mirror of
https://github.com/Rogiel/l2jserver2
synced 2025-12-06 07:32:46 +00:00
Implements item destroy
This commit is contained in:
@@ -29,25 +29,26 @@ import com.l2jserver.game.net.Lineage2Client;
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import com.l2jserver.game.net.packet.ClientPacket;
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import com.l2jserver.game.net.packet.ClientPacket;
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import com.l2jserver.game.net.packet.client.CM_ACTION_USE;
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import com.l2jserver.game.net.packet.client.CM_ACTION_USE;
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import com.l2jserver.game.net.packet.client.CM_ADMIN_COMMAND;
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import com.l2jserver.game.net.packet.client.CM_ADMIN_COMMAND;
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import com.l2jserver.game.net.packet.client.CM_CHAR_ATTACK;
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import com.l2jserver.game.net.packet.client.CM_AUTH_LOGIN;
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import com.l2jserver.game.net.packet.client.CM_AUTH_LOGIN;
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import com.l2jserver.game.net.packet.client.CM_BYPASS;
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import com.l2jserver.game.net.packet.client.CM_BYPASS;
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import com.l2jserver.game.net.packet.client.CM_CHAR_ACTION;
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import com.l2jserver.game.net.packet.client.CM_CHAR_ACTION;
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import com.l2jserver.game.net.packet.client.CM_CHAR_APPEARING;
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import com.l2jserver.game.net.packet.client.CM_CHAR_APPEARING;
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import com.l2jserver.game.net.packet.client.CM_CHAR_ATTACK;
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import com.l2jserver.game.net.packet.client.CM_CHAR_CHAT;
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import com.l2jserver.game.net.packet.client.CM_CHAR_CREATE;
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import com.l2jserver.game.net.packet.client.CM_CHAR_CREATE;
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import com.l2jserver.game.net.packet.client.CM_CHAR_MOVE;
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import com.l2jserver.game.net.packet.client.CM_CHAR_MOVE;
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import com.l2jserver.game.net.packet.client.CM_CHAR_OPEN_MAP;
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import com.l2jserver.game.net.packet.client.CM_CHAR_OPEN_MAP;
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import com.l2jserver.game.net.packet.client.CM_CHAR_POSITION;
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import com.l2jserver.game.net.packet.client.CM_CHAR_POSITION;
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import com.l2jserver.game.net.packet.client.CM_CHAR_REQ_INVENTORY;
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import com.l2jserver.game.net.packet.client.CM_CHAR_REQ_INVENTORY;
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import com.l2jserver.game.net.packet.client.CM_CHAR_SELECT;
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import com.l2jserver.game.net.packet.client.CM_CHAR_SELECT;
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import com.l2jserver.game.net.packet.client.CM_CHAR_CHAT;
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import com.l2jserver.game.net.packet.client.CM_ITEM_DROP;
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import com.l2jserver.game.net.packet.client.CM_ENTER_WORLD;
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import com.l2jserver.game.net.packet.client.CM_ENTER_WORLD;
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import com.l2jserver.game.net.packet.client.CM_EXT_REQ_ALL_FORTRESS_INFO;
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import com.l2jserver.game.net.packet.client.CM_EXT_REQ_ALL_FORTRESS_INFO;
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import com.l2jserver.game.net.packet.client.CM_EXT_REQ_KEY_MAPPING;
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import com.l2jserver.game.net.packet.client.CM_EXT_REQ_KEY_MAPPING;
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import com.l2jserver.game.net.packet.client.CM_EXT_REQ_MANOR_LIST;
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import com.l2jserver.game.net.packet.client.CM_EXT_REQ_MANOR_LIST;
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import com.l2jserver.game.net.packet.client.CM_GG_KEY;
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import com.l2jserver.game.net.packet.client.CM_GG_KEY;
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import com.l2jserver.game.net.packet.client.CM_GOTO_LOBBY;
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import com.l2jserver.game.net.packet.client.CM_GOTO_LOBBY;
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import com.l2jserver.game.net.packet.client.CM_ITEM_DESTROY;
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import com.l2jserver.game.net.packet.client.CM_ITEM_DROP;
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import com.l2jserver.game.net.packet.client.CM_LOGOUT;
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import com.l2jserver.game.net.packet.client.CM_LOGOUT;
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import com.l2jserver.game.net.packet.client.CM_PROTOCOL_VERSION;
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import com.l2jserver.game.net.packet.client.CM_PROTOCOL_VERSION;
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import com.l2jserver.game.net.packet.client.CM_REQUEST_CHAR_TEMPLATE;
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import com.l2jserver.game.net.packet.client.CM_REQUEST_CHAR_TEMPLATE;
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@@ -190,6 +191,8 @@ public class Lineage2PacketReader extends OneToOneDecoder {
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return CM_CHAR_ATTACK.class;
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return CM_CHAR_ATTACK.class;
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case CM_ITEM_DROP.OPCODE:
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case CM_ITEM_DROP.OPCODE:
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return CM_ITEM_DROP.class;
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return CM_ITEM_DROP.class;
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case CM_ITEM_DESTROY.OPCODE:
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return CM_ITEM_DESTROY.class;
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default:
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default:
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logger.warn("Unknown packet for 0x{}", Integer.toHexString(opcode));
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logger.warn("Unknown packet for 0x{}", Integer.toHexString(opcode));
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break;
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break;
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@@ -0,0 +1,100 @@
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/*
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* This file is part of l2jserver2 <l2jserver2.com>.
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*
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* l2jserver2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* l2jserver2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with l2jserver2. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.game.net.packet.client;
