mirror of
https://github.com/Rogiel/l2jserver2
synced 2025-12-08 08:23:11 +00:00
NPC skills added, updated item template
Signed-off-by: Rogiel <rogiel@rogiel.com>
This commit is contained in:
@@ -35,15 +35,15 @@ public interface Model<T extends ID<?>> {
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void setID(T ID);
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/**
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* @return the database object state
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* @return the database object desire
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*/
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ObjectDesire getObjectDesire();
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/**
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* @param state
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* the database object state to set
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* @param desire
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* the database object desire to set
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*/
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void setObjectDesire(ObjectDesire state);
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void setObjectDesire(ObjectDesire desire);
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public enum ObjectDesire {
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NONE, INSERT, UPDATE, DELETE;
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@@ -28,10 +28,257 @@ public class PhysicalAttackCalculator extends AttackCalculator {
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super(new AttackCalculatorFunction(0x000, AttackCalculatorType.DAMAGE) {
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@Override
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public double calculate(Actor attacker, Actor target, double value) {
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// TODO this is certainly not right!!!
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// this is just an simple calculator for testing!
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return attacker.getStats().getPhysicalAttack()
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- target.getStats().getPhysicalDefense();
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// // final boolean isPvP = (attacker instanceof L2Playable) &&
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// // (target instanceof L2Playable);
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// // TODO soulshot charge
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// boolean soulshot = false;
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//
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// double damage = attacker.getStats().getPhysicalAttack();
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// double defense = target.getStats().getPhysicalDefense();
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// // damage += calcValakasAttribute(attacker, target, skill);
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// // if (attacker instanceof NPC) {
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// // if (((NPC) attacker)._soulshotcharged) {
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// // ss = true;
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// // } else
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// // ss = false;
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// // ((L2Npc) attacker)._soulshotcharged = false;
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// // }
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// // TODO implement pvp
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// // Def bonusses in PvP fight
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// // if (isPvP) {
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// // if (skill == null)
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// // defence *= target.calcStat(Stats.PVP_PHYSICAL_DEF, 1,
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// // null, null);
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// // else
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// // defence *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1,
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// // null, null);
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// // }
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//
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// // TODO implement shield
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// // switch (shld) {
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// // case SHIELD_DEFENSE_SUCCEED:
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// // if (!Config.ALT_GAME_SHIELD_BLOCKS)
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// // defense += target.getShldDef();
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// // break;
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// // case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
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// // return 1.;
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// // }
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//
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// if (soulshot)
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// damage *= 2;
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// // if (skill != null) {
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// // double skillpower = skill.getPower(attacker, target,
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// isPvP);
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// // float ssboost = skill.getSSBoost();
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// // if (ssboost <= 0)
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// // damage += skillpower;
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// // else if (ssboost > 0) {
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// // if (ss) {
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// // skillpower *= ssboost;
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// // damage += skillpower;
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// // } else
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// // damage += skillpower;
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// // }
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// // }
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//
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// // defense modifier depending of the attacker weapon
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// ItemTemplate weapon = attacker.getActiveWeaponItem();
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// boolean isBow = false;
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// if (weapon != null/* && !attacker.isTransformed()*/) {
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// switch (null) {
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// case BOW:
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// isBow = true;
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// stat = StatType.BOW_WPN_VULN;
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// break;
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// case CROSSBOW:
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// isBow = true;
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// stat = StatType.CROSSBOW_WPN_VULN;
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// break;
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// case BLUNT:
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// stat = StatType.BLUNT_WPN_VULN;
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// break;
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// case DAGGER:
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// stat = StatType.DAGGER_WPN_VULN;
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// break;
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// case DUAL:
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// stat = StatType.DUAL_WPN_VULN;
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// break;
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// case DUALFIST:
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// stat = StatType.DUALFIST_WPN_VULN;
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// break;
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// case ETC:
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// stat = StatType.ETC_WPN_VULN;
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// break;
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// case FIST:
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// stat = StatType.FIST_WPN_VULN;
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// break;
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// case POLE:
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// stat = StatType.POLE_WPN_VULN;
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// break;
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// case SWORD:
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// stat = StatType.SWORD_WPN_VULN;
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// break;
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// case BIGSWORD:
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// stat = StatType.BIGSWORD_WPN_VULN;
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// break;
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// case BIGBLUNT:
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// stat = StatType.BIGBLUNT_WPN_VULN;
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// break;
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// case DUALDAGGER:
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// stat = StatType.DUALDAGGER_WPN_VULN;
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// break;
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// case RAPIER:
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// stat = StatType.RAPIER_WPN_VULN;
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// break;
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// case ANCIENTSWORD:
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// stat = StatType.ANCIENT_WPN_VULN;
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// break;
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// /*
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// * case PET: stat = Stats.PET_WPN_VULN; break;
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// */
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// }
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// }
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//
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// // for summon use pet weapon vuln, since they cant hold
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// weapon
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// // if (attacker instanceof L2SummonInstance)
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// // stat = Stats.PET_WPN_VULN;
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//
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// // if (crit) {
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// // // Finally retail like formula
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// // damage = 2
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// // * attacker.calcStat(Stats.CRITICAL_DAMAGE, 1,
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// // target, skill)
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// // * target.calcStat(Stats.CRIT_VULN,
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// // target.getTemplate().baseCritVuln, target,
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// // null) * (70 * damage / defense);
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// // // Crit dmg add is almost useless in normal hits...
