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}
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}
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@@ -31,9 +31,9 @@ import com.l2jserver.game.net.packet.server.SM_MOVE_TYPE;
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import com.l2jserver.game.net.packet.server.SM_TARGET;
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import com.l2jserver.model.id.object.CharacterID;
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import com.l2jserver.model.world.Actor;
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import com.l2jserver.model.world.Actor.ActorState;
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import com.l2jserver.model.world.L2Character;
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import com.l2jserver.model.world.L2Character.CharacterMoveType;
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import com.l2jserver.model.world.L2Character.CharacterState;
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import com.l2jserver.model.world.NPC;
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import com.l2jserver.model.world.character.event.CharacterEnterWorldEvent;
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import com.l2jserver.model.world.character.event.CharacterEvent;
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@@ -325,7 +325,7 @@ public class CharacterServiceImpl extends AbstractService implements
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// we don't set the character coordinate here, this will be done by
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// validation packets, sent by client
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character.setState(CharacterState.MOVING);
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character.setState(ActorState.MOVING);
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character.setTargetLocation(coordinate.toPoint());
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// for now, let's just write the packet, we don't have much validation
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@@ -21,6 +21,7 @@ import java.util.Collection;
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import com.l2jserver.game.net.Lineage2Connection;
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import com.l2jserver.game.net.packet.client.CM_CHAR_ACTION.CharacterAction;
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import com.l2jserver.model.template.NPCTemplate;
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import com.l2jserver.model.world.Actor;
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import com.l2jserver.model.world.L2Character;
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import com.l2jserver.model.world.NPC;
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import com.l2jserver.service.Service;
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@@ -68,6 +69,17 @@ public interface NPCService extends Service {
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void action(NPC npc, L2Character character, String... args)
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throws ActionServiceException, CannotSetTargetServiceException;
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/**
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* Kills the given <tt>npc</tt>. If "nobody" killed the NPC (i.e. died by
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* admin command), <tt>killer</tt> can be null.
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*
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* @param npc
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* the npc being killed
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* @param killer
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* the killer actor
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*/
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void die(NPC npc, Actor killer);
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/**
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* Moves an given <tt>npc</tt> to an <tt>point</tt>
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*
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@@ -28,10 +28,12 @@ import com.l2jserver.db.dao.NPCDAO;
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import com.l2jserver.game.net.Lineage2Connection;
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import com.l2jserver.game.net.packet.client.CM_CHAR_ACTION.CharacterAction;
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import com.l2jserver.model.template.NPCTemplate;
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import com.l2jserver.model.world.Actor;
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import com.l2jserver.model.world.Actor.ActorState;
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import com.l2jserver.model.world.L2Character;
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import com.l2jserver.model.world.NPC;
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import com.l2jserver.model.world.NPC.NPCState;
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import com.l2jserver.model.world.npc.controller.NPCController;
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import com.l2jserver.model.world.npc.event.NPCDieEvent;
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import com.l2jserver.service.AbstractService;
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import com.l2jserver.service.AbstractService.Depends;
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import com.l2jserver.service.core.threading.AsyncFuture;
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@@ -43,6 +45,8 @@ import com.l2jserver.service.game.character.CharacterService;
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import com.l2jserver.service.game.spawn.AlreadySpawnedServiceException;
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import com.l2jserver.service.game.spawn.SpawnPointNotFoundServiceException;
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import com.l2jserver.service.game.spawn.SpawnService;
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import com.l2jserver.service.game.world.WorldService;
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import com.l2jserver.service.game.world.event.WorldEventDispatcher;
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import com.l2jserver.service.network.NetworkService;
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import com.l2jserver.util.exception.L2Exception;
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import com.l2jserver.util.factory.CollectionFactory;
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@@ -77,6 +81,10 @@ public class NPCServiceImpl extends AbstractService implements NPCService {
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*/
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private final AttackService attackService;
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/**
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* The {@link WorldService} event dispatcher
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*/
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private final WorldEventDispatcher eventDispatcher;
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/**
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* The {@link NPCDAO}
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*/
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@@ -98,12 +106,14 @@ public class NPCServiceImpl extends AbstractService implements NPCService {
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public NPCServiceImpl(SpawnService spawnService,
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NetworkService networkService, CharacterService characterService,
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ThreadService threadService, AttackService attackService,
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NPCDAO npcDao, Injector injector) {
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WorldEventDispatcher eventDispatcher, NPCDAO npcDao,
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Injector injector) {
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this.spawnService = spawnService;
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this.networkService = networkService;
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this.characterService = characterService;
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this.threadService = threadService;
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this.attackService = attackService;
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this.eventDispatcher = eventDispatcher;
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this.npcDao = npcDao;
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this.injector = injector;
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}
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@@ -143,12 +153,34 @@ public class NPCServiceImpl extends AbstractService implements NPCService {