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import org.jboss.netty.buffer.ChannelBuffer;
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import com.google.inject.Inject;
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import com.l2jserver.game.net.Lineage2Client;
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import com.l2jserver.game.net.SystemMessage;
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import com.l2jserver.game.net.packet.AbstractClientPacket;
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import com.l2jserver.model.id.object.ItemID;
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import com.l2jserver.model.id.object.provider.ItemIDProvider;
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import com.l2jserver.model.world.Item;
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import com.l2jserver.service.game.item.ItemService;
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import com.l2jserver.service.game.item.NotEnoughItemsServiceException;
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/**
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* This packet drops items on the ground.
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*
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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public class CM_ITEM_DESTROY extends AbstractClientPacket {
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/**
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* The packet OPCODE
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*/
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public static final int OPCODE = 0x60;
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/**
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* The {@link ItemService}
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*/
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private final ItemService itemService;
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private final ItemIDProvider itemIdProvider;
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/**
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* The item ID
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*/
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private int objectId;
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/**
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* The number of items to be dropped
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*/
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private long count;
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/**
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* @param itemService
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* the item service
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* @param itemIdProvider
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* the item id provider
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*/
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@Inject
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public CM_ITEM_DESTROY(ItemService itemService,
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ItemIDProvider itemIdProvider) {
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this.itemService = itemService;
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this.itemIdProvider = itemIdProvider;
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}
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@Override
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public void read(Lineage2Client conn, ChannelBuffer buffer) {
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objectId = buffer.readInt();
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count = buffer.readLong();
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}
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@Override
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public void process(final Lineage2Client conn) {
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final ItemID id = itemIdProvider.resolveID(objectId);
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final Item item = id.getObject();
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if (item == null) {
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conn.sendActionFailed();
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return;
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}
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if (!conn.getCharacterID().equals(item.getOwnerID())) {
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conn.sendActionFailed();
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return;
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}
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try {
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if (itemService.destroy(item, count)) {
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conn.removeInventoryItems(item);
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} else {
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conn.updateInventoryItems(item);
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}
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} catch (NotEnoughItemsServiceException e) {
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conn.sendSystemMessage(SystemMessage.CANNOT_DISCARD_THIS_ITEM);
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}
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}
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}
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@@ -149,6 +149,13 @@ public class Item extends PositionableObject {
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return ownerID;
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return ownerID;
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}
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}
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/**
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* @return the owner
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*/
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public L2Character getOwner() {
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return ownerID.getObject();
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}
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/**
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/**
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* @param ownerID
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* @param ownerID
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* the ownerID to set
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* the ownerID to set
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@@ -79,6 +79,29 @@ public interface ItemService extends Service {
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*/
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*/
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Item stack(Item... items) throws NonStackableItemsServiceException;
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Item stack(Item... items) throws NonStackableItemsServiceException;
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/**
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* Destroys the given item
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*
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* @param item
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* the item to be destroyed
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* @param count
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* the amount of items to be destroyed
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* @return <code>true</code> if the entire item was destroyed.