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// // damage += (attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0,
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// // target, skill) * 70 / defense);
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// // } else
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// // damage = 70 * damage / defense;
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//
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// if (stat != null) {
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// // get the vulnerability due to skills (buffs, passives,
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// // toggles, etc)
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// damage = target.calcStat(stat, damage, target, null);
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// /*
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// * if (target instanceof L2Npc) { // get the natural
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// * vulnerability for the template damage *= ((L2Npc)
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// * target).getTemplate().getVulnerability(stat); }
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// */
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// }
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//
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// // Weapon random damage
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// damage *= attacker.getRandomDamageMultiplier();
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//
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// // damage += Rnd.nextDouble() * damage / 10;
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// // damage += _rnd.nextDouble()*
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// // attacker.getRandomDamage(target);
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// // }
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// if (shld > 0 && Config.ALT_GAME_SHIELD_BLOCKS) {
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// damage -= target.getShldDef();
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// if (damage < 0)
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// damage = 0;
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// }
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//
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// if (target instanceof L2Npc) {
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// switch (((L2Npc) target).getTemplate().getRace()) {
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// case BEAST:
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// damage *= attacker.getPAtkMonsters(target);
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// break;
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// case ANIMAL:
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// damage *= attacker.getPAtkAnimals(target);
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// break;
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// case PLANT:
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// damage *= attacker.getPAtkPlants(target);
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// break;
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// case DRAGON:
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// damage *= attacker.getPAtkDragons(target);
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// break;
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// case BUG:
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// damage *= attacker.getPAtkInsects(target);
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// break;
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// case GIANT:
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// damage *= attacker.getPAtkGiants(target);
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// break;
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// case MAGICCREATURE:
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// damage *= attacker.getPAtkMagicCreatures(target);
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// break;
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// default:
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// // nothing
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// break;
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// }
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// }
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//
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// if (damage > 0 && damage < 1) {
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// damage = 1;
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// } else if (damage < 0) {
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// damage = 0;
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// }
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//
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// // Dmg bonusses in PvP fight
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// if (isPvP) {
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// if (skill == null)
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// damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1,
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// null, null);
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// else
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// damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG,
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// 1, null, null);
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// }
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//
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// // Physical skill dmg boost
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// if (skill != null)
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// damage *= attacker.calcStat(Stats.PHYSICAL_SKILL_POWER, 1,
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// null, null);
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//
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// damage *= calcElemental(attacker, target, skill);
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// if (target instanceof L2Attackable) {
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// if (isBow) {
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// if (skill != null)
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// damage *= attacker.calcStat(
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// Stats.PVE_BOW_SKILL_DMG, 1, null, null);
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// else
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// damage *= attacker.calcStat(Stats.PVE_BOW_DMG, 1,
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// null, null);
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// } else
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// damage *= attacker.calcStat(Stats.PVE_PHYSICAL_DMG, 1,
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// null, null);
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// if (!target.isRaid()
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// && !target.isRaidMinion()
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// && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY
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// && attacker.getActingPlayer() != null
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// && (target.getLevel() - attacker.getActingPlayer()
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// .getLevel()) >= 2) {
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// int lvlDiff = target.getLevel()
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// - attacker.getActingPlayer().getLevel() - 1;
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// if (skill != null) {
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// if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
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// damage *= Config.NPC_SKILL_DMG_PENALTY
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// .get(Config.NPC_SKILL_DMG_PENALTY
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// .size());
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// else
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// damage *= Config.NPC_SKILL_DMG_PENALTY
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// .get(lvlDiff);
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// } else if (crit) {
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// if (lvlDiff > Config.NPC_CRIT_DMG_PENALTY.size())
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// damage *= Config.NPC_CRIT_DMG_PENALTY
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// .get(Config.NPC_CRIT_DMG_PENALTY.size());
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// else
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// damage *= Config.NPC_CRIT_DMG_PENALTY
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// .get(lvlDiff);
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// } else {
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// if (lvlDiff > Config.NPC_DMG_PENALTY.size())
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// damage *= Config.NPC_DMG_PENALTY
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// .get(Config.NPC_DMG_PENALTY.size());
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// else
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// damage *= Config.NPC_DMG_PENALTY.get(lvlDiff);
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// }
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// }
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// }
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//
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// return damage;
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return 10;
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}
