mirror of
https://github.com/Rogiel/l2jserver2
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38
data/script/ai/com/l2jserver/game/ai/MonsterAI.java
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38
data/script/ai/com/l2jserver/game/ai/MonsterAI.java
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/*
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* This file is part of l2jserver <l2jserver.com>.
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*
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* l2jserver is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* l2jserver is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.game.ai;
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import com.l2jserver.game.ai.desires.Desire;
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import com.l2jserver.model.world.NPC;
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/**
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*
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*/
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public class MonsterAI extends NPCAI {
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/**
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* @param creature
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*/
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protected MonsterAI(NPC creature) {
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super(creature);
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}
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@Override
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protected void handleDesire(Desire desire) {
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super.handleDesire(desire);
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}
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}
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47
data/script/ai/com/l2jserver/game/ai/NPCAI.java
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47
data/script/ai/com/l2jserver/game/ai/NPCAI.java
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@@ -0,0 +1,47 @@
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/*
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* This file is part of l2jserver <l2jserver.com>.
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*
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* l2jserver is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
|
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* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
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*
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* l2jserver is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.game.ai;
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import com.google.inject.Inject;
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import com.l2jserver.game.ai.desires.Desire;
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import com.l2jserver.game.ai.desires.MoveDesire;
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import com.l2jserver.model.world.NPC;
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import com.l2jserver.service.game.npc.NPCService;
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/**
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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*
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*/
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public class NPCAI extends AI<NPC> {
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@Inject
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protected NPCService npcService;
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/**
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* @param npc
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* the npc
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*/
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protected NPCAI(NPC npc) {
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super(npc);
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}
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@Override
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protected void handleDesire(Desire desire) {
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if (desire instanceof MoveDesire) {
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}
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}
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}
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