/* * This file is part of l2jserver . * * l2jserver is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * l2jserver is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with l2jserver. If not, see . */ package com.l2jserver.game.net.packet; import org.jboss.netty.buffer.ChannelBuffer; import com.l2jserver.game.net.Lineage2Connection; /** * Each implementation is an packet sent by the game client. * * @author Rogiel */ public interface ClientPacket extends Packet { /** * Read binary data in the {@link ChannelBuffer}. *

* Please do not write packets from this method. If you need to close the * connection or write packets do it in {@link #process(Lineage2Connection)}. * * @param conn * the active connection * @param buffer * the buffer */ void read(Lineage2Connection conn, ChannelBuffer buffer); /** * Process the packet. Executes all needed operations. * * @param conn * The active Lineage2Connection */ void process(Lineage2Connection conn); }