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}, new AttackCalculatorFunction(Integer.MAX_VALUE,
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AttackCalculatorType.DAMAGE) {
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@@ -25,8 +25,8 @@ import javax.xml.bind.annotation.XmlType;
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import javax.xml.bind.annotation.adapters.XmlJavaTypeAdapter;
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import com.l2jserver.model.id.template.CharacterTemplateID;
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import com.l2jserver.model.world.Actor.ActorRace;
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import com.l2jserver.model.world.L2Character;
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import com.l2jserver.model.world.L2Character.CharacterRace;
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import com.l2jserver.model.world.character.CharacterClass;
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import com.l2jserver.util.jaxb.CharacterTemplateIDAdapter;
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@@ -185,7 +185,7 @@ public class CharacterTemplate extends ActorTemplate<L2Character> {
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/**
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* @return the character race
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*/
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public ActorRace getRace() {
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public CharacterRace getRace() {
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return getCharacterClass().race;
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}
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@@ -30,6 +30,10 @@ import org.slf4j.LoggerFactory;
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import com.l2jserver.model.id.template.ItemTemplateID;
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import com.l2jserver.model.template.calculator.ItemSetActorCalculator;
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import com.l2jserver.model.template.item.ArmorType;
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import com.l2jserver.model.template.item.ItemMaterial;
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import com.l2jserver.model.template.item.ItemType;
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import com.l2jserver.model.template.item.WeaponType;
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import com.l2jserver.model.world.Item;
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import com.l2jserver.model.world.actor.stat.StatType;
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import com.l2jserver.util.jaxb.ItemTemplateIDAdapter;
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@@ -87,14 +91,14 @@ public class ItemTemplate extends AbstractTemplate<Item> {
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protected ItemMaterial material;
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public enum ItemMaterial {
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COTTON, WOOD, PAPER, FISH, ORIHARUKON, HORN, ADAMANTAITE, CHRYSOLITE, MITHRIL, COBWEB, RUNE_XP, CLOTH, SCALE_OF_DRAGON, BONE, GOLD, LEATHER, FINE_STEEL, SILVER, DYESTUFF, CRYSTAL, RUNE_REMOVE_PENALTY, STEEL, BRONZE, RUNE_SP, LIQUID, BLOOD_STEEL, DAMASCUS;
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}
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public enum EffectType {
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IMMEDIATE;
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}
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protected ItemType itemType = ItemType.NONE;
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protected WeaponType weaponType = WeaponType.NONE;
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protected ArmorType armorType = ArmorType.NONE;
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@XmlType(namespace = "item")
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public static class StatAttribute {
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@XmlElement(name = "set")
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@@ -16,6 +16,7 @@
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*/
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package com.l2jserver.model.template;
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import java.util.Collection;
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import java.util.List;
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import javax.xml.bind.annotation.XmlAccessType;
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@@ -28,13 +29,18 @@ import javax.xml.bind.annotation.XmlType;
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import javax.xml.bind.annotation.XmlValue;
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import javax.xml.bind.annotation.adapters.XmlJavaTypeAdapter;
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import com.l2jserver.model.game.Skill;
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import com.l2jserver.model.id.template.ItemTemplateID;
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import com.l2jserver.model.id.template.NPCTemplateID;
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import com.l2jserver.model.id.template.SkillTemplateID;
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import com.l2jserver.model.template.npc.NPCRace;
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import com.l2jserver.model.world.Actor.ActorSex;
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import com.l2jserver.model.world.NPC;
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import com.l2jserver.model.world.npc.controller.NPCController;
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import com.l2jserver.util.factory.CollectionFactory;
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import com.l2jserver.util.jaxb.ItemTemplateIDAdapter;
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import com.l2jserver.util.jaxb.NPCTemplateIDAdapter;
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import com.l2jserver.util.jaxb.SkillTemplateIDAdapter;
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/**
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* @author <a href="http://www.rogiel.com">Rogiel</a>
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@@ -80,6 +86,8 @@ public class NPCTemplate extends ActorTemplate<NPC> {
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@XmlElement(name = "level")
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protected int level = 0;
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@XmlElement(name = "race")
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protected NPCRace race = NPCRace.NONE;
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@XmlElement(name = "sex")
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protected ActorSex sex = null;
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@@ -259,13 +267,26 @@ public class NPCTemplate extends ActorTemplate<NPC> {
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protected DropCategory category = null;
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public enum DropCategory {
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KILL;
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DROP, SPOIL, UNK_1, UNK_2, UNK_3, UNK_4, UNK_5, UNK_6, UNK_7, UNK_8, UNK_9, UNK_10, UNK_11, UNK_12, UNK_13, UNK_14, UNK_15, UNK_16, UNK_17, UNK_18, UNK_19, UNK_20, UNK_21, UNK_22, UNK_23, UNK_24, UNK_25, UNK_26, UNK_27, UNK_28, UNK_29, UNK_30, UNK_31, UNK_32, UNK_33, UNK_34, UNK_35, UNK_36, UNK_100, UNK_101, UNK_102, UNK_200;
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}
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@XmlAttribute(name = "chance")
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protected int chance = 0;
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}
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@XmlElementWrapper(name = "skills")
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@XmlElement(name = "skill")
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protected List<SkillMetadata> skills = null;
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@XmlType(namespace = "npc")
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protected static class SkillMetadata {
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@XmlAttribute(name = "id")
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@XmlJavaTypeAdapter(value = SkillTemplateIDAdapter.class)
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protected SkillTemplateID skill = null;
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@XmlAttribute(name = "level")
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protected int level = 0;
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}
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@Override
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protected NPC createInstance() {
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final NPC npc = new NPC(this.id);
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@@ -274,6 +295,19 @@ public class NPCTemplate extends ActorTemplate<NPC> {
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npc.setHP(getMaximumHP());
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npc.setMP(getMaximumMP());
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// load skills
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final Collection<Skill> skills = CollectionFactory.newSet();
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for (final SkillMetadata metadata : this.skills) {
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final SkillTemplate template = metadata.skill.getTemplate();
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if (template == null)
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// FIXME this should thrown an exception!
