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https://github.com/Rogiel/l2jserver2
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Implements item drop mode configuration
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@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<!-- This file should be renamed as "services.xml" and configured according
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<!-- This file should be copied as "services.xml" and configured according
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to your needs. Since "services.xml" has been added to ".gitignore", this
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means that your password won't be sent to the repository when you make a
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commit. -->
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@@ -58,17 +58,22 @@
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you normally don't need to change anything here nor in the firewall. -->
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<server listen="0.0.0.0:7777" />
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</service>
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<!-- Logging service -->
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<service interface="com.l2jserver.service.core.LoggingService"
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implementation="com.l2jserver.service.core.Log4JLoggingService">
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<logger name="" level="ERROR" />
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<logger name="com.l2jserver" level="INFO" />
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<logger name="com.l2jserver.service.game.template.XMLTemplateService" level="INFO" />
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<logger name="com.l2jserver.service.game.template.XMLTemplateService"
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level="INFO" />
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<logger name="com.l2jserver.service.cache" level="INFO" />
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<logger name="com.l2jserver.service.database.sql.AbstractSQLDatabaseService" level="INFO" />
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<logger name="com.l2jserver.service.game.world.CachedWorldIDService" level="INFO" />
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<logger name="com.l2jserver.model.id.object.allocator.BitSetIDAllocator" level="INFO" />
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<logger
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name="com.l2jserver.service.database.sql.AbstractSQLDatabaseService"
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level="INFO" />
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<logger name="com.l2jserver.service.game.world.CachedWorldIDService"
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level="INFO" />
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<logger name="com.l2jserver.model.id.object.allocator.BitSetIDAllocator"
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level="INFO" />
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</service>
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<!-- ###################################################################### -->
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@@ -112,7 +117,14 @@
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<service interface="com.l2jserver.service.game.npc.NPCService"
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implementation="com.l2jserver.service.game.npc.NPCServiceImpl" />
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<service interface="com.l2jserver.service.game.item.ItemService"
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implementation="com.l2jserver.service.game.item.ItemServiceImpl" />
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implementation="com.l2jserver.service.game.item.ItemServiceImpl">
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<!-- Whether drops are persisted in the database. Valid modes are: -->
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<!-- ALL - All types of drops are stored into the database -->
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<!-- CHARACTER_ONLY - Only items dropped by characters are stored in the
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database -->
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<!-- NONE - None of the dropped items are saved into the database -->
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<drop persistent="ALL" />
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</service>
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<service interface="com.l2jserver.service.game.world.WorldService"
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implementation="com.l2jserver.service.game.world.WorldServiceImpl" />
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<service interface="com.l2jserver.service.game.world.event.WorldEventDispatcher"
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