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}
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}
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@Override
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public void die(NPC npc, Actor killer) {
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Preconditions.checkNotNull(npc, "npc");
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Preconditions.checkNotNull(killer, "killer");
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// set npc as dead
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npc.setState(ActorState.DEAD);
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// dispatch die event
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eventDispatcher.dispatch(new NPCDieEvent(npc, killer));
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// schedule corpse removal -- npc will be kept in the world until then
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spawnService.unspawn(npc, 5, TimeUnit.SECONDS);
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// schedule an respawn
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spawnService.spawn(npc, null, npc.getRespawnInterval(),
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TimeUnit.MILLISECONDS);
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// reset hp and cp
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npc.setHP(npc.getStats().getMaxHP());
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npc.setMP(npc.getStats().getMaxMP());
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}
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@Override
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public AsyncFuture<Boolean> move(final NPC npc, final Point3D point) {
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if (!npc.isIdle())
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// TODO throw an exception
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return null;
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npc.setState(NPCState.MOVING);
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npc.setState(ActorState.MOVING);
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// calculate walking time
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final Point3D start = npc.getPoint();
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final double distance = start.getDistance(point);
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@@ -16,14 +16,17 @@
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*/
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package com.l2jserver.service.game.spawn;
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import java.util.concurrent.TimeUnit;
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import com.l2jserver.model.world.Actor.ActorState;
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import com.l2jserver.model.world.L2Character;
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import com.l2jserver.model.world.L2Character.CharacterState;
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import com.l2jserver.model.world.Player;
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import com.l2jserver.model.world.PositionableObject;
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import com.l2jserver.model.world.event.SpawnEvent;
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import com.l2jserver.model.world.player.event.PlayerTeleportedEvent;
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import com.l2jserver.model.world.player.event.PlayerTeleportingEvent;
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import com.l2jserver.service.Service;
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import com.l2jserver.service.core.threading.AsyncFuture;
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import com.l2jserver.util.geometry.Coordinate;
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import com.l2jserver.util.geometry.Point3D;
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@@ -40,13 +43,13 @@ public interface SpawnService extends Service {
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* registered in the world (if it isn't already)
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*
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* @param object
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* the spawnable object
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* the PositionableObject object
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* @param point
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* the spawning point. If null, will try to use
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* {@link Spawnable#getPoint()}.
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* {@link PositionableObject#getPoint()}.
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* @throws SpawnPointNotFoundServiceException
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* if could not find an spawn point (i.e <tt>point</tt> and
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* {@link Spawnable#getPoint()} are null)
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* {@link PositionableObject#getPoint()} are null)
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* @throws AlreadySpawnedServiceException
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* if the object is already spawned in the world
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*/
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@@ -54,6 +57,48 @@ public interface SpawnService extends Service {
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throws SpawnPointNotFoundServiceException,
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AlreadySpawnedServiceException;
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/**
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* Schedules an {@link PositionableObject} object to be spawned in a certain
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* time.
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*
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* @param object
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* the PositionableObject object
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* @param point
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* the spawning point. If null, will try to use
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* {@link PositionableObject#getPoint()}.
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* @param time
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* the amount of time to wait before spawn
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* @param unit
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* the unit of <tt>time</tt>
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* @return an future that can be used to obtain spawn exceptions
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*/
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AsyncFuture<?> spawn(PositionableObject object, Point3D point, long time,
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TimeUnit unit);
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/**
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* Unspawns an {@link PositionableObject} object from the world
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*
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* @param object
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* the PositionableObject object
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* @throws NotSpawnedServiceException
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* if the object is not spawned
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*/
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void unspawn(PositionableObject object) throws NotSpawnedServiceException;
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/**
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* Schedules an {@link PositionableObject} object to be spawned in a certain
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* time.
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*
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* @param object
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* the PositionableObject object
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* @param time
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* the amount of time to wait before respawn
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* @param unit
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* the unit of <tt>time</tt>
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* @return an future that can be used to obtain spawn exceptions
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*/
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AsyncFuture<?> unspawn(PositionableObject object, long time, TimeUnit unit);
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/**
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* Teleports the object to the given <tt>point</tt>.