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continue;
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final Skill skill = template.create();
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skill.setLevel(metadata.level);
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skills.add(skill);
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}
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npc.getSkills().load(skills);
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return npc;
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}
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@@ -333,6 +367,15 @@ public class NPCTemplate extends ActorTemplate<NPC> {
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return info.level;
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}
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/**
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* @return the race
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*/
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public NPCRace getRace() {
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if (info == null)
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return NPCRace.NONE;
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return info.race;
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}
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/**
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* @return the sex
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*/
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@@ -0,0 +1,26 @@
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/*
|
||||
* This file is part of l2jserver <l2jserver.com>.
|
||||
*
|
||||
* l2jserver is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* l2jserver is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.model.template.item;
|
||||
|
||||
/**
|
||||
* Enum of all available armor types
|
||||
*
|
||||
* @author <a href="http://www.rogiel.com">Rogiel</a>
|
||||
*/
|
||||
public enum ArmorType {
|
||||
NONE, LIGHT, HEAVY, MAGIC, SIGILO;
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
/*
|
||||
* This file is part of l2jserver <l2jserver.com>.
|
||||
*
|
||||
* l2jserver is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* l2jserver is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.model.template.item;
|
||||
|
||||
public enum ItemMaterial {
|
||||
COTTON, WOOD, PAPER, FISH, ORIHARUKON, HORN, ADAMANTAITE, CHRYSOLITE, MITHRIL, COBWEB, RUNE_XP, CLOTH, SCALE_OF_DRAGON, BONE, GOLD, LEATHER, FINE_STEEL, SILVER, DYESTUFF, CRYSTAL, RUNE_REMOVE_PENALTY, STEEL, BRONZE, RUNE_SP, LIQUID, BLOOD_STEEL, DAMASCUS;
|
||||
}
|
||||
139
src/main/java/com/l2jserver/model/template/item/ItemType.java
Normal file
139
src/main/java/com/l2jserver/model/template/item/ItemType.java
Normal file
@@ -0,0 +1,139 @@
|
||||
/*
|
||||
* This file is part of l2jserver <l2jserver.com>.
|
||||
*
|
||||
* l2jserver is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* l2jserver is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.model.template.item;
|
||||
|
||||
/**
|
||||
* Enum for all available item types
|
||||
*
|
||||
* @author <a href="http://www.rogiel.com">Rogiel</a>
|
||||
*/
|
||||
public enum ItemType {
|
||||
/**
|
||||
* No specific item type
|
||||
*/
|
||||
NONE(1),
|
||||
/**
|
||||
* An arrow for bows
|
||||
*/
|
||||
ARROW(2),
|
||||
/**
|
||||
* An potion used to regen cp, hp, mp or cure something
|
||||
*/
|
||||
POTION(3),
|
||||
/**
|
||||
* Enchant scroll for weapons
|
||||
*/
|
||||
WEAPON_ENCHANT_SCROLL(4),
|
||||
/**
|
||||
* Enchant scroll for armors
|
||||
*/
|
||||
ARMOR_ENCHANT_SCROLL(5),
|
||||
/**
|
||||
* An all purpose scroll
|
||||
*/
|
||||
SCROLL(6),
|
||||
/**
|
||||
* An item recipe
|
||||
*/
|
||||
RECIPE(7),
|
||||
/**
|
||||
* An material used to craft another item
|
||||
*/
|
||||
MATERIAL(8),
|
||||
/**
|
||||
* Pet collar
|
||||
*/
|
||||
PET_COLLAR(9),
|
||||
/**
|
||||
* Castle guard?????
|
||||
*/
|
||||
CASTLE_GUARD(10),
|
||||
/**
|
||||
* An lottery ticket
|
||||
*/
|
||||
LOTTERY_TICKET(11),
|
||||
/**
|
||||
* An race ticket
|
||||
*/
|
||||
RACE_TICKET(12),
|
||||
/**
|
||||
* An dye
|
||||
*/
|
||||
DYE(13),
|
||||
/**
|
||||
* A seed
|
||||
*/
|
||||
SEED(14),
|
||||
/**
|
||||
* A crop
|
||||
*/
|
||||
CROP(15),
|
||||
/**
|
||||
* An mature crop
|
||||
*/
|
||||
MATURECROP(16),
|
||||
/**
|
||||
* An harvest
|
||||
*/
|
||||
HARVEST(17),
|
||||
/**
|
||||
* An seed
|
||||
*/
|
||||
SEED2(18),
|
||||
/**
|
||||
* An ticket of lord
|
||||
*/
|
||||
TICKET_OF_LORD(19),
|
||||
/**
|
||||
* An lure
|
||||
*/
|
||||
LURE(20),
|
||||
/**
|
||||
* An blessed weapon enchant scroll
|
||||
*/
|
||||
BLESSED_WEAPON_ENCHANT_SCROLL(21),
|
||||
/**
|
||||
* An blessed armor enchant scroll
|
||||
*/
|
||||
BLESSED_ARMOR_ENCHANT_SCROLL(22),
|
||||
/**
|
||||
* An coupon
|
||||
*/
|
||||
COUPON(23),
|
||||
/**
|
||||
* An elixir
|
||||
*/
|
||||
ELIXIR(24),
|
||||
/**
|
||||
* Scroll used for enchanting attributes
|
||||
*/
|
||||
ATTRIBUTE_ENCHANT_SCROLL(25),
|
||||
/**
|
||||
* Bolt? unk.
