/* * This file is part of l2jserver . * * l2jserver is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * l2jserver is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with l2jserver. If not, see . */ package com.l2jserver.game.ai; import com.google.inject.Inject; import com.l2jserver.game.ai.desires.Desire; import com.l2jserver.game.ai.desires.DesireQueue; import com.l2jserver.model.world.Actor; import com.l2jserver.service.game.world.event.WorldEventDispatcher; /** * @author Rogiel * @param * the {@link Actor} type for this {@link AI} */ public abstract class AI { /** * The desire queue for this AI */ protected DesireQueue desireQueue = new DesireQueue(); /** * The actor controlled by this AI */ protected final T actor; @Inject protected WorldEventDispatcher eventDispatcher; protected AI(T actor) { this.actor = actor; } /** * Executes an AI tick */ protected void tick() { Desire desire = desireQueue.poll(); handleDesire(desire); } /** * Handles the given desire * * @param desire * the desire */ protected abstract void handleDesire(Desire desire); }