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ThreadService implementation

Signed-off-by: Rogiel <rogiel@rogiel.com>
This commit is contained in:
2011-05-27 12:35:05 -03:00
parent 73f51e53c0
commit faec07b8d5
23 changed files with 532 additions and 85 deletions

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/*
* This file is part of l2jserver <l2jserver.com>.
*
* l2jserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.game.ai;
import com.l2jserver.game.ai.desires.Desire;
import com.l2jserver.model.world.NPC;
/**
* @author <a href="http://www.rogiel.com">Rogiel</a>
*
*/
public class MonsterAI extends NPCAI {
/**
* @param creature
*/
protected MonsterAI(NPC creature) {
super(creature);
}
@Override
protected void handleDesire(Desire desire) {
super.handleDesire(desire);
}
}

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/*
* This file is part of l2jserver <l2jserver.com>.
*
* l2jserver is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* l2jserver is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.game.ai;
import com.google.inject.Inject;
import com.l2jserver.game.ai.desires.Desire;
import com.l2jserver.game.ai.desires.MoveDesire;
import com.l2jserver.model.world.NPC;
import com.l2jserver.service.game.npc.NPCService;
/**
* @author <a href="http://www.rogiel.com">Rogiel</a>
*
*/
public class NPCAI extends AI<NPC> {
@Inject
protected NPCService npcService;
/**
* @param npc
* the npc
*/
protected NPCAI(NPC npc) {
super(npc);
}
@Override
protected void handleDesire(Desire desire) {
if (desire instanceof MoveDesire) {
}
}
}