/* * This file is part of l2jserver . * * l2jserver is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * l2jserver is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with l2jserver. If not, see . */ package com.l2jserver.service.game.chat; import com.l2jserver.model.server.ChatMessage; /** * An public {@link ChatChannel}. Please note that the concept of "public" does * not mean it is available to anyone, but there are more than 2 player chatting * (i.e. clan, global, region, etc...). That mean that a single message can be * broadcasted to more than a single client. Note that even in a public channel * only a single event * {@link ChatChannelListener#onMessage(ChatChannel, ChatMessage)} will be * dispatched per listener. * * @author Rogiel */ public interface PublicChatChannel extends ChatChannel { }