/* * This file is part of l2jserver . * * l2jserver is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * l2jserver is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with l2jserver. If not, see . */ package com.l2jserver.game.ai.desires; /** * This class implements basic functionality common for each desire * * @author Rogiel * @see com.l2jserver.game.ai.desires.Desire * @see com.l2jserver.game.ai.desires.DesireQueue * @see com.l2jserver.game.ai.AI * @see com.l2jserver.game.ai.AI#handleDesire(Desire) */ public abstract class AbstractDesire implements Desire { /** * Desire power. It's used to calculate what npc whants to do most of all. */ protected int desirePower; /** * Creates new desire. By design any desire should have desire power. So * constructor accepts basic amout. * * @param desirePower * basic amount of desirePower */ protected AbstractDesire(int desirePower) { this.desirePower = desirePower; } /** * Compares this desire with another, used by * {@link com.l2jserver.game.ai.desires.DesireQueue} to keep track of desire * priorities. * * @param o * desire to compare with * @return result of desire comparation */ @Override public int compareTo(Desire o) { return o.getDesirePower() - getDesirePower(); } @Override public int getDesirePower() { return desirePower; } @Override public synchronized void increaseDesirePower(int desirePower) { this.desirePower = this.desirePower + desirePower; } @Override public synchronized void reduceDesirePower(int desirePower) { this.desirePower = this.desirePower - desirePower; } }