mirror of
https://github.com/Rogiel/l2jserver2
synced 2025-12-09 17:02:53 +00:00
Monster can now be killed. Their corpses disappear after 5 seconds and
respawn in the specified time. Signed-off-by: Rogiel <rogiel@rogiel.com>
This commit is contained in:
@@ -16,14 +16,17 @@
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*/
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package com.l2jserver.service.game.spawn;
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import java.util.concurrent.TimeUnit;
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import com.l2jserver.model.world.Actor.ActorState;
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import com.l2jserver.model.world.L2Character;
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import com.l2jserver.model.world.L2Character.CharacterState;
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import com.l2jserver.model.world.Player;
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import com.l2jserver.model.world.PositionableObject;
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import com.l2jserver.model.world.event.SpawnEvent;
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import com.l2jserver.model.world.player.event.PlayerTeleportedEvent;
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import com.l2jserver.model.world.player.event.PlayerTeleportingEvent;
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import com.l2jserver.service.Service;
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import com.l2jserver.service.core.threading.AsyncFuture;
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import com.l2jserver.util.geometry.Coordinate;
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import com.l2jserver.util.geometry.Point3D;
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@@ -40,13 +43,13 @@ public interface SpawnService extends Service {
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* registered in the world (if it isn't already)
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*
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* @param object
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* the spawnable object
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* the PositionableObject object
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* @param point
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* the spawning point. If null, will try to use
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* {@link Spawnable#getPoint()}.
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* {@link PositionableObject#getPoint()}.
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* @throws SpawnPointNotFoundServiceException
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* if could not find an spawn point (i.e <tt>point</tt> and
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* {@link Spawnable#getPoint()} are null)
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* {@link PositionableObject#getPoint()} are null)
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* @throws AlreadySpawnedServiceException
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* if the object is already spawned in the world
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*/
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@@ -54,6 +57,48 @@ public interface SpawnService extends Service {
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throws SpawnPointNotFoundServiceException,
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AlreadySpawnedServiceException;
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/**
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* Schedules an {@link PositionableObject} object to be spawned in a certain
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* time.
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*
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* @param object
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* the PositionableObject object
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* @param point
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* the spawning point. If null, will try to use
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* {@link PositionableObject#getPoint()}.
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* @param time
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* the amount of time to wait before spawn
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* @param unit
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* the unit of <tt>time</tt>
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* @return an future that can be used to obtain spawn exceptions
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*/
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AsyncFuture<?> spawn(PositionableObject object, Point3D point, long time,
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TimeUnit unit);
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/**
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* Unspawns an {@link PositionableObject} object from the world
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*
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* @param object
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* the PositionableObject object
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* @throws NotSpawnedServiceException
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* if the object is not spawned
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*/
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void unspawn(PositionableObject object) throws NotSpawnedServiceException;
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/**
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* Schedules an {@link PositionableObject} object to be spawned in a certain
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* time.
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*
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* @param object
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* the PositionableObject object
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* @param time
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* the amount of time to wait before respawn
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* @param unit
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* the unit of <tt>time</tt>
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* @return an future that can be used to obtain spawn exceptions
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*/
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AsyncFuture<?> unspawn(PositionableObject object, long time, TimeUnit unit);
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/**
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* Teleports the object to the given <tt>point</tt>.
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* <p>
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@@ -85,29 +130,8 @@ public interface SpawnService extends Service {
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* the character object
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* @throws CharacterNotTeleportingServiceException
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* if the character state is not
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* {@link CharacterState#TELEPORTING}
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* {@link ActorState#TELEPORTING}
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*/
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void finishTeleport(L2Character character)
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throws CharacterNotTeleportingServiceException;
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/**
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* Schedules an {@link Spawnable} object to be respawn in a certain time.
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* <p>
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* TODO this is not complete
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*
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* @param spawnable
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* the spawnable object
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*/
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void scheduleRespawn(PositionableObject spawnable);
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/**
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* Unspawns an object from the world
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*
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* @param spawnable
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* the spawnable object
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* @throws NotSpawnedServiceException
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* if the object is not spawned
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*/
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void unspawn(PositionableObject spawnable)
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throws NotSpawnedServiceException;
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}
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@@ -16,24 +16,32 @@
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*/
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package com.l2jserver.service.game.spawn;
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import java.util.concurrent.Callable;
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import java.util.concurrent.TimeUnit;
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import com.google.common.base.Preconditions;
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import com.google.inject.Inject;
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import com.l2jserver.game.net.Lineage2Connection;
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import com.l2jserver.game.net.packet.server.SM_CHAR_INFO_EXTRA;
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import com.l2jserver.game.net.packet.server.SM_CHAR_INFO;
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import com.l2jserver.game.net.packet.server.SM_CHAR_INFO_EXTRA;
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import com.l2jserver.game.net.packet.server.SM_TELEPORT;
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import com.l2jserver.model.id.object.CharacterID;
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import com.l2jserver.model.world.Actor;
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import com.l2jserver.model.world.Actor.ActorState;
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import com.l2jserver.model.world.L2Character;
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import com.l2jserver.model.world.L2Character.CharacterState;
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import com.l2jserver.model.world.NPC;
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import com.l2jserver.model.world.Player;
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import com.l2jserver.model.world.PositionableObject;
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import com.l2jserver.model.world.event.SpawnEvent;
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import com.l2jserver.model.world.event.UnspawnEvent;
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import com.l2jserver.model.world.npc.event.NPCSpawnEvent;
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import com.l2jserver.model.world.npc.event.NPCUnspawnEvent;
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import com.l2jserver.model.world.player.event.PlayerTeleportedEvent;
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import com.l2jserver.model.world.player.event.PlayerTeleportingEvent;
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import com.l2jserver.service.AbstractService;
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import com.l2jserver.service.AbstractService.Depends;
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import com.l2jserver.service.core.threading.AsyncFuture;
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import com.l2jserver.service.core.threading.ThreadService;
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import com.l2jserver.service.game.world.WorldService;
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import com.l2jserver.service.game.world.event.WorldEventDispatcher;