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* <p>
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@@ -85,29 +130,8 @@ public interface SpawnService extends Service {
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* the character object
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* @throws CharacterNotTeleportingServiceException
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* if the character state is not
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* {@link CharacterState#TELEPORTING}
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* {@link ActorState#TELEPORTING}
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*/
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void finishTeleport(L2Character character)
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throws CharacterNotTeleportingServiceException;
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/**
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* Schedules an {@link Spawnable} object to be respawn in a certain time.
|
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* <p>
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* TODO this is not complete
|
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*
|
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* @param spawnable
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* the spawnable object
|
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*/
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void scheduleRespawn(PositionableObject spawnable);
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|
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/**
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* Unspawns an object from the world
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*
|
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* @param spawnable
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* the spawnable object
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* @throws NotSpawnedServiceException
|
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* if the object is not spawned
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*/
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void unspawn(PositionableObject spawnable)
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throws NotSpawnedServiceException;
|
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}
|
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|
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@@ -16,24 +16,32 @@
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*/
|
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package com.l2jserver.service.game.spawn;
|
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import java.util.concurrent.Callable;
|
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import java.util.concurrent.TimeUnit;
|
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|
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import com.google.common.base.Preconditions;
|
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import com.google.inject.Inject;
|
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import com.l2jserver.game.net.Lineage2Connection;
|
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import com.l2jserver.game.net.packet.server.SM_CHAR_INFO_EXTRA;
|
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import com.l2jserver.game.net.packet.server.SM_CHAR_INFO;
|
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import com.l2jserver.game.net.packet.server.SM_CHAR_INFO_EXTRA;
|
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import com.l2jserver.game.net.packet.server.SM_TELEPORT;
|
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import com.l2jserver.model.id.object.CharacterID;
|
||||
import com.l2jserver.model.world.Actor;
|
||||
import com.l2jserver.model.world.Actor.ActorState;
|
||||
import com.l2jserver.model.world.L2Character;
|
||||
import com.l2jserver.model.world.L2Character.CharacterState;
|
||||
import com.l2jserver.model.world.NPC;
|
||||
import com.l2jserver.model.world.Player;
|
||||
import com.l2jserver.model.world.PositionableObject;
|
||||
import com.l2jserver.model.world.event.SpawnEvent;
|
||||
import com.l2jserver.model.world.event.UnspawnEvent;
|
||||
import com.l2jserver.model.world.npc.event.NPCSpawnEvent;
|
||||
import com.l2jserver.model.world.npc.event.NPCUnspawnEvent;
|
||||
import com.l2jserver.model.world.player.event.PlayerTeleportedEvent;
|
||||
import com.l2jserver.model.world.player.event.PlayerTeleportingEvent;
|
||||
import com.l2jserver.service.AbstractService;
