/* * This file is part of l2jserver . * * l2jserver is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * l2jserver is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with l2jserver. If not, see . */ package com.l2jserver.service.game.chat; /** * Enumeration of all possible message destinations * * @author Rogiel */ public enum ChatMessageDestination { /** * Everyone */ ALL(0), /** * ! */ SHOUT(1), /** * Private message */ TELL(2), /** * # */ PARTY(3), /** * @ */ CLAN(4), GM(5), PETITION_PLAYER(6), PETITION_GM(7), /** * + */ TRADE(8), /** * $ */ ALLIANCE(9), /** * Announcement */ ANNOUNCEMENT(10), /** * Boat */ BOAT(11), L2FRIEND(12), MSNCHAT(13), PARTYMATCH_ROOM(14), PARTYROOM_COMMANDER( 15), PARTYROOM_ALL(16), HERO_VOICE(17), CRITICAL_ANNOUNCE(18), SCREEN_ANNOUNCE( 19), BATTLEFIELD(20), MPCC_ROOM(21); public final int id; ChatMessageDestination(int id) { this.id = id; } public static ChatMessageDestination fromID(int id) { for (final ChatMessageDestination dest : values()) { if (dest.id == id) return dest; } return null; } }