|
||||
*/
|
||||
BOLT(26), SCRL_INC_ENCHANT_PROP_WP(27), SCRL_INC_ENCHANT_PROP_AM(28), ANCIENT_CRYSTAL_ENCHANT_WP(
|
||||
29), ANCIENT_CRYSTAL_ENCHANT_AM(30), RUNE_SELECT(31), RUNE(32);
|
||||
|
||||
/**
|
||||
* The packet id for this item type
|
||||
*/
|
||||
public final int id;
|
||||
|
||||
ItemType(int id) {
|
||||
this.id = id;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,92 @@
|
||||
package com.l2jserver.model.template.item;
|
||||
|
||||
import com.l2jserver.model.world.actor.stat.StatType;
|
||||
|
||||
/**
|
||||
* Enum of all available weapon types
|
||||
*
|
||||
* @author <a href="http://www.rogiel.com">Rogiel</a>
|
||||
*/
|
||||
public enum WeaponType {
|
||||
/**
|
||||
* The Sword weapon type
|
||||
*/
|
||||
SWORD(StatType.SWORD_WPN_VULN),
|
||||
/**
|
||||
* The blunt weapon type
|
||||
*/
|
||||
BLUNT(StatType.BLUNT_WPN_VULN),
|
||||
/**
|
||||
* The dagger weapon type
|
||||
*/
|
||||
DAGGER(StatType.DAGGER_WPN_VULN),
|
||||
/**
|
||||
* The bow weapon type
|
||||
*/
|
||||
BOW(StatType.BOW_WPN_VULN),
|
||||
/**
|
||||
* The pole weapon type
|
||||
*/
|
||||
POLE(StatType.POLE_WPN_VULN),
|
||||
/**
|
||||
* An dummy entry for a none-weapon
|
||||
*/
|
||||
NONE(StatType.NONE_WPN_VULN),
|
||||
/**
|
||||
* The dual sword weapon type
|
||||
*/
|
||||
DUAL(StatType.DUAL_WPN_VULN),
|
||||
/**
|
||||
* An other type of weapon
|
||||
*/
|
||||
ETC(StatType.ETC_WPN_VULN),
|
||||
/**
|
||||
* The fist weapon type
|
||||
*/
|
||||
FIST(StatType.FIST_WPN_VULN),
|
||||
/**
|
||||
* The dual fist weapon type
|
||||
*/
|
||||
DUALFIST(StatType.DUALFIST_WPN_VULN),
|
||||
/**
|
||||
* The fishing tools
|
||||
*/
|
||||
FISHINGROD(null),
|
||||
/**
|
||||
* The rapier weapon type
|
||||
*/
|
||||
RAPIER(StatType.RAPIER_WPN_VULN),
|
||||
/**
|
||||
* The ancient sword type
|
||||
*/
|
||||
ANCIENTSWORD(StatType.ANCIENT_WPN_VULN),
|
||||
/**
|
||||
* The crossbow type
|
||||
*/
|
||||
CROSSBOW(StatType.CROSSBOW_WPN_VULN),
|
||||
/**
|
||||
* Unk
|
||||
*/
|
||||
FLAG(null),
|
||||
/**
|
||||
* Unk
|
||||
*/
|
||||
OWNTHING(null),
|
||||
/**
|
||||
* The dual dagger weapon type
|
||||
*/
|
||||
DUALDAGGER(StatType.DUALDAGGER_WPN_VULN);
|
||||
|
||||
/**
|
||||
* This weapon type weaknesses
|
||||
*/
|
||||
public final StatType weaknessesStat;
|
||||
|
||||
/**
|
||||
* @param weaknesses
|
||||
* the weapon weaknesses
|
||||
*/
|
||||
WeaponType(StatType weaknessesStat) {
|
||||
this.weaknessesStat = weaknessesStat;
|
||||
}
|
||||
}
|
||||
32
src/main/java/com/l2jserver/model/template/npc/NPCRace.java
Normal file
32
src/main/java/com/l2jserver/model/template/npc/NPCRace.java
Normal file
@@ -0,0 +1,32 @@
|
||||
/*
|
||||
* This file is part of l2jserver <l2jserver.com>.