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import com.l2jserver.service.network.NetworkService;
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@@ -45,7 +53,7 @@ import com.l2jserver.util.geometry.Point3D;
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*
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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@Depends({ WorldService.class })
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@Depends({ WorldService.class, NetworkService.class, ThreadService.class })
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public class SpawnServiceImpl extends AbstractService implements SpawnService {
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/**
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* The {@link WorldService}
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@@ -59,18 +67,25 @@ public class SpawnServiceImpl extends AbstractService implements SpawnService {
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* The {@link NetworkService}
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*/
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private final NetworkService networkService;
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/**
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* The {@link ThreadService}
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*/
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private final ThreadService threadService;
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@Inject
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public SpawnServiceImpl(WorldService worldService,
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WorldEventDispatcher eventDispatcher, NetworkService networkService) {
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WorldEventDispatcher eventDispatcher,
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NetworkService networkService, ThreadService threadService) {
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this.worldService = worldService;
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this.eventDispatcher = eventDispatcher;
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this.networkService = networkService;
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this.threadService = threadService;
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}
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@Override
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public void spawn(PositionableObject object, Point3D point)
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throws SpawnPointNotFoundServiceException {
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throws SpawnPointNotFoundServiceException,
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AlreadySpawnedServiceException {
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Preconditions.checkNotNull(object, "object");
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// sanitize
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if (point == null)
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@@ -83,11 +98,13 @@ public class SpawnServiceImpl extends AbstractService implements SpawnService {
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// set the spawning point
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object.setPoint(point);
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// reset actor state
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if (object instanceof Actor) {
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((Actor) object).setState(null);
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}
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// register object in the world
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if (!worldService.add(object))
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// TODO this should throw an exception
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// object was already in world
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return;
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throw new AlreadySpawnedServiceException();
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// create the SpawnEvent
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SpawnEvent event = null;
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@@ -95,6 +112,7 @@ public class SpawnServiceImpl extends AbstractService implements SpawnService {
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final NPC npc = (NPC) object;
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event = new NPCSpawnEvent(npc, point);
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} else if (object instanceof L2Character) {
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// TODO character spawn event
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event = null;
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}
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@@ -105,6 +123,68 @@ public class SpawnServiceImpl extends AbstractService implements SpawnService {
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// remember: broadcasting is done through events!
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}
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@Override
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public AsyncFuture<?> spawn(final PositionableObject object,
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final Point3D point, long time, TimeUnit unit) {
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Preconditions.checkNotNull(object, "object");
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Preconditions.checkArgument(time > 0, "time < 0");
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Preconditions.checkNotNull(unit, "unit");
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return threadService.async(time, unit,
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new Callable<PositionableObject>() {
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@Override
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public PositionableObject call() throws Exception {
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spawn(object, point);
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return object;
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}
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});
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}
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@Override
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public void unspawn(PositionableObject object)
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throws NotSpawnedServiceException {
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Preconditions.checkNotNull(object, "object");
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if (object.getPoint() == null)
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throw new NotSpawnedServiceException();
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// unregister object in the world
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if (!worldService.remove(object))
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throw new NotSpawnedServiceException();
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final Point3D point = object.getPoint();
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// create the SpawnEvent
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UnspawnEvent event = null;
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if (object instanceof NPC) {
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final NPC npc = (NPC) object;
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event = new NPCUnspawnEvent(npc, point);
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} else if (object instanceof L2Character) {
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// TODO character unspawn event
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event = null;
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}
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// TODO throw an exception if event is null
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if (event != null)
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// dispatch unspawn event
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eventDispatcher.dispatch(event);
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}
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@Override
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public AsyncFuture<?> unspawn(final PositionableObject object, long time,
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TimeUnit unit) {
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Preconditions.checkNotNull(object, "object");
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Preconditions.checkArgument(time > 0, "time <= 0");
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Preconditions.checkNotNull(unit, "unit");
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return threadService.async(time, unit,
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new Callable<PositionableObject>() {
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@Override
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public PositionableObject call() throws Exception {
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unspawn(object);
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return object;
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}
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});
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}
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@Override
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public void teleport(Player player, Coordinate coordinate)
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throws CharacterAlreadyTeleportingServiceException {
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@@ -119,9 +199,9 @@ public class SpawnServiceImpl extends AbstractService implements SpawnService {
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if (conn == null)
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// TODO throw an exception here
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return;
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conn.write(new SM_TELEPORT(conn.getCharacter(),
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coordinate.toPoint()));
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((L2Character) player).setState(CharacterState.TELEPORTING);
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conn.write(new SM_TELEPORT(conn.getCharacter(), coordinate
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.toPoint()));
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((L2Character) player).setState(ActorState.TELEPORTING);
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((L2Character) player).setTargetLocation(coordinate.toPoint());
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} else {
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player.setPosition(coordinate);
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@@ -153,18 +233,4 @@ public class SpawnServiceImpl extends AbstractService implements SpawnService {
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conn.write(new SM_CHAR_INFO(character));
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conn.write(new SM_CHAR_INFO_EXTRA(character));
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}
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@Override
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public void scheduleRespawn(PositionableObject object) {
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Preconditions.checkNotNull(object, "object");
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// TODO Auto-generated method stub
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}
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@Override
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public void unspawn(PositionableObject object) {
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Preconditions.checkNotNull(object, "object");
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// TODO Auto-generated method stub
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}
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}
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