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* <code>false</code> only if it was partially destroyed.
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* @throws NotEnoughItemsServiceException
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* if <code>count</code> is bigger than {@link Item#getCount()}.
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*/
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boolean destroy(Item item, long count)
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throws NotEnoughItemsServiceException;
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/**
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* Destroys several items
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*
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* @param items
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* the items to be destroyed
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*/
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void destroy(Item... items);
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/**
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/**
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* Picks up an dropped item and places it into another players inventory
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* Picks up an dropped item and places it into another players inventory
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*
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*
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@@ -37,6 +37,7 @@ import com.l2jserver.service.AbstractService;
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import com.l2jserver.service.AbstractService.Depends;
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import com.l2jserver.service.AbstractService.Depends;
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import com.l2jserver.service.ServiceStartException;
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import com.l2jserver.service.ServiceStartException;
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import com.l2jserver.service.ServiceStopException;
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import com.l2jserver.service.ServiceStopException;
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import com.l2jserver.service.core.threading.AsyncFuture;
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import com.l2jserver.service.database.DatabaseService;
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import com.l2jserver.service.database.DatabaseService;
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import com.l2jserver.service.game.spawn.AlreadySpawnedServiceException;
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import com.l2jserver.service.game.spawn.AlreadySpawnedServiceException;
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import com.l2jserver.service.game.spawn.NotSpawnedServiceException;
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import com.l2jserver.service.game.spawn.NotSpawnedServiceException;
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@@ -157,6 +158,33 @@ public class ItemServiceImpl extends AbstractService implements ItemService {
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return item;
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return item;
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}
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}
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@Override
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public boolean destroy(Item item, long count)
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throws NotEnoughItemsServiceException {
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synchronized (item) {
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Item destroyItem = split(item, count);
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itemDao.delete(destroyItem);
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if (destroyItem.getOwnerID() != null)
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destroyItem.getOwner().getInventory().remove(destroyItem);
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if (!destroyItem.equals(item))
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itemDao.save(item);
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return destroyItem.equals(item);
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}
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}
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@Override
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public void destroy(Item... items) {
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// requests the delete and starts removing items from inventory model
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AsyncFuture<Integer> async = itemDao.deleteObjectsAsync(items);
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for (final Item item : items) {
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if (item.getOwnerID() != null) {
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item.getOwner().getInventory().remove(item);
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}
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}
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// now wait until database operation finishes
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async.awaitUninterruptibly();
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}
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@Override
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@Override
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public Item pickUp(Item item, L2Character character)
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public Item pickUp(Item item, L2Character character)
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throws ItemNotOnGroundServiceException, NotSpawnedServiceException {
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throws ItemNotOnGroundServiceException, NotSpawnedServiceException {
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@@ -178,8 +206,7 @@ public class ItemServiceImpl extends AbstractService implements ItemService {
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item = stack(stackItems);
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item = stack(stackItems);
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Item[] deleteItems = ArrayUtils.copyArrayExcept(
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Item[] deleteItems = ArrayUtils.copyArrayExcept(
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Item[].class, stackItems, item);
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Item[].class, stackItems, item);
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character.getInventory().remove(deleteItems);
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destroy(deleteItems);
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itemDao.deleteObjects(deleteItems);
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character.getInventory().add(item);
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character.getInventory().add(item);
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} catch (NonStackableItemsServiceException e) {
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} catch (NonStackableItemsServiceException e) {
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character.getInventory().add(item);
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character.getInventory().add(item);
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