|
||||
*
|
||||
* l2jserver is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* l2jserver is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with l2jserver. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.model.template.npc;
|
||||
|
||||
/**
|
||||
* @author <a href="http://www.rogiel.com">Rogiel</a>
|
||||
*/
|
||||
public enum NPCRace {
|
||||
// character races
|
||||
HUMAN, ELVEN, DARKELVEN, ORC, DWARVEN, KAMAEL,
|
||||
|
||||
// npc exclusive
|
||||
UNDEAD, MAGIC_CREATURE, BEAST, ANIMAL, PLANT, HUMANOID, SPIRIT,
|
||||
|
||||
ANGEL, DEMON, DRAGON, GIANT, BUG, FAIRIE, OTHER, NON_LIVING,
|
||||
|
||||
SIEGE_WEAPON, DEFENDING_ARMY, MERCENARIE, UNKNOWN, NONE;
|
||||
}
|
||||
@@ -31,45 +31,6 @@ import com.l2jserver.model.world.actor.stat.ActorStats;
|
||||
public abstract class Actor extends PositionableObject {
|
||||
protected ActorTemplateID<?> templateID;
|
||||
|
||||
/**
|
||||
* The actor race
|
||||
*/
|
||||
protected ActorRace race;
|
||||
|
||||
/**
|
||||
* Represents the actor race.
|
||||
*
|
||||
* @author <a href="http://www.rogiel.com">Rogiel</a>
|
||||
*/
|
||||
public enum ActorRace {
|
||||
HUMAN(0x00), ELF(0x01), DARK_ELF(0x02), ORC(0x03), DWARF(0x04), KAMAEL(
|
||||
0x05);
|
||||
|
||||
/**
|
||||
* The numeric ID representing this race
|
||||
*/
|
||||
public final int id;
|
||||
|
||||
ActorRace(int id) {
|
||||
this.id = id;
|
||||
}
|
||||
|
||||
/**
|
||||
* Finds the race based on the <tt>id</tt>
|
||||
*
|
||||
* @param id
|
||||
* the id
|
||||
* @return the race constant
|
||||
*/
|
||||
public static ActorRace fromOption(int id) {
|
||||
for (final ActorRace race : values()) {
|
||||
if (race.id == id)
|
||||
return race;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The actor sex
|
||||
*/
|
||||
@@ -169,22 +130,6 @@ public abstract class Actor extends PositionableObject {
|
||||
|
||||
public abstract ActorStats<?> getStats();
|
||||
|
||||
/**
|
||||
* @return the race
|
||||
*/
|
||||
public ActorRace getRace() {
|
||||
return race;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param race
|
||||
* the race to set
|
||||
*/
|
||||
public void setRace(ActorRace race) {
|
||||
desireUpdate();
|
||||
this.race = race;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the sex
|
||||
*/
|
||||
|
||||
@@ -52,6 +52,45 @@ public class L2Character extends Player {
|
||||
*/
|
||||
private PetID petID;
|
||||
|
||||
/**
|
||||
* The character race
|
||||
*/
|
||||
protected CharacterRace race;
|
||||
|
||||
/**
|
||||
* Represents the character race.
|
||||
*
|
||||
* @author <a href="http://www.rogiel.com">Rogiel</a>
|
||||
*/
|
||||
public enum CharacterRace {
|
||||
HUMAN(0x00), ELF(0x01), DARK_ELF(0x02), ORC(0x03), DWARF(0x04), KAMAEL(
|
||||
0x05);
|
||||
|
||||
/**
|
||||
* The numeric ID representing this race
|
||||
*/
|
||||
public final int id;
|
||||
|
||||
CharacterRace(int id) {
|
||||
this.id = id;
|
||||
}
|
||||
|
||||
/**
|
||||
* Finds the race based on the <tt>id</tt>
|
||||
*
|
||||
* @param id
|
||||
* the id
|
||||
* @return the race constant
|
||||
*/
|
||||
public static CharacterRace fromOption(int id) {
|
||||
for (final CharacterRace race : values()) {
|
||||
if (race.id == id)
|
||||
return race;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This character's inventory
|
||||
*/
|
||||
@@ -224,6 +263,22 @@ public class L2Character extends Player {
|
||||
desireUpdate();
|
||||
this.petID = petID;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the race
|
||||
*/
|
||||