|
||||
import com.l2jserver.service.AbstractService.Depends;
|
||||
import com.l2jserver.service.core.threading.AsyncFuture;
|
||||
import com.l2jserver.service.core.threading.ThreadService;
|
||||
import com.l2jserver.service.game.world.WorldService;
|
||||
import com.l2jserver.service.game.world.event.WorldEventDispatcher;
|
||||
import com.l2jserver.service.network.NetworkService;
|
||||
@@ -45,7 +53,7 @@ import com.l2jserver.util.geometry.Point3D;
|
||||
*
|
||||
* @author <a href="http://www.rogiel.com">Rogiel</a>
|
||||
*/
|
||||
@Depends({ WorldService.class })
|
||||
@Depends({ WorldService.class, NetworkService.class, ThreadService.class })
|
||||
public class SpawnServiceImpl extends AbstractService implements SpawnService {
|
||||
/**
|
||||
* The {@link WorldService}
|
||||
@@ -59,18 +67,25 @@ public class SpawnServiceImpl extends AbstractService implements SpawnService {
|
||||
* The {@link NetworkService}
|
||||
*/
|
||||
private final NetworkService networkService;
|
||||
/**
|
||||
* The {@link ThreadService}
|
||||
*/
|
||||
private final ThreadService threadService;
|
||||
|
||||
@Inject
|
||||
public SpawnServiceImpl(WorldService worldService,
|
||||
WorldEventDispatcher eventDispatcher, NetworkService networkService) {
|
||||
WorldEventDispatcher eventDispatcher,
|
||||
NetworkService networkService, ThreadService threadService) {
|
||||
this.worldService = worldService;
|
||||
this.eventDispatcher = eventDispatcher;
|
||||
this.networkService = networkService;
|
||||
this.threadService = threadService;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void spawn(PositionableObject object, Point3D point)
|
||||
throws SpawnPointNotFoundServiceException {
|
||||
throws SpawnPointNotFoundServiceException,
|
||||
AlreadySpawnedServiceException {
|
||||
Preconditions.checkNotNull(object, "object");
|
||||
// sanitize
|
||||
if (point == null)
|
||||
@@ -83,11 +98,13 @@ public class SpawnServiceImpl extends AbstractService implements SpawnService {
|
||||
|
||||
// set the spawning point
|
||||
object.setPoint(point);
|
||||
// reset actor state
|
||||
if (object instanceof Actor) {
|
||||
((Actor) object).setState(null);
|
||||
}
|
||||
// register object in the world
|
||||
if (!worldService.add(object))
|
||||
// TODO this should throw an exception
|
||||
// object was already in world
|
||||
return;
|
||||
throw new AlreadySpawnedServiceException();
|
||||
|
||||
// create the SpawnEvent
|
||||
SpawnEvent event = null;
|
||||
@@ -95,6 +112,7 @@ public class SpawnServiceImpl extends AbstractService implements SpawnService {
|
||||
final NPC npc = (NPC) object;
|
||||
event = new NPCSpawnEvent(npc, point);
|
||||
} else if (object instanceof L2Character) {
|
||||
// TODO character spawn event
|
||||
event = null;
|
||||
}
|
||||
|
||||
@@ -105,6 +123,68 @@ public class SpawnServiceImpl extends AbstractService implements SpawnService {
|
||||
// remember: broadcasting is done through events!
|
||||
}
|
||||
|
||||
@Override
|
||||
public AsyncFuture<?> spawn(final PositionableObject object,
|
||||
final Point3D point, long time, TimeUnit unit) {
|
||||
Preconditions.checkNotNull(object, "object");
|
||||
Preconditions.checkArgument(time > 0, "time < 0");
|
||||
Preconditions.checkNotNull(unit, "unit");
|
||||
return threadService.async(time, unit,
|
||||
new Callable<PositionableObject>() {
|
||||
@Override
|
||||
public PositionableObject call() throws Exception {
|
||||
spawn(object, point);
|
||||
return object;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void unspawn(PositionableObject object)
|
||||
throws NotSpawnedServiceException {
|
||||
Preconditions.checkNotNull(object, "object");
|
||||
|
||||
if (object.getPoint() == null)
|
||||
throw new NotSpawnedServiceException();
|
||||
|
||||
// unregister object in the world
|
||||
if (!worldService.remove(object))
|
||||
throw new NotSpawnedServiceException();
|
||||
|
||||
final Point3D point = object.getPoint();
|
||||
|
||||
// create the SpawnEvent
|
||||
UnspawnEvent event = null;
|
||||
if (object instanceof NPC) {
|
||||
final NPC npc = (NPC) object;
|
||||
event = new NPCUnspawnEvent(npc, point);
|
||||
} else if (object instanceof L2Character) {
|
||||
// TODO character unspawn event
|
||||
event = null;
|
||||
}
|
||||
|
||||
// TODO throw an exception if event is null
|
||||
if (event != null)
|
||||
// dispatch unspawn event
|
||||
eventDispatcher.dispatch(event);
|
||||
}
|
||||
|
||||
@Override
|
||||
public AsyncFuture<?> unspawn(final PositionableObject object, long time,
|
||||
TimeUnit unit) {
|
||||
Preconditions.checkNotNull(object, "object");
|
||||
