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BroadcastService implementation
Signed-off-by: Rogiel <rogiel@rogiel.com>
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@@ -57,8 +57,14 @@ public class L2JGameServerMain {
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serviceManager.start(BlowfishKeygenService.class);
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serviceManager.start(NetworkService.class);
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// spawn
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// spawn everything
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serviceManager.get(NPCService.class).spawnAll();
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// final long free = Runtime.getRuntime().freeMemory();
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// final long allocated = Runtime.getRuntime().totalMemory();
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// final long maximum = Runtime.getRuntime().maxMemory();
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// final long processors =
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// Runtime.getRuntime().availableProcessors();
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} catch (Exception e) {
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System.out.println("GameServer could not be started!");
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e.printStackTrace();
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