public CharacterRace getRace() {
|
||||
return race;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param race
|
||||
* the race to set
|
||||
*/
|
||||
public void setRace(CharacterRace race) {
|
||||
desireUpdate();
|
||||
this.race = race;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the name
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
*/
|
||||
package com.l2jserver.model.world.character;
|
||||
|
||||
import com.l2jserver.model.world.Actor.ActorRace;
|
||||
import com.l2jserver.model.world.L2Character.CharacterRace;
|
||||
|
||||
/**
|
||||
* Defines all the possible classes for an character
|
||||
@@ -27,7 +27,7 @@ public enum CharacterClass {
|
||||
/**
|
||||
* Human fighter
|
||||
*/
|
||||
HUMAN_FIGHTER(0x00, ClassType.FIGHTER, ActorRace.HUMAN), WARRIOR(0x01,
|
||||
HUMAN_FIGHTER(0x00, ClassType.FIGHTER, CharacterRace.HUMAN), WARRIOR(0x01,
|
||||
HUMAN_FIGHTER), GLADIATOR(0x02, WARRIOR), WARLORD(0x03, WARRIOR), KNIGHT(
|
||||
0x04, HUMAN_FIGHTER), PALADIN(0x05, KNIGHT), DARK_AVENGER(0x06,
|
||||
KNIGHT), ROGUE(0x07, HUMAN_FIGHTER), TREASURE_HUNTER(0x08, ROGUE), HAWKEYE(
|
||||
@@ -38,7 +38,7 @@ public enum CharacterClass {
|
||||
/**
|
||||
* Human mystic
|
||||
*/
|
||||
HUMAN_MYSTIC(0x0a, ClassType.MYSTIC, ActorRace.HUMAN), WIZARD(0x0b,
|
||||
HUMAN_MYSTIC(0x0a, ClassType.MYSTIC, CharacterRace.HUMAN), WIZARD(0x0b,
|
||||
HUMAN_MYSTIC), SORCEROR(0x0c, WIZARD), NECROMANCER(0x0d, WIZARD), WARLOCK(
|
||||
0x0e, true, WIZARD), CLERIC(0x0f, ClassType.PRIEST, HUMAN_MYSTIC), BISHOP(
|
||||
0x10, CLERIC), PROPHET(0x11, CLERIC), ARCHMAGE(0x5e, SORCEROR), SOULTAKER(
|
||||
@@ -48,7 +48,7 @@ public enum CharacterClass {
|
||||
/**
|
||||
* Elven fighter
|
||||
*/
|
||||
ELVEN_FIGHTER(0x12, ClassType.FIGHTER, ActorRace.ELF), ELVEN_KNIGHT(0x13,
|
||||
ELVEN_FIGHTER(0x12, ClassType.FIGHTER, CharacterRace.ELF), ELVEN_KNIGHT(0x13,
|
||||
ELVEN_FIGHTER), TEMPLE_KNIGHT(0x14, ELVEN_KNIGHT), SWORD_SINGER(
|
||||
0x15, ELVEN_KNIGHT), ELVEN_SCOUT(0x16, ELVEN_FIGHTER), PLAINS_WALKER(
|
||||
0x17, ELVEN_SCOUT), SILVER_RANGER(0x18, ELVEN_SCOUT), EVA_TEMPLAR(
|
||||
@@ -57,7 +57,7 @@ public enum CharacterClass {
|
||||
/**
|
||||
* Elven mystic
|
||||
*/
|
||||
ELVEN_MYSTIC(0x19, ClassType.MYSTIC, ActorRace.ELF), ELVEN_WIZARD(0x1a,
|
||||
ELVEN_MYSTIC(0x19, ClassType.MYSTIC, CharacterRace.ELF), ELVEN_WIZARD(0x1a,
|
||||
ELVEN_MYSTIC), SPELLSINGER(0x1b, ELVEN_WIZARD), ELEMENTAL_SUMMONER(
|
||||
0x1c, true, ELVEN_WIZARD), ORACLE(0x1d, ClassType.PRIEST,
|
||||
ELVEN_MYSTIC), ELDER(0x1e, ORACLE), MYSTIC_MUSE(0x67, SPELLSINGER), ELEMENTAL_MASTER(
|
||||
@@ -66,7 +66,7 @@ public enum CharacterClass {
|
||||
/**
|
||||
* Dark elf fighter
|
||||
*/
|
||||
DARK_FIGHTER(0x1f, ClassType.FIGHTER, ActorRace.DARK_ELF), PALUS_KNIGHT(
|
||||
DARK_FIGHTER(0x1f, ClassType.FIGHTER, CharacterRace.DARK_ELF), PALUS_KNIGHT(
|
||||
0x20, DARK_FIGHTER), SHILLIEN_KNIGHT(0x21, PALUS_KNIGHT), BLADEDANCER(
|
||||
0x22, PALUS_KNIGHT), ASSASSIN(0x23, DARK_FIGHTER), ABYSS_WALKER(
|
||||
0x24, ASSASSIN), PHANTOM_RANGER(0x25, ASSASSIN), SHILLIEN_TEMPLAR(
|
||||
@@ -76,7 +76,7 @@ public enum CharacterClass {
|
||||
/**
|
||||
* Dark elf mystic
|
||||
*/
|
||||
DARK_MYSTIC(0x26, ClassType.MYSTIC, ActorRace.DARK_ELF), DARK_WIZARD(0x27,
|
||||
DARK_MYSTIC(0x26, ClassType.MYSTIC, CharacterRace.DARK_ELF), DARK_WIZARD(0x27,
|
||||
DARK_MYSTIC), SPELLHOWLER(0x28, DARK_WIZARD), PHANTOM_SUMMONER(
|
||||
0x29, true, DARK_WIZARD), SHILLIEN_ORACLE(0x2a, ClassType.PRIEST,
|
||||