Preconditions.checkArgument(time > 0, "time <= 0");
|
||||
Preconditions.checkNotNull(unit, "unit");
|
||||
return threadService.async(time, unit,
|
||||
new Callable<PositionableObject>() {
|
||||
@Override
|
||||
public PositionableObject call() throws Exception {
|
||||
unspawn(object);
|
||||
return object;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void teleport(Player player, Coordinate coordinate)
|
||||
throws CharacterAlreadyTeleportingServiceException {
|
||||
@@ -119,9 +199,9 @@ public class SpawnServiceImpl extends AbstractService implements SpawnService {
|
||||
if (conn == null)
|
||||
// TODO throw an exception here
|
||||
return;
|
||||
conn.write(new SM_TELEPORT(conn.getCharacter(),
|
||||
coordinate.toPoint()));
|
||||
((L2Character) player).setState(CharacterState.TELEPORTING);
|
||||
conn.write(new SM_TELEPORT(conn.getCharacter(), coordinate
|
||||
.toPoint()));
|
||||
((L2Character) player).setState(ActorState.TELEPORTING);
|
||||
((L2Character) player).setTargetLocation(coordinate.toPoint());
|
||||
} else {
|
||||
player.setPosition(coordinate);
|
||||
@@ -153,18 +233,4 @@ public class SpawnServiceImpl extends AbstractService implements SpawnService {
|
||||
conn.write(new SM_CHAR_INFO(character));
|
||||
conn.write(new SM_CHAR_INFO_EXTRA(character));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void scheduleRespawn(PositionableObject object) {
|
||||
Preconditions.checkNotNull(object, "object");
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void unspawn(PositionableObject object) {
|
||||
Preconditions.checkNotNull(object, "object");
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -37,6 +37,7 @@ public interface WorldService extends Service, Iterable<WorldObject> {
|
||||
*
|
||||
* @param object
|
||||
* the object
|
||||
* @return true if object was not present in the world
|
||||
*/
|
||||
boolean add(WorldObject object);
|
||||
|
||||
@@ -45,6 +46,7 @@ public interface WorldService extends Service, Iterable<WorldObject> {
|
||||
*
|
||||
* @param object
|
||||
* the object
|
||||
* @return true if object was present in the world
|
||||
*/
|
||||
boolean remove(WorldObject object);
|
||||
|
||||
|
||||
@@ -22,6 +22,7 @@ import com.l2jserver.game.net.Lineage2Connection;
|
||||
import com.l2jserver.game.net.SystemMessage;
|
||||
import com.l2jserver.game.net.packet.server.SM_ATTACK;
|
||||
import com.l2jserver.game.net.packet.server.SM_CHAR_INFO_BROADCAST;
|
||||
import com.l2jserver.game.net.packet.server.SM_DIE;
|
||||
import com.l2jserver.game.net.packet.server.SM_MOVE;
|
||||
import com.l2jserver.game.net.packet.server.SM_MOVE_TYPE;
|
||||
import com.l2jserver.game.net.packet.server.SM_NPC_INFO;
|
||||
@@ -32,6 +33,8 @@ import com.l2jserver.model.world.NPC;
|
||||
import com.l2jserver.model.world.PositionableObject;
|
||||
import com.l2jserver.model.world.WorldObject;
|
||||
import com.l2jserver.model.world.actor.event.ActorAttackHitEvent;
|
||||
import com.l2jserver.model.world.actor.event.ActorDieEvent;
|
||||
import com.l2jserver.model.world.actor.event.ActorUnspawnEvent;
|
||||
import com.l2jserver.model.world.character.event.CharacterEnterWorldEvent;
|
||||
import com.l2jserver.model.world.character.event.CharacterLeaveWorldEvent;
|
||||
import com.l2jserver.model.world.character.event.CharacterMoveEvent;
|
||||
@@ -76,7 +79,7 @@ public class BroadcastServiceImpl extends AbstractService implements
|
||||
final CharacterID id = character.getID();
|
||||
|
||||
// broadcast everything nearby
|
||||
//broadcast(conn);
|
||||
// broadcast(conn);
|
||||
|
||||
// event broadcast listener
|
||||
// this listener will be filtered so that only interesting events are
|
||||
@@ -96,7 +99,8 @@ public class BroadcastServiceImpl extends AbstractService implements
|
||||
|| e instanceof CharacterEnterWorldEvent) {
|
||||
broadcast(conn, e.getObject());
|
||||
} else if (e instanceof PlayerTeleportingEvent
|
||||
|| e instanceof CharacterLeaveWorldEvent) {
|
||||
|| e instanceof CharacterLeaveWorldEvent
|
||||
|| e instanceof ActorUnspawnEvent) {
|
||||
// object is now out of sight
|
||||
conn.write(new SM_OBJECT_REMOVE(object));
|
||||
} else if (e instanceof CharacterWalkingEvent) {
|
||||
@@ -105,6 +109,8 @@ public class BroadcastServiceImpl extends AbstractService implements
|
||||
} else if (e instanceof CharacterRunningEvent) {
|
||||
conn.write(new SM_MOVE_TYPE(((CharacterRunningEvent) e)
|
||||
.getCharacter()));
|
||||
} else if (e instanceof ActorDieEvent) {
|
||||
conn.write(new SM_DIE(((ActorDieEvent) e).getActor()));
|
||||
}
|
||||
// keep listener alive
|
||||
return true;
|
||||
|
||||
Reference in New Issue
Block a user