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https://github.com/Rogiel/l2jserver2
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Server code and files reorganization
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@@ -29,7 +29,7 @@ import com.l2jserver.service.database.DataAccessObject;
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* The {@link CharacterDAO} is can load and save {@link Character character
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* instances} .
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*
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* @author Rogiel
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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public interface CharacterDAO extends
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DataAccessObject<L2Character, CharacterID>, Cacheable {
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@@ -28,7 +28,7 @@ import com.l2jserver.service.database.DataAccessObject;
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* The {@link CharacterFriendDAO} is can load and save
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* {@link CharacterFriendList character friend list}.
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*
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* @author Rogiel
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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public interface CharacterFriendDAO extends
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DataAccessObject<CharacterFriend, FriendID>, Cacheable {
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@@ -25,7 +25,7 @@ import com.l2jserver.service.database.DataAccessObject;
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* The {@link ChatMessageDAO} is can load and save {@link ChatMessage chat
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* messages}.
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*
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* @author Rogiel
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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public interface ChatMessageDAO extends
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DataAccessObject<ChatMessage, ChatMessageID>, Cacheable {
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@@ -24,7 +24,7 @@ import com.l2jserver.service.database.DataAccessObject;
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/**
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* The {@link ClanDAO} is can load and save {@link Clan clan instances}.
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*
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* @author Rogiel
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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public interface ClanDAO extends DataAccessObject<Clan, ClanID>, Cacheable {
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}
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@@ -26,7 +26,7 @@ import com.l2jserver.service.database.DataAccessObject;
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* The {@link ItemDAO} is can load and save {@link Character character
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* instances} .
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*
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* @author Rogiel
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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public interface ItemDAO extends DataAccessObject<Item, ItemID>, Cacheable {
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/**
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@@ -28,7 +28,7 @@ import com.l2jserver.service.database.DataAccessObject;
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/**
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* The {@link NPCDAO} is can load and save {@link NPC NPC instances}.
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*
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* @author Rogiel
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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public interface NPCDAO extends DataAccessObject<NPC, NPCID>, Cacheable {
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/**
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@@ -24,7 +24,7 @@ import com.l2jserver.service.database.DataAccessObject;
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/**
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* The {@link PetDAO} is can load and save {@link Pet pet instances}.
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*
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* @author Rogiel
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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public interface PetDAO extends DataAccessObject<Pet, PetID>, Cacheable {
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}
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@@ -22,7 +22,7 @@ import com.l2jserver.model.id.ObjectID;
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/**
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* This is an abstract object representing all the world objects in Lineage II.
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*
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* @author Rogiel
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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public abstract class AbstractObject extends AbstractModel<ObjectID<?>>
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implements WorldObject {
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@@ -22,7 +22,7 @@ import com.l2jserver.model.id.template.ActorTemplateID;
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* {@link Player} is any object that can be controlled by the player. The most
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* common implementation is {@link L2Character}.
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*
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* @author Rogiel
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*/
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public abstract class Player extends Actor {
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public Player(ActorTemplateID<?> templateID) {
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