/* * This file is part of l2jserver . * * l2jserver is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * l2jserver is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with l2jserver. If not, see . */ package com.l2jserver.model.template; import javax.xml.bind.annotation.XmlAccessType; import javax.xml.bind.annotation.XmlAccessorType; import javax.xml.bind.annotation.XmlAttribute; import javax.xml.bind.annotation.XmlRootElement; import javax.xml.bind.annotation.XmlType; import javax.xml.bind.annotation.adapters.XmlJavaTypeAdapter; import com.l2jserver.model.game.Skill; import com.l2jserver.model.id.template.SkillTemplateID; import com.l2jserver.util.jaxb.SkillTemplateIDAdapter; /** * Template for {@link Skill} object * * @author Rogiel */ @XmlRootElement(name = "skill") @XmlType(namespace = "skill", name = "skill") @XmlAccessorType(XmlAccessType.FIELD) public class SkillTemplate extends AbstractTemplate { @XmlAttribute(name = "id") @XmlJavaTypeAdapter(value = SkillTemplateIDAdapter.class) protected SkillTemplateID id; @XmlAttribute(name = "name") protected String name; @XmlAttribute(name = "delay") protected int delay; @XmlAttribute(name = "cooldown") protected int cooldown; /** * The maximum level supported by this skill */ protected int maximumLevel = 1; @Override public Skill create() { final Skill skill = new Skill(id); skill.setLevel(1); return skill; } /** * @return the maximumLevel */ public int getMaximumLevel() { return maximumLevel; } /** * @return the id */ public SkillTemplateID getId() { return id; } /** * @return the name */ public String getName() { return name; } /** * @return the delay */ public int getDelay() { return delay; } /** * @return the cooldown */ public int getCooldown() { return cooldown; } @Override public SkillTemplateID getID() { return id; } }