DARK_MYSTIC), SHILLIEN_ELDER(0x2b, SHILLIEN_ORACLE), STORM_SCREAMER(
|
||||
@@ -86,7 +86,7 @@ public enum CharacterClass {
|
||||
/**
|
||||
* Orc fighter
|
||||
*/
|
||||
ORC_FIGHTER(0x2c, ClassType.FIGHTER, ActorRace.ORC), ORC_RAIDER(0x2d,
|
||||
ORC_FIGHTER(0x2c, ClassType.FIGHTER, CharacterRace.ORC), ORC_RAIDER(0x2d,
|
||||
ORC_FIGHTER), DESTROYER(0x2e, ORC_RAIDER), ORC_MONK(0x2f,
|
||||
ORC_FIGHTER), TYRANT(0x30, ORC_RAIDER), TITAN(0x71, DESTROYER), GRAND_KHAUATARI(
|
||||
0x72, TYRANT),
|
||||
@@ -94,7 +94,7 @@ public enum CharacterClass {
|
||||
/**
|
||||
* Orc mystic
|
||||
*/
|
||||
ORC_MYSTIC(0x31, ClassType.FIGHTER, ActorRace.ORC), ORC_SHAMAN(0x32,
|
||||
ORC_MYSTIC(0x31, ClassType.FIGHTER, CharacterRace.ORC), ORC_SHAMAN(0x32,
|
||||
ClassType.MYSTIC, ORC_MYSTIC), OVERLORD(0x33, ORC_SHAMAN), WARCRYER(
|
||||
0x34, ORC_SHAMAN), DOMINATOR(0x73, OVERLORD), DOOMCRYER(0x74,
|
||||
WARCRYER),
|
||||
@@ -102,7 +102,7 @@ public enum CharacterClass {
|
||||
/**
|
||||
* Dwarf fighter
|
||||
*/
|
||||
DWARVEN_FIGHTER(0x35, ClassType.FIGHTER, ActorRace.DWARF), SCAVENGER(0x36,
|
||||
DWARVEN_FIGHTER(0x35, ClassType.FIGHTER, CharacterRace.DWARF), SCAVENGER(0x36,
|
||||
DWARVEN_FIGHTER), BOUNTY_HUNTER(0x37, SCAVENGER), ARTISAN(0x38,
|
||||
DWARVEN_FIGHTER), WARSMITH(0x39, ARTISAN), FORTUNE_SEEKER(0x75,
|
||||
BOUNTY_HUNTER), MAESTRO(0x76, WARSMITH),
|
||||
@@ -110,7 +110,7 @@ public enum CharacterClass {
|
||||
/**
|
||||
* Kamael male soldier
|
||||
*/
|
||||
MALE_SOLDIER(0x7b, ClassType.FIGHTER, ActorRace.KAMAEL), TROOPER(0x7D,
|
||||
MALE_SOLDIER(0x7b, ClassType.FIGHTER, CharacterRace.KAMAEL), TROOPER(0x7D,
|
||||
MALE_SOLDIER), BERSEKER(0x7F, TROOPER), MALE_SOULBREAKER(0x80,
|
||||
TROOPER), DOOMBRINGER(0x83, BERSEKER), MALE_SOULDHOUND(0x84,
|
||||
MALE_SOULBREAKER),
|
||||
@@ -118,7 +118,7 @@ public enum CharacterClass {
|
||||
/**
|
||||
* Kamael female soldier
|
||||
*/
|
||||
FEMALE_SOLDIER(0x7C, ClassType.FIGHTER, ActorRace.KAMAEL), WARDER(0x7E,
|
||||
FEMALE_SOLDIER(0x7C, ClassType.FIGHTER, CharacterRace.KAMAEL), WARDER(0x7E,
|
||||
FEMALE_SOLDIER), FEMALE_SOULBREAKER(0x81, WARDER), ARBALESTER(0x82,
|
||||
WARDER), FEMALE_SOULDHOUND(0x85, FEMALE_SOULBREAKER), TRICKSTER(
|
||||
0x86, ARBALESTER), INSPECTOR(0x87, WARDER), JUDICATOR(0x88,
|
||||
@@ -164,7 +164,7 @@ public enum CharacterClass {
|
||||
/**
|
||||
* The class race
|
||||
*/
|
||||
public final ActorRace race;
|
||||
public final CharacterRace race;
|
||||
/**
|
||||
* The parent class
|
||||
*/
|
||||
@@ -185,7 +185,7 @@ public enum CharacterClass {
|
||||
* the parent
|
||||
*/
|
||||
private CharacterClass(int id, ClassType type, boolean summoner,
|
||||
ActorRace race, CharacterClass parent) {
|
||||
CharacterRace race, CharacterClass parent) {
|
||||
this.id = id;
|
||||
this.type = type;
|
||||
this.summoner = summoner;
|
||||
@@ -232,7 +232,7 @@ public enum CharacterClass {
|
||||
* @param parent
|
||||
* the parent class
|
||||
*/
|
||||
private CharacterClass(int id, ActorRace race, CharacterClass parent) {
|
||||
private CharacterClass(int id, CharacterRace race, CharacterClass parent) {
|
||||
this(id, parent.type, parent.summoner, race, parent);
|
||||
}
|
||||
|
||||
@@ -247,7 +247,7 @@ public enum CharacterClass {
|
||||
* @param race
|
||||
* the class race
|
||||
*/
|
||||
private CharacterClass(int id, ClassType type, ActorRace race) {
|
||||
private CharacterClass(int id, ClassType type, CharacterRace race) {
|
||||
this(id, type, false, race, null);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user